Why Do People Play 'Broken' Characters:In Defense of Character Selection

2 minutes for 1 stock?
That’s 4 stocks and a minimum 8 minutes per fight?
Goddamn… those are some long fights.
I think the MvC3 finals at Evo this year were shorter than that.

Uh, Brawl has 3 stocks per match. I think they did away with 4 stocks after a few months in.

cvs1 matches were shorter(4 ratio 1 characters ftw).

Both of you missed my joke completely.
Completely missed my joke…

and Jedpossum… I’ve HAD some 10 minute CvS1 matches…

Speakn of that…I wonder do they do any changes to brawl plus to make the game a bit faster…Cause I remember leaving tournies for melee early cause of how long brawl was taking. Freakn anti hype snore fest.

Brings me back to the point of this thread.

Communities are what make the games , competitive-wise at least.
If a lot of people prefer the character/options to item play in Smash , of course it’s gonna be standard and mainstream , or become that way after a while.

Just like if a lot of people don’t like playing with Giants in a community as small as TvC, there’s gonna be some rules against them regardless

Call it everything : dumb, annoying or whatever… I don’t mind , everyone has his/her own opinion about a ruleset , a character, a stage etc…

but IMO calling something “broken” , it just takes more than just randomness , or high damage , or no hitstun , or superspeed to call something downright broken

lol The game sold over 9 million copies and you’re mad Nintendo didn’t consider the .5% of consumers that turn items off and go to tournaments?

You missed the point. Why make certain game Mechanics worse…for tournament players OR casual players…and you dont shit on your fans…no matter who they are.

What were we talking about again?

I say ban Zero from mvc3. He’s the only character with a run as a dash. Get that KOF crap out of my Marvel.

The irony of this comment is that you are missing the point of Super Smash Bros in general. You’re assuming the words “tournament players” was ever reverberated around the office during development. The only people being shit on is your 22 year old ass and the other post-pubescent gamers who take things to seriously and think that everything is about competition and skill. Remember when you were a kid and you just played games like Super Smash Bros for fun with friends because it had all your favorite characters and it was bright and fun and made you happy? Me too. You know what happened? We grew the fuck up. So why can’t kids today have a better, more fine tuned version of the game we loved? It’s not about you not being able to wave-dash or l-cancel. It’s not about tournament players or casual players. It’s about enjoying yourself and having a good time. Accept the product for what it is and stop wanting it to be something it was never meant to be. Complaining about Brawl not being made for tournament players is like complaining about dildos not being made for men.

To say anything was “accepted” is too much of a stretch for that community. The mindset was just carried over from melee because the smash hivemind wasn’t intelligent enough to try to adapt to a new system. And it’s a huge reason why the game gets such negative opinions from other competitive communities.

That’s kind of an idiotic mentality. Accepting a game “for what it is” has never been part of the competitive mindset.

What exactly is part of the competitive mindset , mind you?

List everything.

Well said.

The way games are played in competition are essentially a bunch of arbitrary decisions. I prefer how things are in the SF world where the community typically just plays the game as its played in the arcade environment. Even then, banning Gouki in ST is really just as arbitrary as all the tweaks Smash players make in their game. Don’t get me wrong, the way the Smash community handles their game seems tedious, exhausting, annoying, frustrating, and just all kinds of bad to me, but there isn’t anything necessarily wrong about it over the way other game communities handle their game. Most people would agree that bans have a place in competitive fighting games. Nobody can say for certain where you draw the line on banning stuff, and it just so happens that Smash players ban a shit load. I’d never do that, or play a game where the players do it, but just sayin it isn’t necessarily wrong.

Just for a lot of the people who aren’t aware, any item you can pick up allows a lot of characters to have infinites into kill moves, so even if you get rid of the random explosion items, everything except stars and food changes the game completely.

Also, Falco with a green shell can jump infinitely high and no one except Falco with a green shell can catch him, so god help you if he gets a life lead and a green shell. There’s lots of really weird stuff you can do because of the way dropping items in Brawl was done, and its all pretty much dumb and changes the game into first hit wins. I don’t think anyone really wants to play first hit wins outside of the small HnK community, so the Brawl community chose the lesser of two evils and banned items. You can argue for the inclusion of food, though.

But really, once you get to that point in a discussion, you should really start thinking ‘maybe we should play a different game without as much crap in it’.

Good lord, makes me thankful that these players never got hold of MvC2.

[details=Spoiler]

Just about every top tier character in MAHVELL!

Storm say “OH OH OH OH OH!”

MvC2 and MvC3 are all about this. It’s what made the series great.[/details]

Admittedly, I guess I was speaking for myself in that comment. I’m not going to deny the influence from Melee that has affected other Smashers’ opinions. I’m in the mindset to give anything a fair shot if it sounds like it could work (for example, making MvC3 sets be a 3/5; it seems like a nice experiment).

Who cares if the game was never meant to be serious fighting game…People made it one. I’m pretty sure sf2 wasnt meant to be one either…but Capcom embraced it and added shit that was both fun for serious and casual players.
What you’re saying is just as bad as what they’re saying. You introduce tripping because it’ll create a good time…fun?Tell me anybody who thinks tripping is a good idea.Tell me anybody who thinks the game being slow is fun. At it’s core the game is still smash and has a shit ton of content…and people are gonna enjoy it. But No matter how much you or anybody tries to justify it…it still is a dumb ass decision.Ask and alot of people will tell you they think ssbm was the best in the series…I’d like to think it had something to do with combat being better…I’ve accepted it for what it is…Thats why I dont play it anymore…but can I voice my opinion on a good opportunity missed? Hell yeah. I’m done with the discussion. lol at you checkn my age n shit. It aint that serious my friend.

Winning. Everything else is derivative of that.

This ‘it wasn’t designed to be competitive’ shit is largely a copout though. No one ever asked Capcom on the matter about SF2 tournaments. Very few people threw the game out for all the random and stupid shit that made it inconsistent and less competitive (with no gain either unlike ‘random’ factors in other games). It was just ‘I’m going to beat you and take your money’, period. I mean shit, people hold fucking Poker tournaments and make it work on a big stage.

That puts you several steps above many of your colleagues. There’s a general lack of willingness to experiment there, which leads to things tha may improve the game being thrown out early because it might be bad instead. Probably not fair to single out Smash since that’s a rather ubiquitous human characteristic, it just shows more heavily there.

See, I’m not seeing how that’s a bad thing as long as you’re willing to watch things carefully to see what ends up breaking things and what makes things more interesting and adjust accordingly.

Instead of overcoming the “cheap” things that were mentioned… they’d just rather ban them.
It would add a new level of strategy, as I see it, to allow things like that. Not only now do you have to prevent Falco from beating you, you have to make sure he doesn’t get the green shell. New strategies that add a LOT of depth to what is otherwise, a rather shallow game.
If FFly, Unfly, the ROM, and Sentinels’ unblockable were either not found or banned, nobody would have continued to play MvC2. It would have been boring as shit with just basic air combos and assist>combo xx super combos to work with.

…Yeah. I dunno about you, but I find infinites boring beyond all belief. And frankly, most of the bans are because of things like a glitch with Metaknight (and yes, this did get banned) that, with enough execution, let him get a stock lead and then stall the rest of the match out while being invisible and invincible. So I dunno about you, but killing stall tactics in order to make Brawl a less defensive game (and it’s already a very defensive game) sounds like a good idea.