hahaha wow
Vampire Savior is that game. :tup::tup::tup:
There is an obvious pattern to why some of the games didn’t take off. How much the game is able to bring in new players. One of the main reasons why there was severe drought of fighter games was that the normal folks found fighters getting more and more difficult to figure out. Any genre that doesn’t bring in new blood will eventually die off. That’s what nearly happened to fighters. We nearly died off. Game just got too ridiculous to learn. Virtual Fighter is one of the main games I can think off that is at fault. That goes for 3S as well. Hence why even SF4 was build around easy to get into in mind.
We mustn’t forget about the fun factor as mentioned earlier. Melty happened to have both of them. The game isn’t that demanding in terms of execution for some characters and for somebody who just started, you find that you can get into the game and its quite fun watching your characters able to zip around in the air.
^ Your avatar reminds me:
For the longest time, I’ve called Darcueid “Drunkueid.” I motion that the name should stick, with the fantasy win quote “I’M NOT DRUNK” in a feminine demonic.
Dr. B doesn’t get drunk, but if he did he’s have even better omnipotence.
Cute, but that’s not her name.
If this were true, then SF4 wouldn’t have lasted a month.
That reminds me to change my avatar since I have not changed it for ages.
Cause it’s not Guilty Gear.
I don’t care. I also call Satsui no Hadou blibbidi blah Ryu “Evil Ryu.”
Might I suggest a Drunkueid avvy?
Arcueid couldn’t handle Dr. B’s massive manhood. It’s why she settled for a guy who could, like Dr. B, destroy reality, but with prissy little lines instead of with giant B-testicles.
I like tsukihime. I like Melty Blood. That is why I play it.
Mr Reed is not incorrect in thinking this.
Combo oriented doesnt make it equal to GG you know, MB doesnt play anything alike to GG, except from both having air dashes and being combo oriented, but besides that they dont share much on mechanics or gameplay, the same for other doujin games
The Legacy of Kain Series want some words with you
they should make a Type-Moon vs Capcom fighter.
how about no
Beasticles, if you will.
People need to get off “all doujin games are inspired by GG”. Try playing any doujin fighter around 2000 and they’ll play like KoF. For more recent games, refer to Monster, Vanguard Princess, and Akatsuki Blitzkampf.
One of the turning points of the Melty Blood which led to its popularity in Japan, as mentioned in spooky and bellreisa’s interview, was some elite Japanese GG players repping it. That pretty much established it as a pretty good fighting game and drew people to play the game.
I remember watching my very first Melty Blood match. It was Shiki vs Hisui. Boy did I think it sucked at first. It looked lame to me back then. Some high school kid with a knife fighting a maid! I certainly did not have the same appeal character-wise compared to other fighters. This was mostly a fighter with chicks throwing down. But what got me to actually try the game and change my opinion about it was 1) it was in SBO and 2) GG players apparently played it! I think this maybe be true for a lot of fans not located in Japan.
Oddly enough, I got curious with Tsukihime after getting into Melty. I thought it was ok. I actually liked playing the VN and think that out of all of Nasu’s works it had the best plot. I really would not judge if it is well-written or not, since the original text was written in Japanese and the english text we are reading now is actually just a fan-made translation. Obviously there would be losses in translation. I think you’d be in a position to judge if it was well-written or not if you read/spoke Japanese.
That’s one of the big problems people have with the game when they first see it; the characters by themselves are boring as fuck. It’s not until you see what they’re doing in game that the goodness of the game makes itself known. Then you learn about the system and why they’re doing what they’re doing, and it all makes sense…and it’s amazing.
As I see it, it really is personal preference whether the mechanics of a game overwhelm its aesthetic shortcomings, or vice versa. Some people can “play through the pain”, so to speak, and others can’t. I don’t think either preference is more valid than the other, as long as they don’t trash-talk the mechanics without basis.
But for me, since I’m not really an air-dash-and-chain-combo kinda guy to begin with, whatever MB has going on under the hood just can’t overpower how little I like most of the characters (not even considering Tsukihime here, just their more-or-less iconic incarnation in MB).
Nero is cool with the rhinoceros crotch and the flasher trenchcoat, yes, but he’s one man (with a very large pet collection) in an ocean of characters that I’m ambivalent about at best (Ironically, I find many of the “loli” characters like Len and Miyako less offensive than the Shikis or the Akihas.). I have the same issue with BlazBlue, really; besides Bang and Tager I really don’t care about most of the other characters in the game (CT or CS), and while magnetic grappling and burning manly autoguard fists are kinda neat, they don’t really blow me away to the point where I could say “Yeah, these two guys make the game as a whole worthwhile. They more than make up for everything I don’t like about BlazBlue as a game.”
As for not being qualified to judge Tsukihime…I’m not judging it on the quality of its prose (although I do believe many of these Japanese -> English translations suffer for their hangup on literality over readability), but on the storytelling devices it employs. You don’t have to read Japanese to be turned off by pretentious navel-gazing narration on top of an extremely stock vampire-fight anime plot with some sex awkwardly thrown in on the side. Like most VNs, it manages to achieve the worst compromise between bad book and bad anime, and it’s not really my kind of “anime” or “book” to begin with. (Most of the books and anime I like are much like the music I enjoy – old as dirt and decidedly unhip.)