Razor. Thing is though, women talk about wanting games to be more appealing for women on console and PC yet most aren’t playing on those. Console and PC will always be the core of gaming. And if most women aren’t playing on them. Why would devs want to cater to a market that isn’t there? And before anyone says “Well if there were more games with strong female leads they’d get into console and PC gaming”. Metroid Prime series, Mirror’s Edge series, Remember Me, and The Tomb Raider reboot say Hi and I’m sure there’s more.
The games are there. Just most women aren’t interested in such games because you have to invest time in them. Most women just want something simple that they can play right away and kill a lil time, hence why most play mobile games. However my sisters are really into the more simple and fun games on console like Mario Party and Mario Kart. But they wouldn’t touch Metroid Prime again because it was overwhelming for them.
There was a study that came out years ago that showed that the majority of casual gamers who came out during the height of the wii were mostly women. I don’t know how much this has changed or how many of them have migrated to core gaming platforms and games but I would assume the majority of console/PC owners are still men. I’m also puzzled by the contradiction of that "women are almost half of gamers"statistic because if social justice warriors are complaining that games need to be more inclusive…well isn’t the fact that women are almost half of all gamers imply the market is already inclusive or that women are the very least are enjoying the existing market.
I always found this logic bothersome because it makes women seem like some monolith who only participate in something if someone with the same genitals happens to already be involved. I mean how many articles have we heard complaining that games marketed towards women are stereotypically "girlie"yet in the same sentence they say women will only play games if other women are there…it’s like sexist thinking is only fine under certain circumstances.
A statistic of gender for gamers between the ages of 18-35 or something similar would be more relevant, IMO. Gaming market is generally tailored to the younger crowd. A sample size of 0-100 years of age is not nearly as relevant.
Women do not care because women are already represented excellently in the game medium, and people with healthy mentalities do not need virtual art assets representing their gender to feel validated. The market is there women account for 55% of all gamers they are already the majority.
If I recall correctly I think adult women are a larger % of gamers then boys under 18…although again I don’t know if this is in reference to mobile/social media games or console/PC.
Who’s on Sesslers dick? And how did he “back that ho” ? Also just because a likeable person supports another unlikeable person in some shape or form, it doesn’t mean the likeable person should instantly become unlikeable, if your significant other has one bitchy friend are you suddenly going to dump him/her upon finding out? Probably not, so let’s just stop playing 6 degrees of seperation here.
Anyways, this shitty article is another prime example of why games journalism is dead, the author tried to be ironic and insult gamers who insulted Phil Fish…the problem there is threefold:
Insulting a group of people for insulting someone you like isn’t the smartest way to get people to be fans of your articles
Although we don’t know exactly to what extent Phil Fish was harrassed (if his shit was actually hacked then that’s understandable), the fact is if you quit your job as a developer simply because people are making fun of you online you’re bitchmade
The writer of this article is assuming Fish and Polyton was hacked…despite the convincing evidence posted in the comments section that suggests that Fish himself or someone connected to him/Polytron leaked all that personal info.
I thought rule #1 of all journalism was to not publish articles and state facts until you’ve actually fact checked…oh wait he said the story is constantly being updated, holy shit journalists are abusing the right to update articles the same way publishers/developers abuse being able to patch games
refer to my reply to Razor about that 48% statistic about women in gaming. Most women are gaming on Social Media sites and on mobile games. They’re the majority in that regard. But core game I.E console/PC they are still very much a small minority. From what I can tell, the average woman isn’t really interested in console/PC gaming. But I definitely agree with the first part of your post. It’s like they’re looking for female role models in games and shit.
And eagle made a good point about many casual gamers on the Wii being women. And I think that was due to the fun and simplicity of games like Wii Sports. They didn’t have to invest time into it, just pick up and have fun.
Lord Raptor. The differnce between a “gamer” and a game consumer is money. A “gamer” would play a game when the opertunity presents itself, but not go out of their way to buy a console/PC. I.E over at a friends house who has a console/PC. Or game every now’n’then on their mobile device. A game consumer however not only plays games but supports the industry via buying consoles, games etc. The “gamer” isn’t the one making the devs and publishers money. The “game consumer” is the one making them money.
I really don’t understand why gaming platform matters. Segregating the groups is what’s causing the commotion. You know how patronizing it is to tell another group of gamers, “Oh, but you only play mobile so you can go do that. Here on consoles/PC we like it as is thanks”? It’s an incredibly childish and naive way of thinking.
That aside, these games are businesses. They would be stupid to ignore 50% of the population simply because their customer base refuses to evolve with the times.