Why do people hate the parry so much?

yeah, but by the time the suckers…er…loyal fan base catch on. Capcom already has their cash in their pockets. money is the top priority…the story comes later.

All Street Fighter games have their respective strategies and stuff exclusive to each game, to say that parries or focus attacks or tick throws cuts the strategy is to oversimplify the games.

All Street Fighter games have a tactic in them that appears to require no skill, but actually does. There’s a reason why all of them have their own hardcore community, why they’re all still played to this day, and why you can find fans of these games all over. People who hate on Street Fighter III Third Strike because of parries fail to take into account the rest of the game, just like people who hate on Street Fighter IV because of the LACK of parries and the people who hate Street Fighter II because of tick throws. All of these are solid games, and I like them all for different reasons (Except Street Fighter The Movie The Game. That game gives me a headache . . .).

I like parries even though I suck at them, so I guess that makes me biased. >_>

maybe 85-90% of YOUR parrying is guessing, but with experience you will KNOW when to parry. unless you play the game for months, possibly years it may take, you won’t understand this.

on sf4 being a “straight up game”… sorry i never gave it props, it really is, a “straight up game.” whatever the fuck that means. bake more, ninja.

also, when parrying an attack, just pressing forward doesn’t let you win, you have to be able to combo off of that parry. this is a lot harder than it sounds (especially when you’re still learning), you’ve gotta switch from defense to offense in less than half a second, which can be especially challenging when say, you’re dealing w/ someone who puts out a poke with the intention of a super right afterwards. if you go to parry that poke, w/ the intention of starting a target combo or something afterwards, even though you parried, you still eat a super. again, these lessons come with experience.

my purpose in defending 3s is not to promote the game i’m best at so i can have more people to beat, but so that my fellow street fighter players can experience a game that has brought me so many great times over the years. and it was hard starting out, i was a scrub for years. YEARS before i got good at 3s. but i had the right attitude to stick with it- that a loss is not a loss if you learn from it. the concepts in 3s might seem foreign or challenging, but when you get into it, it’s got the perfect mix of simplicity & depth that makes a great game.

if you think chun li is too good, ruins the game, 99% of chun li’s couldn’t stand up to hayao’s hugo, or RX’s urien, or kuroda’s anybody. but these guys really know the game, they practiced hard & they can compete with any character they choose. a lot of this freedom comes from knowing the game and being able to parry, and a lot of it comes with not being afraid of “high tier” characters. if kuroda can win with Q, so can you, you just need the dedication and the focus he has. some characters do have a lot of tools to fuck you up, but their strongest tool is your preconceived notion that their character is better than yours.

and you know exactly what you are talking about since it is obvious you play the game a lot and for a long time. 90 percent guess parrying WTF??? If that was the case top 3S players would be really REALLY lucky bastards. LMAO

You guys are way too predictable. It’s like watching deer from a hunting stand it would be so ridiculously easy to troll you for sport.

The problem is there’s a lot more common to the other 13-ish Street Fighters and close spinoffs than the 3 SFIIIs. Even the Vs. series has a lot of the elements that 3rd Strike doesn’t. To be fair, the Alpha series was still coming out at the same time as the SFIII series, and CvS2 was released afterwards, but there’s going to be people salty that 3S somehow became the lead tournament game for a community supposedly dedicated to games so enormously different just because it claims to be “Street Fighter III”

Yeah, I understand that.

However . . . disliking a game, and saying that it requires no strategy . . . two different things.

this honestly says it, folks.

SFIV- I don’t like. played but DO NOT like. I admit it does take skill and strategy (basically anything that can be deemed competitive does) to a degree. just not my cup of tea.
SFII- Takes skill and strategy with limited options compared to more recent and updated games since then.
Insert Game Here Takes skill and strategy to a certain degree.

Hell, even Smash Brothers takes some skill and strategy, otherwise i wouldn’t got my ass kicked 30 times in a row against 2 kids that knew what they were doing. But its just that level and degree of skill and strategy that varies from game to game. Some people like the level of SFIV, other prefer SFII, and others prefer SFIII. Just depends on what level and degree of skill and strategy that particular game offers that you can adapt at successfully.

Again, you can’t “miss” a parry. People claiming otherwise need more practice using that brain contraption in their skulls.

If the parry animated REGARDLESS of it catching a move, then you could miss it and there would be risk inherent to performing it. In fact, if there ever is a Street Fighter III: Fourth Rumble, and parry was moved to, oh, I dunno, LP+LK or something (and yes I know that’s how you throw in 3S), and tapping LP+LK make the Parry animate regardless of incoming attack or not, THEN it could miss and THEN it would have its own inherent risk.

Bullshit argument.

Observe:

“The only people I’ve met who hate Sonic the Hedgehog 2006 are the people that don’t compensate for the game’s unintuitive controls, terrible camera, and alpha-state bugginess, and they’ll defend any Sonic game that isn’t Sonic 2006.”

“Look, guys, if you knew how to play Superman 64 properly, you wouldn’t hate it, end of story! In my opinion it’s a good game!”

“People should make movies before they criticize movies. And if people who make movies criticize my movie, I’ll say they needed to have worked on my movie before criticizing it.”

Dr. B’s B-parries can parry time itself.

Eh DUDE take what I said with a grain of salt. I don’t mean guessing as in sitting there like “hmmmmm i’m gonna just sit here and parry low/high with no strategy involved”. I simply mean you aren’t “reacting” to what you are parrying ALL the time. True enough you parry in certain situations, duh that’s common sense i.e people doing predictable things on wake-up, predictable pressure strings, predictable anti-airs, predictable footsies and so on and so on. THAT predicting in itself is a strategy and it requires skill but it’s still predicting ._… What takes even more skill is what you do after you get that parry and if you’re good enough to hold back and not get over zealous and eat a super that’s canceled off of what you parry. That takes skill, I’m not saying it doesn’t. Still doesn’t change the fact that you ARE guessing. If I get a knockdown with Ken and I do a cr.lk on wake-up and you parry it. Are you telling me you reacted to that?? The fact that you are predicting(skillfully or not) and taking educated, albeit risky guesses does not change the fact that you are guessing. Some people don’t like that. I for one don’t care. I PLAY BOTH GAMES AND LOVE THEM BOTH. I’m just giving an angle on the gameplay that a recognize alot of people don’t like. I’m not trolling or flaming like half the people posting here are doing, just my opinion. I’m glad it waranted a reply. But when you parry and you are purely reacting to shorts and jabs then I guess you are god tier

thank you so much for your post and clarification! yes, if you can 100 percent parry all the time on reaction even to jabs and incredibly quick moves then YOU ARE A GOD. there is a degree of guessing in 3S, YES. just depends, like you stated, if you want to risk it. just another part of the gameplay- as EVERY game has its share of guessing.

But NO, its not 85-90 percent oft he time for me, more like 30 percent guessing, and that’s if I am feeling frisky.

And also by your clarification you also clearly showed how the parry is NOT just an automatic WIN button because there is NO WAY you can predict ahead of time what your opponent is going to do unless A) the move or moves the opponent used gives you enough time to react to it (depending on how fast your reaction time is of course) or B) you risk taking that guess (educated or not) or C) your opponent becomes predictable in any given situation. but even then, like you also stated, you have to react to what you parried and what you need or want to do next (depending on distance, what move you parried, ground or air).

Yeah, no. Parries have to be input from neutral position, so it’s not like you can just walk into an attack and parry it. By virtue that you made the input and failed to parry, you missed it. This is even more apparent with red parry, where you have to drop your block animation to do it (and therefore this goes against your “no animation = no miss” criterion).

The miss argument is, like I said a few pages ago, dependent on the fact that non-parry reversals pretty much will open you up for damage, while a missed parry might open you up for damage.

If I miss a shoryuken, my character goes flying up in the air and you can punish me however you like. The trade-off is that my shoryuken will beat anything you do that isn’t blocking, so you would have to stop attacking and bait it out.

If I miss a parry, I’m simply not blocking in that instant. If you anticipate that, you can beat it with the appropriate attack (low for high parry and vice versa), a delayed attack, or throw. But you only if you attack. If you don’t and I whiff a parry…nothing happens. So its different from a shoryuken or other reversal options, where I’ll be stuck in recovery frames and open for punishment.

parry has very strict timing that makes it very easy to miss. i think the window (for a blue parry) is 1/6 of a second? not 100% on that, but it’s pretty tight. if you hit it too early, you miss, but you thought your parry was going to connect, so you were waiting for your blue flash before you execute your follow-up, but your blue flash never comes, so you eat the imposing move & suffer whatever damage follows. if you hit it too late, obviously, you also eat damage.

i don’t honestly believe that you’re dense enough to not understand that you CAN miss a parry, i do believe you’re grasping at straws, and upon realizing you don’t have a point, you’ve started to make things up to try and defend your defenseless position. GGPO.

i know i may seem harsh, but i do have a merciful streak, you know. i’m sure you sf4 fans are probably dying to know what capcom’s SSF4 bonus is, right? i don’t want to spoil it, but it’s a pretty innovative controller they felt would better suit the SF4 fanbase. well, lucky you, i happen to have a friend at capcom, and they sent me this picture:

You’re… absolutely correct. I retract my statements about parry missing.

The biggest reason you’re an idiot (amongst many): you claim I’m a huge fan of Street Fighter 4, while simultaneously failing to provide evidence of this claim AND arguing the folly of taking a defenseless position. GGPO indeed.

And you aren’t “harsh,” kid. You don’t even know the meaning of the word. :rofl:

EDIT - Oh, and I admitting my folly as far as missed parrying goes, so when you think of your nerdrage reply, leave that out. It’ll make you look dumb. Thanks.

Dr. B yadda yadda yadda cures cancer with his mad lovin’.

Real mature dude

i did? news to me. maybe your baby kitten eyes haven’t opened wide enough to read my posts clearly. glad to see you’re realizing you had some misconceptions about 3s. understanding something is the first step towards loving it. :wink:

very true and I hope more players get into 3S. my last post here.

the difference here is that you were wrong but i wasn’t, so (try and follow me here) i don’t have a reason to retract any of my statements.

you’re missing a testicle? i don’t know why you’re telling me this, but i can assume you just want to change the subject after conceding defeat. there are other threads for that. this thread is about why people hate parries, or it was, until we discovered it was because they didn’t know how parries really worked/had trouble performing them/never took the time to learn, and instead just stuck to games that would let them abuse familiar tactics.

none of which are really good reasons for hating the parry, so…

FOR ALL YOU NEW PLAYERS THAT MAY BE SKIMMING THIS THREAD WITH SOME CURIOSITY ABOUT THIRD STRIKE, TRY IT OUT, STICK WITH IT, BEFORE LONG YOU WILL REALIZE YOU’RE PLAYING THE DEEPEST STREET FIGHTER THERE IS.

and if you do pick it up, realize there are people who have been playing this game for ten years, so don’t get discouraged if you lose your first couple matches. a good way to practice & have fun along the way is to get a friend into 3s as well, and you guys can help each other improve and still be on the same level & have more even/exciting matches than if you were to play only pros.

for everyone else, don’t try and kill our (3s players’) scene. it’s hard enough finding new players for a 10 year old (not to mention 2d) game. we don’t have the 3D glitz & panties of SF4, but we do have the best 2D animation in any game ever, and the deepest, most long-term rewarding gameplay. every month/year i play 3s, it’s more fun than the last. most of the tricks have already been discovered, but the mindgames the parry allows give it an infinite depth that’s more intense and exciting the deeper you get/longer you play.

my last post here as well, we defenders of 3s have done our duty, mods, please lock this thread, our work here is done.

See, this is the thing to me. Parrying in 3S is really is not that hard, at least not for what you get out of it. Parrying in 3? Yeah, harder. CvS2? Yes, harder.

I don’t regularly play 3S. Before Sf4, when I was with friends that only casually played fighting games, I’d put in 3S, as it’s a lot easier for a noob to understand that CvS2. Inevitably, the random full screen super fireball would come out, and I’d parry the bloody thing. In the grand scheme of parrying things in 3S, I realize that’s pretty easy. But, really? I don’t even practice this at all and I really don’t fear those projectiles.

Hell, when I actually feel like remembering why I don’t like 3S, I put a token in and play. My strategy pretty much revolves around doing one of three things 1) wiffing back fierce 2) option select low parry/low forward fishing 3) hopping around like an idiot parry fishing. For someone that basically has no really idea what he’s doing, you’d be surprised how often I actually get to parry something and punish. Do I lose? Of course. I’m playing against people that, you know, actually play this game.

I don’t necessarily hate on parrying just for what is, or any game that has parrying in it. For example, CvS2 handles parrying comparatively well. Not only is it harder to execute than 3S, but you actually have to give stuff up to use it. It’s easier to get people to fail on their parries by mixing up your timing slightly.

Something as good as parry really should be hard. I just find it too easy to execute in 3S for the benefit it gives. I don’t enjoy the way the game plays because of it.

Parrying in CVS2 is actually easier for me because most moves come out around the same speed and the characters normals generally activate around similar frames unlike in 3S where there’s a lot more variations. P groove Cammy is arguably easier to use than 3S Chun. The lack of execution or general things you need to know to do well with P groove Cammy is hilarious. Not to take away from CVS2 as it’s a game with huge depth but I find parrying pretty easy to do in CVS2. Outside of A groove and serious K groove rushdown P groove can just swat away a lot of the shit the game has to offer.The timing is stricter but when all the moves come out on nearly the same frames you just tap forward when you think an attack is coming and most of the time it just works for me.

About parrying full screen supers…that’s not even worth doing. Better off just SF2ing that shit. When you can red parry every other hit of a super fireball then you have skills. :lol: