Why aren't Marvel players playing Skullgirls?

next thread by Louiscipher is gonna be “Why aren’t third strike players playing Yatagarasu?”

mark my words:coffee:

Any further joke threads will be treated harshly. Once could vaguely be construed as amusing, but there’s really no value in a Joke Thread forum… at least as regards FGD. If you want JFGD, take it up with Wiz. :\

Assuming as if 90% of the threads in this forum aren’t jokes anyways.

I see your sent combo and raise you a parasoul one:

Though yes its pre patch…, but still these types of combos are still doable post patch

Awesomeness starts at 2:39

That’s actually post patch, notice Double car coming from behind.

Skullgirls is a fantastic game, but just by talking to people about it I can tell where they feel the game is limiting or not appealing to them. You get complaints like this:

  • There are no male counterparts to the cast.

Which part of me just says so what? But then you have that friend who won’t play it because there are no dudes in it. Makes it very hard for your local crew to get into.

  • They don’t appreciate the character designs or the general aesthetic of the game.

I never understood this after all people still play SF4, Tekken, the god awful hybrid SFXT, and Mortal Kombat.

  • Cast is far too small.

Okay I get this one, but to be fair with gracious community support they are working on this one, so no excuses.

  • They don’t like the music.

This one is highly subjective. But for the MVC2 players and the abundance of Castlevania freaks this soundtrack should be a no-brainer.

Very few players hate on the engine and the ones who do simply don’t play enough fighting games. After all it’s made for people that love them! Which is more than I can say about most modern fighters. But comparing it to MVC2 is challenging. Mike Z practically pulls every great thing outta that game that he could, but at the end of the day they are still massively different. But it is baffling to me the amount of players who want to move on to a new game and choose MVC3 over Skullgirls. Particularly, if you don;t wanna move from MVC2 I understand. Believe me! But MVC3 over Skullgirls? What the hell.

I play Marvel 2 and Skullgirls equally pretty much. I enjoy them both, and while I still think that MVC2 might still be the king for what it is, Skullgirls is the next best thing and I love it.

Not playing Marvel 3 cause I hate that game so very much.

I have to disagree. I am a Marvel player, and I feel that Skullgirls is in many ways just Marvel 2 without the broken stuff and slightly different feel and pacing.

I don’t really like Marvel for the broken-ness. I like it for the feel and the simple yet unimaginably deep strategy. You might ask why I still hold Marvel 2 equal or above Skullgirls, and I’d say because though Skullgirls feels similar in many ways, Marvel 2 still has a feel which is all it’s own, and I’m not sure if Skullgirls can top it in terms of the depth of its strategy.

You could substitute almost every usage of Skullgirls with AH3 in this post and your post would still be accurate, except AH3 doesn’t have a small roster.

“God loves you, why don’t you love him back? If you don’t believe in God then it must be that you don’t understand him.”

Hold dat, while i support SG and everything, saying that the people who doesn’t like SG’s mechanics is because they don’t play enough fg’s i quite dumb tbh (it could be true that for some people is the case, but not everyone). SG is designed to appeal to a certain demographic on the FGC, not everyone who plays FG’s will instantly like it just because it’s mechanics or because a member of the community made it.

You are making the same argument that the AH3 players did some time ago, when saying that AH3 game was the best game ever; even Mike pointed out that despite AH3 being a solid game there were still some stuff that simply didn’t click with him, the same happens with SG and some players.

On that whole indie part, I don’t know how that discussion sprung up.

  • If I don’t enjoy a fighter that has a cast of only 8, I won’t enjoy it. End.
    It doesn’t matter that it costs only 15$ - it doesn’t become a better game due to it.
    This isn’t like an RPG, where you can count playtime in hours easily, and then go
    "I want 40 hours playtime out of a 60$ game, so I’m cool with this 15$ RPG only being fun for 10".
    You play fighters for thousands of hours, whether they cost 10, 50, 100 bucks is ultimately an irrelevant deal.
    If I don’t enjoy a game, I’m not gonna go “Hey, I don’t like this, but I’m gonna buy it anyways cus it’s cheap!” - it’s still a waste of money.
    Instead of saying “For the price, it’s a good roster size” (which may be / is true, but does not change the lack of enjoyment), you could tell him to keep following it anyways, as we’re gonna get up to a minimum of 13 chars, and that might fit his bill better.

Anyhow I’m not a Marvel player, but from what I’ve seen of MvC2, it’s pacewise a whole different kind of game than SG - and pace is ultimately the most important thing. You could maybe call this “GG with Assists”, but I suppose for a Marvel player, SG is just a sorta similar game with crappy versions of the respective characters (Filia and Magneto don’t exactly have the same kind of mobility options), and I have zero problems seeing why that may be unappealing to pick up.

Hardly, both games have little in common gameplay wise and mechanic wise.

As a Marvel 2 player I don’t feel this way at all. The pacing is different from Mvc2, yes, but it’s not far removed. It’s just slightly slower, but still very very close.

I don’t see Fillia as a crappy version of Magneto at all. Fillia is very fun, and captures a lot of what I like in a rushdown character. Just because she’s better balanced for the game around her, doesn’t mean she’s crappy.

And the GG comparison is way out there. Marvel is still the closest comparison in terms of the engine and pace.

Lots of people that picked up skullgirls (or just watched it in play) when it came out that were turned off by the absurd length of combos/ease of landing resets, and never came back.

I never really understood that. Lengthy combos didn’t seem to me any harder to perform then they did in other fighters. I felt that pre-patch Skullgirls was still loads better then Blazblue or MVC3 in that regard. Not quite as well paced as Guilty Gear or Mvc2, but still not too bad for a first game.

Nope, it just never clicked with me. Going into training mode, and practicing combos just felt like a chore. If playing the game feels like work, then it’s just not fun.

That’s kind of how I feel about UMvC3, especially when playing the more difficult characters like Trish and Dante (Bold Cancel + Laggy TV = SALT).

I think people who hate Blazblue and MVC3 hate those games for the same reason. there is definitely a sentiment expressed in portions of the community where there’s just nothing fun about long combo games. people don’t want to watch themselves get hit for 5 seconds while being powerless to do anything about it, and they don’t want to learn those same combos themselves just to feel like they can approach the game.

Similar mind here. I’d prefer to spend that energy and focus in an actual match, online or offline, rather than training mode. Dont have the luxury of endless stamina like during my teens or early 20s.
fighters really drain you out fast.

I hate this whole combos thing with new fgs? did everyone forget about interesting pace and neutral? its like combo system and nothing else, when there is a lot more than that.