I personally do not like the parry system because it’s an easy defensive answer to everything.
Why aren’t SRK’s very good in 3S? Well, they still have decent priority. Problem is that they are risky and don’t lead to as much damage as a parry.
Why should I do an srk, a high risk/low reward move, when I can parry into super everytime?
There’s no risk involved in anticipating a poke. Just tap the button. If he doesn’t throw anything out, you’re safe. Parries are the safest defensive option ever made. there’s no wiff animation. There’s no recovery. If you dont poke you can just hold back right after.
Parry kind of turns every character into a pseudo grapple character and the ones with the best hit confirmable, quick pokes into supers happened to turn out to be the best characters. That and Makoto can 100% bitches.
Rofl. I’m not even defending parry. I’m showing you that theres guessing in ALL FUCKING FIGHTING GAMES. ARE YOU ALL THAT FUCKING STUPID? HOLY SHIT
I’m not saying that’s the foundation of fighters, cause clearly someone is writing a rant when they see this saying I’m assuming that’s all there is to fighters. But if you’re gonna tell me that people don’t make guesses in ANY fucking fighter they play, that’s funny.
And I’ll double post cause lord knows pablo is probably raging on a keyboard right now.
THE START OF EVERY MARVEL MATCH IS A FUCKING GUESS ITSELF. SINCE YOU CAN MOVE FREELY BEFORE THE MATCH EVEN STARTS, AND THAT FUCKING CHARACTER SWITCH GLITCH THAT TAKES OFF EVEN TIMING THE FIRST HIT, YOU HAVE TO DECIDE WHETHER YOU’RE GONNA BLOCK HIGH, LOW, ATTACK HIGH, LOW, JUMP AWAY, CALL ASSIST.
True there is guessing in every game. But all 3s is, is a guessing game. At least in most other fighting games, you have to put a person into a bad situation to get a guessing game going, and you looking to get the positional advantage so it is in your favor. This normally shifts a game into a game about positioning which depens the level of depth going on. So the game no longer is about the guessing game, because you can avoid it. The game becomes getting the advantage (The guessing game that is in your favor), and avoiding disadvantaged situations (Guessing games not in your favor.)
3S is really lacking that deeper level. The parry is always there, and it is always the best option. You can never put your opponent into a position where you take the option of parry away, unless you try to throw them. But that just loops back to the msotly neutral guessing game you are always in with your opponent.
There is an option. Delaying your attack. And no this doesn’t take away meaties entirely, it’s just saying change your game in the middle of matches and stop hoping that the same shit is always going to work.
Also, about srk’s not being as effective in 3s, with your logic it’s because of parries. I guess there’s something else you forgot about…like…blocking…which exists in pretty much every sf game…
Let’s get past the stupid here and clear a few things up.
Firstly, I’m not some Viscant fanboy. Yes, he appears to be a very sexy man, but my heart belongs to Dr. B. No homo.
Secondly, I’m not Artayes, or Preflex, or any number of people in this thread who think that you need to be an expert at a game to read about its mechanics, see them in motion, read impressions about them, and criticize said mechanics. I’m going to state this in bold since too many people believe otherwise: you don’t have to have visited Venus to know it exists and to know what it is. Saying “you have to be good at 3S before you can criticize it” is like saying “you can’t criticize shitty Ford cars unless you work for Ford.”
That has been the majority of “rebuttals” made against what Viscant posted: BULLSHIT. And that’s what that entire thread in my sig was: Viscant posting his side, providing examples, asking for evidence of the supposed benefit of the other side, destroying those arguments, and getting pissed off because just about everyone arguing against him was arguing BULLSHIT.
“Are you a 3S player Viscant? No? STFU.”
“Oh, you’re a 3S player? Well, did you win tournies? No? STFU.”
That’s called BULLSHIT. I don’t need to watch a movie to read about it, read impressions/reviews, see the director/writer, and make an informed decision about whether or not it’s worth my money.
Thirdly, it wasn’t just Viscant. TS, Adam Warlock, FMJaguar, and more all made valid points against, and the only thing I’ve seen FOR is… nothing of merit, outside of “it’s different.” Which is TOTALLY FINE and if you ENJOY it, PLAY it, but don’t sit here saying warranted criticism is wrong just because you don’t want to hear it.
Now, with that out of the way: where is this hard evidence that makes Viscant’s rants obsolete? I sure as hell haven’t seen it. I’ve seen the following:
People saying that parrying is good because “it makes the game more like real life.” So does having to insert quarters to buy the characters virtual food and water.
People saying that all fighters involve guessing, so what’s wrong with this particular method? Yeah, guess what, Viscant (and Sirlin, now that I think about it) shit all over that too: there’s more than one type of guessing game, and some guessing games have more depth than others.
Were there other reasons I missed?
Oh, and just for the humor it will cause: I’m not even a tourney player. Of any fighter. I’m an enthusiast at best, who watches a lot of match videos. Let the “OMG then why the fuck are you even talking”-fest commence!
Dr. B was surprised when the Sun exploded like that. Good thing he parried the supernova.
The game doesn’t automatically block for you, you know. If parries were so failsafe then anyone could be a beast and there wouldn’t be players consistently winning.
Specs, I’m not them either. How about reading epsilons post from a page ago though, I’ll bold it for you
**people don’t like things they don’t understand.
the biggest pseudo-truths spread about parry.
#1 Guess parry has no risk involved.
#2 Parries make fireballs useless
#3 Because parry has no “whiff animation”, it’s always safe to do
#4 Parry limits offensive options
On a mid level, these things all seem very true, but why do they seem true? people do not know how to deal with parry, nor do they understand how offense actually works in 3s.
people who play the game seriously know these things do not hold true for the game on the highest level, and people who already have made up their mind about it are not going to change it (nor do they have a reason to, people play what they like, who cares).
every game is going to have things that people will either like or don’t like…philosophically, but it’s really important to note that true “guess parries” happen so infrequently in real high level matches, and are so easy to stop, it really shouldn’t be the main focus of an argument against the game. if you want to argue about yun being bullshit because of genei jin command grab, and chun being bullshit because of well…everything. that’s ok, because those things are actually true. but to try to argue the game is “less skillful” or “less about footsies” because of parry is straight up wrong. 3s is far from perfect, but parry certainly isn’t the reason for that. **
The positional back-and-forth/footsies game is in itself a guessing game. You are essentially creating a situation where your opponent has to guess about what you’re going to do in order to gain positioning upon you. Do you walk forward, or is your opponent going to throw out a poke and stop you? Do you jump over this fireball, or is your opponent going to anti-air you for trying? You’re taking a guess either way. The only “difference” is that this is all done under the guise of “tactics” and “strategy,” but using tactics your opponent doesn’t expect is a legitimate strategy, is it not?
EDIT: By the way, there is no whiff animation for blocking, either. Parry is inherently more risky than block because you have to move forward into an attack and are guaranteed to get hit if you mistime your input.
EDIT 2: It all boils down to this: Do you think your opponent is going to attack? Yes or no? If yes, what attack do you think he’s going to do? What is your best option for dealing with that? Those are all guesses. Most of the time, the best answer is to block. With parries in play, most of the time, the best answer is STILL to block.
If no one does anything, no, nothing happens. However if you parry an attack that’s not there and he attacks right after, you’ll get hit; it’s how people get hit in normal games too. Just as a 411 that’s called BAITING, fundamental SF concept right there.
I demand you try this parry baiting in a real match. You’ll get killed so fast you won’t even remember your mother’s name. You leave a window of opportunity every time you stop blocking. In a game like Third Strike where fights are up close and personal and pretty much everyone has a cancel to Super, you really don’t want to try randomly pressing your joystick in certain directions or else you’ll be eating Genei-Jin wall juggles all day every day.