So learn how to deal with it and stop being a british cigarette
Most people hate keep away because they know absolutely no way to deal with it. They have pure rush-down characters like Wolverine and slow tanks like Hulk, and then they are shocked to find out they can’t do anything against projectiles. This shock turns to rage, but they refuse to use this as an opportunity to improve their game and insist it is YOU who is at fault.
It’s just like how back in the day, a bunch of whiny little bitches would boot up Street Fighter II and let everyone know that throws are banned. They don’t want to learn to deal with it, they’d rather just play the game the way they’ve always played it and refuse to adapt. Same shit, different day.
Anyone can play keep away. It’s more a slap in the face to the people that put in countless hours towards characters that require almost perfect execution.
When people lose to keep away they get upset over a strategy that required very little practice to learn.
One of my good friends plays a really mean Keep Away game to the point where I NEEDED to refine my play style. Our teams were Shuma Gorath/Arthur/Dormammu (him) VS Jill/Spencer/Amaterasu (me). I COMPLETELY suck at strategic zoning (no spamming) so I have to rely on rushdown. For a while I used Taskmaster at point, but I hit a wall with Task and eventually, needed to switch him out (Since my friend knew how I play him and countered everything fairly easily)
Our games were nearly dead even since I still have trouble dealing with zoners. (I can deal with it against certain characters). But I don’t hate it (unless I’m using Hsien-Ko [Randoms Match] in which case HOP HOP HOP and the see them jump over you and run away again). I can beat my friend and he can beat me. We know how to deal with the other styles of fighters (except me with rushdown).
All I can say is that people need to pick up the controller and practice. Quit bitching because DISRUPTAH and whatever “cheap spammy moves” are hard to get around. Hell, that’s why I counter pick with Spencer. Bionic Lance through everything and then punish them for it. (Even with a shred of health left I still Lance into them and chip them out of it).
I get mad, sure. But I calm down, step up my game, and take back several wins. It’s not hard folks.
Keep away requires execution just like Rushdown does. If you can’t beat a Keep away player that’s because the Keep Away player executed better than you did.
That said when I played this game it was hilarious dismantling a team that was geared for straight rushdown without a care for worrying about projectiles or harassment tactics. the results leading to rage quits, or mashing.
good, maybe they should start learning how to open up their opponents instead of doing training mode combos all day long.
that’s not the point, the point of this thread is why people hate dealing with it and he said so. If the thread was “keepaway is dumb” then your answer would make sence.
lol i never said extra assist damage gives me a hard time, it lets me get random scrubby wins just like everyone else. it’s just that extra assist damage is obviously a big deal while iceman was a shitty irrelevant character that only made awful players angry.
I think this is Gllty’s team that she used at FR this year to get close to Top 16 (Honestly should’ve been Top 16 too, but meh)…
This a pretty solid team, especially for keepaway, but I think Magneto, Wolverine, Sentinel or anything of the type is a counterpick. Anyone losing that matchup should just blame themselves, not you.
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This…seriously…
Not necessarily, we naturally factor the case of matchups often. Ultimately, what little execution the keep away player is doing relies more on the opponents determination to get in and cease it. This is why keep away teams either look good or simply get blown up.
Taskmaster/Deadpool/Modok + Doom Missiles = lol
Which reminds me, grats to Honzo Gonzo for getting 3rd at yesterday’s WNF. James Chen was loving your Task/Doom keep away strategy.
Hiro and I discovered that Dormammu vs Hulk is probably a 10-0 Dorm matchup. Hulk can’t do shit because of flame carpet. It’s like Hulk’s hurtbox gravitates to that shit.
It’s harder to keep someone out constantly from ever angle rather than banging out the same combo you’ve practiced in training mode 150 times.
What about actually getting the hit without being so reckless you don’t get smacked in the face for it.
Or do traditional rules of fighting games not apply to Marvel vs. Crapcom 3?
It’s harder but his point still stands. Keepaway relies less on execution and more on Yomi.
It’s hard to play keepaway teams consistently in a game where somebody running in and pressing some buttons after landing a hit confirm can pretty much wipe all your health out. The damage ratio between keepaway and rushdown is not worth it. Why runaway and zone and slowly wear the person down when all it takes is them getting one read on your zone and you lose a character? The damage in this game is way too high for it to be worth it in the long run. It definitely works it’s just the risk/reward weighs too heavily on the characters that just wanna run in and do stuff.
true but his overall message implies that keepaway is noob friendly when it really isn’t, especially in this game.
1800+ win streak Cosmic Lord Finaldoragon’s keepaway team is pretty good. (Simple mode with Turbo button). Akuma, Dr Doom hidden missiles, Arthur. I’ve only been able to beat him a couple times.
thank you.
Notorious rank cheater. Why would yo bring him up in ANY context.