Why do people still insist on another HD game?

HDR looks like a flash game. iirc sirlin posted a very nicely shaded sprite of ryu as an example of what Udon was working on however it proved to be too time consuming and had to settle for the simple shaded, flat looking sprites that are in the game. so yeah, even though HDR was delayed udon still wasn’t allowed enough time to do the job right.

why sirlin?

I want HD remixes to be done like this instead:

  • Have the 2D game running INVISIBLY in the background. (ie. gameplay is identical, although you can fix bugs and rebalance).

  • Overlay the 2D graphics with 3D models, done in the appropriate style. (eg. for anime-ish games, you can do cel shading like PS3’s Naruto Ultimate Ninja Storm game).

  • So when a 2D sprite is displaying animation X, then you get the 3D model to display the equivalent animation in the same location, etc.


Sure, some people dont like 3D, but if you can tolerate 10 year old graphics then you can tolerate 3D, right? Gameplay > Gfx, right?

And for the rest of the world, we have nice, smooth, hires 3D graphics on classic gameplay.

And heck, since the 2D game is running underneath, give an option to turn off the 3D overlay, and everyone is happy.

3D models are better than redrawing sprites in HD, because:

  • It’s now cheaper to make and animate 3D models than do HD 2D. Easier to find artists as well.
  • Cel Shading is now good enough to look almost like drawn animation.
  • 3D scales better for future technology. You can keep the animation and improve polys/texture resolution, or simply increase screen resolution, without needing to redraw everything from scratch.
  • Ironically, modern hardware is more able to run 3D than HD 2D. Games like KOF12 are running into RAM limits on PS3/360s.

Probably but I don’t. PS2 is good enough, besides there are enough new games.

I agree with what you said, but the stuff in that link looks just as bad. HDR’s drawings, colours and designs are just all over the place. There seems to have been no clear direction at all. ST had a great sense of colour balance, with the exception of T.Hawk and Fei Long’s stages. Say what you want about the animation, as long as it’s clear what a character is doing, it’s good animation. Fluidity, or amount of drawings doesn’t necessarily have anything to do with that. However, to use existing animation as a base to do new, redesigned animation on top takes a fair amount of skill to pull off succesfully. Skill that these guys clearly didn’t have. It took me to years of hard-core, soul crushing work to finally get good at clean-up, and it’s still taking me well over 6 years to try to get good at animation. To work on a project like this without any animation experience is just silly.

To this day, I am still annoyed with what they did to the F-16 in Guiles stage in HDR.

i would much rather play with hd remix graphics than original, it looks very nice on my hdtv.

i would say that hd remix wasnt given its proper chance to shine.

they had to lower all the colour details that they originally wanted to do and it needed partially outsourcing to other art companies.
that doesnt make for a consistent sprite game.

some of the redrawing looks brilliant, ken and ryu stage for example, but akuma is a big shinging example of the most fucked up redraw ever.

I don’t play HDR. Original characters look bad on an HDTV with the new stages, and I absolutely hate the way the characters look(Especially the Shotos/Cam/Chun/Sagat)so I just don’t play it.

The game would have been better vectored. If you noticed, the projectiles in the game are vectored, or redrawn EXACTLY as the old art, which is how the characters and stages should have been. So, yeah, if the art is not going to be vectored, especially Alpha, Vampire, and SF3, then use filters like MK2, or SF2HF.

I cant use MVC2 as an example, because the backgrounds, meters and art look MUCH more crisp than a fully 2D game will when upscaled.

I’m really hoping that 3s Online will be a full fledged console game and not another emulation of the arcade game. If I wanted to play the orginal game online, I’d use GGPO, and this is supposed to be for consoles. Why should it used GGPO netcode when it can have the usual lobbies and online tournament mode like in HDR and SFIV/SSFIV?

do you realize that a games netcode is not the same as the modes that are implemented in the multiplayer or are you just some kind of huge retard

What I’m saying is that after hearing that it’s gonna be like GGPO, it sounds like that Capcom’s trying to appeal to all the GGPO users.

you have no idea what you are saying

Can we get some clear side by sides and example pics of what you guys are talking about?

The net code and client are totally different. You can have GGPO netcode and client that supports lobbies, tourny modes, rooms, so on and so fourth.

@Sylari: I have no complaint with exaggerated proportions as long as they’re consistent.
@Zeech: It doesn’t work like that. You can’t just overlay them: wireframes and animations must be created by hand, not to mention that 2D animation and proportions do not always translate properly to 3D (see also: the SSFIV dev blog entry about Guy).
@Sexperienced: Very few. Ever check the animation frames on some Guilty Gear characters? It was a flimsy comparison though, because Guilty Gear actually looks good in motion because of their massive use of intermediate/transitional frames in characters. A single frame consisting of a swish or blur effect on the part being animated can fool you into believing the animation is way smoother than it actually is.
@d3v: I haven’t actually played HDR in a while, but I remember wishing they would’ve included the option for the classic backgrounds, too. What did they do to the plane?

I don’t understand… I thought HDR’s graphics looked fine. It’s actually easier to see where attacks are landing unlike Super Turbo.

It’s not HD in general, its merely just popping out a lot of games. Seriously though, all games are still 2D and none of them even has a moderately usable counter system with easy to tech all grabs. Though which games is being remade into HD “again again”?

I don’t mind HD remixes but quite frankly I’d rather they just made new games sometimes :3

HDR looks really nice in stills but looks pretty choppy when in motion, I think this is just a side effect of painting over old animation it’s never going to look that great. And honestly I don’t think they could have updated this game visually in anyway that would have pleased most of you.

The native res on the sprites in SFIII is higher than that of those in ST, so upscaling and filtering them (ala MvC2 and Final Fight) is far and away the most feasible option for the re-release of 3S. At this point, most of the older titles worth modernizing aren’t so old that you couldn’t upscale them and have them look good; besides SFII, even games like the CvS series or the Alphas shouldn’t need a graphic overhaul.

A few of the things Udon did look really good (the character select screen and the animation of Ryu and Akuma at the beginning), but yes, the overall look of HDR isn’t great quality and reeks of a SF flash game. Maybe someday ST/HDR will get the final higher res sprites the cast deserves. So long as it’s on the original framework of the SFII series, it’s going to look choppy unless they REALLY spend some effort and dollars with it. I wouldn’t hold my breath for it :lol: