There are tiers for FPS’s. You’re telling me that every class/gun is regarded as equal in competitive play?
The Future will never be bleak. Stop thinking like that, lowblow. The Future is bright if we, the community make it bright. All we need is that one game to be our shining light, to brighten the darkness in that dead arcade.
Unfortunately, the FGC is its own worst enemy.
Everyone has got access to all the weapons in the game, how is that tiering? There would be no tiers in FGs if all chars had access to the same move set, but that would be boring…
Except, those tiers are completely meaningless when everyone starts off equally with the exact same things in FPSs. If anything should be tiered, its the damn maps. :looney:
Yeah dead arcades… that would be reason no. 4.
yea…guns do have tiers
but every person is capable of obtaining the same gun
except for class-based fps
which i would say r still fairly balanced to not have any “unplayable broken tiers” (in most cases)
maps shouldnt be tiered…
they’re either balanced or broken
and since they’re not core game components
jus only play on balanced maps, and simply ignore the broken ones
(as opposed to imposing rules to ban a gun or class from play)
To answer the original question: MLG. If it’s fps it’s easy to pick up and play without a steep learning curve which makes it mainstream.
That’s just selective logic. Everyone has access to all of the characters in a fighting game, and the classes in an FPS like Team Fortress do not have access to all the same tools. Or in games such as Quake or CS it’s dynamic so that you need to acquire the weapons throughout the match, and rarely is any one player or team even with the other(s).
Yeah everyone has access to all the characters, but as I said diversity is what makes FGs interesting, the game devs could have made a perfectly balanced FG without tiers by allowing the use of only one char, but would that game be any fun? The ideal FG should have diversity and balance, but in reality very few FGs come close to that, in fact many FGs have horrible balance and broken tiers, even a supposedly balanced FG like VF has tiers.
I guess I should have said FPSs “in general”, most FPSs aren’t class based and everyone has access to all weapons, it doesn’t matter if you need to acquire the weapons throughout the match, the fact is everyone starts the game with the same weapons. If a certain map makes it easier for a certain player/team to obtain a weapon then players can always choose not to play the map, like someone said, its not a core feature of the game. Its like the stages in 3D FGs, some of them offer distinct advantages to certain chars, while others are neutral.
Deathmatch style FPS games are mostly about map/item control. Once you gain an advantage on your opponent (i.e. you kill them), you want to keep them from regaining ground such as taking health packs, armor packs, weapons, etc. Trying to say “guns have tiers in FPS games like characters have tiers in FGs” is a horrible comparison. The reason I bring up deathmatch style FPS games (like Quake or UT) is because the whole “tiering weapons” thing is most prevelant to deathmatch games. Yes, some weapons are more useful than others, but the game isn’t even about who has the biggest and best gun; it’s far from that.
When people were played Halo 1, the pistol was godlike
yeah so anyway
Everything in life could be tiered…
Kids these days don’t believe in tiers. Trust me I know.
yea but its not the same “kind” of tiering
tiering guns in fps =/= tiering charas in an fps
tiering guns in an fps = tiering moves of a single chara where u mirror fight every time
i.e. sayin ryu’s hadouken is god tier
and his jumping mp is low tier
tiering in this sense becomes “i can use these tools better than u can” so ima pwn u
not “ur tools r better than my tools” so this match-up is unfair and im gonna lose despite bein the better player
It may have been hammered to death already, but I’ll restate:
FGs aren’t in the mainstream is because they typically don’t give you that much in return for the time you must invest in them.
For a fighting game to be interesting past the first week or so, you have to have people to play it with who are at least as good as you. Even if you have competition, the game might not be good enough (for whatever reasons) to keep playing on a regular basis.
I feel that besides online getting really good (thus widening the pool of competition), there’s not much FGs can do to jump over this fact.
“Why do you think FGs aren’t in the mainstream eye like shooters are competitively?”
because a 12 year old hasn’t shot his parents for taking away his Mortal Kombat…
yet.
yea but 17yr olds killed a 6yr old girl by immitating mortal kombat…
so gamers clearly dun like competition when it comes to fighting
Very true. In a way FGs kinda need online play. Like I said before, HD Remix was a good start, not great.