Why Do People Play 'Broken' Characters:In Defense of Character Selection

Faust’s item thing.
Lei Lei’s items in Vampire - Marvel not so random.

To be fair, a drop of the same level will do the same damage and (I believe) the same hitbox, regardless of item, and the steamroller is just a cinematic on a drop, not effecting damage or time.

I wouldn’t put glitches or processing errors within the game on the same level as intentional randomness like items -which you can change-, or even damage variation in ST -which you can’t-, but w/e.

After the Akuma statue its a dizzy item at least in Vampire Savior dunno if it holds true to Hunter.

Edit: wtf is wrong with quoting

dont forget about Zappa’s ghosts on GG and Platinum items on BB

It’s already been mentioned that the items will have different properties.

Those arent random. I think you control them by the time on the clock.

I’ve avoided this thread because the title is fucking stupid but why are people even discussing randomness? Of course randomness can be fine, Smash players seem to think it makes a game less “competitive” (I’ve never seen any of them clarify exactly what this term means) but there’s plenty of successful competitive games where randomness is central to the experience. Poker, MTG, backgammon - these games don’t just contain randomness, they’d be unplayable without it.

The idea that less random = superior competitive game is just nonsense. Of course more randomness increases variance in results, so in the short-term the superior player won’t win as frequently (long-term they will though), but the frequency with which the superior player wins is far from the sole criterion with which to evaluate a game’s competitive merit. It’s quite possible that adding random factors could improve a game’s depth or just make it more fun (the idea that we should consider fun when evaluating a game’s competitive merit offends some people, who are stupid). In the case of Smash, allowing items would add a whole other set of skills to competitive play, and thus could actually increase the skill ceiling of the game even as it adds more short-term variance. This concept is too complex for Smash players to understand, of course.

nope, they are random, at least im totally sure for Zappa

Oh? It seemed to me from the streams that they all per level did about the same damage and similar enough hit-boxes to consistently do combos off of. If that has changed or I’m mistaken, my bad, but I never noticed any drastic change in anything between drops of the same level.

They’re not all the same, for example, one of the heavy level ones is Hsien-Ko’s Tenrai Ha, the smiley anvil and the spiked balls.

Oh yea, I had forgotten about that one. Gets 2 or 3 hits off it.
My mistake, thanks for pointing that out.

I can’t speak for Brawl players, but melee items just make the game straight up unplayable. Lets say you are playing as fox, Moving from the left to the right of the stage in less than 5 seconds. You are hessatant to hit becuase a random capsule** which can’t be turned off in melee would come and kill you at extremely low percentages. Thats like a ryu not wanting to throw out a low forward becuase a bomb might compromise his hitbox, activate it, and make him automaticaly lose the round. Early competitive melee was** played with items on. This problem was just so frequent that they couldn’t make it work better if they tried, because there was always the possibility, that a random exploding capsule/box would kill you. Most people don’t consider smash a fighting game in any way shape or form anyway, so i don’t understand why people care so much. I can understand brawl. Even though Falco can run away, that’d likley be banned anyway. They constantly complain about how brawl is boring when they can simply turn off capsules and boxes and have some fun and experiment. I just see most of the talk in this thread as a way of people trying to look muay macho without fully understanding what the fuck they are talking about. With a few exceptions of course.

People don’t care about Smash, they care about a game being stripped down from their starting components because of players whining about them when it’s not even remotely broken. The only reason Smash is getting mentioned so much after originally being cited as an example, is because the players are getting butt hurt over their precious game being challenged and seem to think everyone is trashing on it and feel some kind of ungodly need to defend it. Basically you’re missing the point.

Honestly Smash is a great series,nobody should be acting like the game isn’t good. The issue is that Competitively, the community is trying to turn a fun game into something that it’s not.

They are not helping matters when they banned Meta knight.

Because they want to win? Holy fuck why are people so fucking dumb these days.

Because apparently, these days, you have to think about whether the matchup bores your opponent, or whether or not your character plays in a way that others don’t.

That’s dumb. I’d rather poke and turtle like a boss than mash unsafe shit all day.

You’re forgeting the honour system, where deep deep down in the caves of the underworld, this small group of alleged “honour bound” gamers take turns hitting each other, because you know, you have to give everyone a chance and not subject them to good tactics and keep-away games.

I will honorably own your face with a giant robot.

I think it’s funny people talk about brawl, the game will always be trash even with the ban of meta knight doesn’t make the game better. It is still a million times worse then melee