Why do you think FGs aren't in the mainstream eye like shooters are competitively

Im not buying the whole “not easy to get into” argument, at least entirely, and the reason will be based partly on conjecture as well as my own experience.

Fighting games have always appealed to me. Examining the basic movelists of characters in practice mode always led me to believe that there was a world of mind games and possibilities to explore, even though I had no comp in my city and no way to verify this belief. Years ago, I first found competition in a little arcade in my college, and there I played a couple of kids, one who was great at mashing throws, and the other who knew his combos. I got my ass handed to me in X-Men vs. Street Fighter and Marvel. It had been the first time I had seen someone do ridicolous combos, and the rate at which he landed them on me and others was just amazing, it was overwhelming. After a few days of having been depressed and overwhelmed, I realized something. I realized that if he could do it, so could I, and the prospect of that Idea made me LOVE IT that much more. I realized I could outcombo him, outsmart him and outplay him, and I went to work on prooving that. And so, after a short while I did, I learned his characters, his combos and his techniques, I learned how to block them correctly, and most importantly? I learned how to turn them against him and use them against him. Despite being overwhelmed at the gameplay mechanics and somehow frightened initially by the idea that maybe I simply couldn’t execute or think as much as others, the motivation to exceed grew and as a result so did my pleasure in playing these games. Difficulty in accessibility is simply not an excuse I buy, as the intended effect is to empower the player to learn it. Im a level 40 Halo 3 player, and while there are ten times as many players playing this game in general than people who play fighters, Im not going to commit to saying that any of the players who supposedly play shooters over fighters because they are easy to get into are anywhere near tournament worthy, nor would they be in Fighters if they played that instead, because they don’t have the mentality or the willingness to do what is necessary to come up victorious. In this does not lie the answer to why fighting games are not in the mainstream, the answer lies in the dying arcades, and mainstream popularity reached by shooters as a result of ridicolous marketing, billions of dollars poured into production and really gay space marines that look cool to prepubescent spoiled kids. But difficulty getting into the game making it so that there’s supposedly less competitive players in fighters than there is in shooters? Not buying it, especially when you start to differentiate people who appear to be competitive and people who truly go above and beyond to win. If a player wants to get better at something, they will, and if they are a pussy, they will stay a pussy, regardless of the game they play, it’s that simple.

Fighting games ARE coming back, and the way they come back is by idiot developers putting more love into the development process, more money in the marketing, developing great netcode along the lines of GGPO (which they are doing) and more money in the polish of it (see SFIV and SCIV and even STHD a simple downloadable game that could).

Evo needs to release some more videos or make a live stream
look at how popular the Daigo parry was… THAT got me into fighting games almost 2 years ago

even though now i hate 3rd strike… at that time i thought it was incredible and i didn’t even know there was a Street Fighter 3 to begin with.

Its summed well in this thread.

Shoothers have been with good online for ages, fighting games are just now getting acceptable online.

When was the last time you saw a fighter advertised before MKDC?

Shooters have always looked good, new ones even better. Not many fighting are at the echelon of graphics. Graphic DO get people to play. Adding to that point, only DOA4, VF5 and SCIV really have decent graphics.

Also, the games that most tournament worthy are OLD. I’m not sure everyone’s mouth can water at the thought of playing some MVC2.

Fighting games are very different from fps. My feeling of the casual gamers view of fighting games are more as a gimmick then an epic experience that one can get from almost any fps. I’ve always found that the way fighting games are packaged don’t reflect what makes fighting games great in the first place (community, competition). With consoles, players generally don’t know how many people are online, who wants to play, notice who the regulars are, no appropriate tourny/event atmosphere etc. I can’t help but think that if more fighting games were on PC we’d be able to expand the experience to a more accurate representation of what makes fighting games so great. It’s not easy or cheap but slow & steady progression is better then no progression at all.

So this makes me want to ask a good question. What is it about the Madden games that are so popular? I understand Football has overtaken Baseball as America’s favorite past time but I would think a lot of people who play video games play them to get away from the typical athletic sports of everyday American life. Everyone’s talking about FPS…well my boy down the street plays DAT MADDEN! I see it on the top 10 message boards on GameFAQs all the time and it always seems to sell like hotcakes no matter what they do with the game. I can’t imagine they are as easy to pick up and play as other video games.

They even have this thing called the Madden Bus where literally EA will pick you up on a bus that travels across the US and you play against other people while travelling across the US on the bus. At least that’s what I’ve heard. If they did that with SF I’d be on the bus every year. Not to mention the 100,000 dollar Madden Challenge.

All those X’s and O’s confused me since I was a child. I just like to press the pass button a lot in Madden games. Don’t even really like football outside of watching my hometeam win once in a while. Football has its moments but it’s a very drawn out game with a lot of changing and picky rules and downtime where nothing is going on.

Is Madden really that much easier to play than a fighting game past the obvious execution differences?

football is a popular sport

Yeah I’d like to know the reasons even past it being a popular sport. I would imagine FIFA sells like hotcakes every year outside of the US as well.

This is why:

EA bought the NFL and I think the NFLPA off so that they have no competition. They both make more money that way.

And yeah, FIFA is mad popular outside of the US, but FIFA has competition so it doesn’t do AS well. (The Pro Evo series)

Thats where alot of people get turned off of fighting games, cause really there is not that much of a difference. There are top tier characters in fighting games and top tier guns in fps games. The biggest differences is the trial and error, and the one on one situation. There are combos on fighting games that take concentration and a steady hand and their are shots in fps that take the same. The thing that I think turns alot of people off is that your on your own in fighting games, theirs no team to back you up. And alot of people let their pride get in the way of them getting better, instead of taking the loss and asking the guy that beat you for some tips they usually say you have no life if your this good at a fighting game. And they go back to their high ranked halo playing.

im dying laughing at everyone in this thread who said FPS are easy to pick up. maybe halo and some more recent fps’ (besides call of duty) but anyone who says CS or Q3 or Q2 are easy to pick up is simply lying to themselves. fighting games arent harder because you have to memorize a move set. id rather memorize a moveset then 9 or 10 maps that have different spam spots, solid plant spots, bomb protecting spots, flash tricks, smoke tricks, sound tricks, spots where you can see others but they cant see you. not to mention you have to learn how to manage money, when to save, when to buy, different round strats and the different recoil of certain weapons + how to spray. [as far as cs goes, i could get into q3 but itd be the same idea]

yeah fighting games are hard to get into. no doubt about that. but please stop jerking yourselves off and saying how easy FPS’ are (especially cs) because your just making a fool out of yourself. reminds me of the people who are like WOAH OMG AWP IS SO CHEAP AND EASY TO USE, and then you tell them to pick it and they cant do jack shit with it. if CS was that easy everyone would be able to go cal-i or CPL

Yeah more and more people are realizing that FIFA sucks and are switching to Winning Eleven / Pro Evolution Soccer. It still sells way too much though.

Still, even Madden and EA’s NHL games have big elements of RPG’s too.

And I dont get the comparisons of FPS’s to Fighters.

I think a lot of people are intimidated by fighting games. That, and mainstream gaming audiences just don’t see the appeal in dragon punches and fireballs as they do with an FPS or Madden game.

Starcraft…

You can compare the decline in FG’s to the decline in RTS games on the PC very easily. There was a time in the mid-90’s when the market was flooded with RTS’s, a few good, most not. The one common trend was increasing complexity playing to a shrinking market share.

Starcraft 2 is the RTS equivalent to SF4 in some ways. It will be a big hit, but I doubt it will bring the genre back.

I really wish Kohan had caught on, but Timegate screwed the pooch on that one.

E. Honda is the AWP of SF.

FPS’s are just easier to get into. When you start in an FPS, you point and shoot - they die. In a fighting game, a novice will be jumping non stop - spamming round house - and maybe block if they remember. In the beginning stages, fighting games have a higher learning curve. Just to do special commands takes a lot of time for people to pick up.

Graphically, FPS’s have taken the mantle. FPS’s are used to bring out a hardwares potential out. When you look at a fighting game, most which are old - they could come off as very unappealing. I mean most of the characters in MVC2 look like crap, King Of Fighter characters are literally just sprites from the 90’s - and hell most 2D fighters are 8 years or older.

People who look at 3D fighters seem to think that the fighting system is just button mashing and that it is not in depth.

Also online play and team play is a huge reason for why shooters are so popular. Right off the bat you’re associating with other people. Lag isn’t a problem most of the time, and it’s not like you need any 2 frame moves in FPS’s in the first place. Eventually you’ll meet other people who are around your level or what ever, start a clan - and learn how to play the game competitively.

I think Fighting games do have the potential to change. But really for the past few years, there wasn’t much the community could do. There was just no new fighting games. Now a ton of stuff is being released, but I still think with better netplay the community would see better results (obviously :-p).

Memorizing all the maps in a game isn’t “picking a game up”. Thats learning the game and trying to master it. That’d be the equivalent of learning all the match ups for your character in a fighting game. Picking up a game would be learning what each gun does, or learning the move set for your character.
On a casual level they are easy to pick up. Its a simple concept: shoot stuff. To get good at it is a completely different story.
I can pick up any FPS and have a good time and get a few kills while at it. I wouldn’t be playing great, but I could have a good time playing Quake 2 or Unreal, and not really learn anything about the game besides the button scheme. Fighting games are a bit different. I’m not saying fighting games are harder to master, just the initial learning curve is steeper.

i wish i could meet that guy on the street and kick his shit in

Because people like guns…it’s really that simple.