Not complaining about the players or anything. But I recently got into GGPO (after securing a private net connection) after using 2DF for many months. I was amazed when I fought against a guy in Japan in Last Blade 2 (keep in mind I’m still learning that game) and it ran perfectly fine with his 300 ping. It was a near-perfect experience which left me deeply impressed. I then decided to play some 3rd Strike on GGPO, and the experience was the exact opposite.
I would say maybe half of my matches were pretty good. Though, I did experience a weird bug where after the 2nd, or 3rd match, lines would appear on the screen. It was totally random, I could play against a guy with under a 100 ping, and if it connected, it would lag like all hell. I mean, bad, horrible lag… as bad as SNK netcode lag. Very few matches have been ideal, mostly the ones I’ve had with 2Nasty have been near-perfect.
Whereas I could play on 2DF and face a guy in Brazil, and it would be near-perfect with maybe the occasional non-game-breaking lag spike would happen. Plus some input delay when it comes to parrying + obnoxious Ken Scrubs.
I checked and I couldn’t find an answer, but why does SF3 perform so badly on GGPO?
*And yes I know, it’s still in beta, and there’s no guarantee that it would be perfect, and Ponder may drop it in a future release. My question is in regards to why specifically it runs so badly, considering GGPO’s superior netcode compared to 2DF’s. What does Ponder and his team have to do to make each game run at an ideal level?
That said; I still love the crap out of GGPO. I’ve had some great Garou/LB2 matches and have learned quite a bit.
PS: Add Metal Slug 3, SS V Special (Uncut), Real Bout 2, KOF 95, Kizuna Encounter and/or Matrimelee to GGPO. :smokin:
PPS:I have a cable connection. I get about 10 Meg download, and half Meg upload.