Why do people hate the parry so much?

like all other SF games 3s isn’t all about guessing. As long as people stick to the belief that parrying is just a guess and that there is no thought behind it then you will not be able to see a Strike players point of view

your offensive game has to be well thought out againts a Strike player because you know they will parry your shit if you are too predictable or sloppy. you mentioned in your earlier post that DP’s are useless because of parries and that is true unless your playing a scrub. in 3s we dont use traditional anti air techniques because i KNOW you will parry that shit. i can buffer a normal into DP, and whichever punch i do the DP with will decide how much parrying you will have to do. and you need to be thinking about all these things when u decide to jump in on a Strike player.

The traditional elements of SF are still present. 3s is just more faster and the offensive and defensive options were expanded.

in high level 3s you have a lot more to worry about than parrying from your opponent. you have to worry about universal overheads into ex moves or supers if you like to Steve H it. Kara throws, unblockable setups, genei jin damage, charge partitioning uriens, kara demons, poke reversals…

i mean c’mon homie…we parry crossups in 3S.

you gona tell me thats not sexy??? :rofl:

Here’s something else about parries that you guys might not know. You can’t down-parry a mid attack. You can, however, down-block a mid attack. Adding this little facet of gameplay makes parry attempts far riskier than people tend to think.

Yeah…

…you high-parry mids. :wgrin:

No, you low block mids. Choosing between high parry and low block should be a no brainer if you have any experience in 3S.

ok so if you have to high parry a mid attack that somehow lessens the risk that Sep stated???

If you tap forward and quickly hit throw, it could be done as a really fast defensive option select, but I wouldn’t rely on it. You might get a tech whiff or get hit by a low, and for a Third Strike player that’s all they’ll need.

Not to mention UOH lifts you off the ground, which is unthrowable. And a lot of people can land Super after a UOH, so guessing games on defense are a no-no.

And if you know how to parry at the high level, you have the tool to defeat these things. I didn’t say it all comes down to guess parry. But if you had to guess parry, it’s not a huge risk. Not nearly as huge as a Guess Tiger Uppercut in ST. That’s a move you’re comitted to doing, and garaunteed to eat lots of damage if you are wrong.

Remember that we’re generally talking about the parry system. and I don’t feel that 3S is as offensive as you sell it to be. It feels kind of turtley to me, to be honest. Not nearly as bad as SF4, and at least the game moves fast. SO I give it that.

What I love about ST is I can walk up to you after a knockdown and do Fei Long’s standing Fierce, and basically say “I dare you to attempt a 1 frame reversal or eat 30% combo into rekkas into another knockdown.”

Meh.

Depends on your level of parrying.

Much like 3S in general.

Don’t compare the Super Turbo and Third Strike engine pretty please. They’re totally different. If you prefer the one you just described, just at least say your personal preference is for Super Turbo’s system. Third Strike doesn’t fly in that engine and vice versa. That includes the SF4 engine too.

Walking up to someone and doing a standing fierce in 3S is suicide. Unsafe on block AND on parry, I could guarantee. That’s why I always avoid making comparisons between the two. The best arguments people can make is why parry degenerates Third Strike; which it doesn’t, or that they don’t like the idea of their standing fierce being gutted by a universal technique, which is a-ok; I’m not going to force people to like a game.

Long Answer: Because it waters down character centric game play at high level; Street Fighter archetypal play styles are nerfed in 3s.

Short Answer: Because it doesn’t play like Street Fighter II.

Damn son what’s with the all caps? You don’t need to yell, I’m right here. I think you are getting “guessing” and “tactics” mixed up. Yeah you can do all that shit in marvel, guess what you can push block that bitch too no problem. Thing is, your 3S bitch ass universal mechanics actually dumb down the game significantly. That is why you see everybody and they moms passed out and or booing the shit out of any 3S match on the big screen come Evo.

Why you so hostile? I’ll be the first to admit that 3S is HELLA fun at the mid level or just fucking around. However, watch anybody who isn’t garbage at this game (playing to win - David Sirloin) and you will instantly see why 3S is such a monumental failure. Not saying you need to stop playing this boring ass game, just don’t get it twisted. There are many reasons why this game is shat on so HORD.

being good at parrying doesn’t save you from ALL of the offense a strike character can do to you. no matter how good you get at parrying the things i mentioned can nuliify that if used correctly

now i love Fei long’s meaty fierce in ST too but being able to parry that meat fierce in 3s doesnt spell doom for Fei because you can buffer that fierce into rekkas and then id have to parry that too. so me parrying that fierce can be extremely costly for me

take chun’s meaty RH on 3s. after a knockdown i can parry that meaty RH on wakeup but she can either jump cancel into sa2 or just jump cancel the RH.

you have to pay attention to your opponents meter before getting all parry crazy…especially if you are in the corner. parrying on wakeup, especially if you are in the corner is never really the answer to escaping pressure. We buffer and cancel normals heavily in 3s.

Note that I thought it was pretty obvious that was my personal opinion and threw that tidbit in because I KNOW doign a standing fierce in 3s on wakeup would be dumb. The whole reason I brought it up though was pertaining to 3s being an offensive game. Super Turbo is an offensive game (Walking up and Standing Fierce, bitches.) 3s doesn’t have that level of offense. And that’s just preference.

c’mon homie…

It’s all the chuns and yuns that we see at EVO that make it a snoozefest at EVO for most of the non 3s fans and 3s fans alike. 3s isnt perfect and Strike players do not say it is. We just think its the greatest so far. I personally dont mind going back and forth with anybody why x is better than y and vice versa.

We talkin’ bout parries…parries don’t make 3s braindead as most people are saying. ill never knock anybody for not liking 3s but saying parrying is easy or is just a get out of trouble free card just ain’t la verdad

Much like how ST boils down to your level of psychic dp, right? :rolleyes:

That’s a pretty weak answer.

When someone goes out of the way and says “Yeah and you probably fucking suck at the game you play as well” you’re telling me thats not hostile? Come on man, don’t try that shit. And I play Marvel too so I’m not hating on it, but basically the whole deal with SRK is that they believe 3s is a monumental guessing game, as if it doesn’t exist on other fighters.

Quick edit: Matt Fucking Daniels

well, think about it. in order to even GET that knockdown with fei your gonna have to get through that wall of tigershots/hadokens/fireballs of choice. thats what people mean when they say this game is more offensive.

Any Alex player would tell you different. But like you said preference is preference (hold up, alex is my 2nd main so yeahhh im telling you different lol)

in 3s you dont stop pressing buttons because your opponent got knocked down and we are worried about getting parried. thats where the mindgames come in that exist in all SF games. Crossup, throw, meaty, over head, universal overhead, kara throw, parry your wakeup attack…these are my options on your wakeup in 3s. More than any other SF game. parrying wont save you from all that

Yeah. As an Alex player, I want you to parry a few of my standing fierces on your wake up (unless you’re stupid and try to wake up SRK, in which case I get to hit you). Then I’ll grab you next time for more damage and stun.

Tier lists dictate the boredom, not the game mechanics. Nobody wants to watch Chun-Li or Yun mirror matches and neither do I, even though I like the game.