Why aren't Marvel players playing Skullgirls?

I have no problems with combos if the rest of the game is fun, and the length of combos is proportional to the skill needed to pull them off. I think this is an issue of pacing which is a very tricky thing and has more to it then just combos. IMO the pacing in MVC3 is off even if you take the combos out of the equation. But that’s just me.

But, in my opinion, the neutral in Skullgirls is incredibly boring, especially for that ‘air-dash’ styled genre it fits into. It’s just icing on the cake that once you suffer through boring neutral, you have to sit back and watch a 25 second combo that could potentially turn into a reset into another 10-15 second combo.

Well, that’s just you.

Personally, I love the hell out of SG’s neutral game. I feel it’s very snappy, smart, and fast paced. I love how the move sets work with the neutral game, and the variety of ways each move can be used. I should emphasize again that I love the pacing of the neutral game. You’re never blocking for too long, you’re never doing anything of the same for too long, and you always have a wealth of options at your disposal no matter who you pick. It always keeps you right in the thick of the action. In comparison, Blazblue and Mvc3 just feel way too blocky and chunky for me.

And I am primarily an air dash fighter player. Sg has my second favorite neutral game after Mvc2. Maybe tied with Guilty Gear. Definitely above Vampire Savior. Blazblue and MVC3 are way outa here (for me).

and lol 25 seconds is a pretty big exaggeration, even before the patch. The resets for me are actually what puts the (pre patch) game above the overly long combos in Blazblue and Mvc3. With the emphasis on resets, you have to stay alert because at any second you could get a chance to escape the combo or even catch your opponent.

It’s not just me, it’s a shared criticism with the game. Obviously it’s subjective, but it is still a shared opinion.

As for 25 seconds being an exaggeration, look at the last page. There is a literally one minute long post-patch combo posted, along with some other relatively long ones there. It isn’t an exaggeration in the slightest.

Well all I can say is, I just don’t get it man. The neutral game is probably my favorite thing about Skullgirls. Maybe you guys just need to spend more time with it? I admit, it took me about all of 5 minutes in training mode for the controls and pacing to really snap though.

Also like I said, I don’t really care about combos being longer if the skill to do them is proportional. And besides, I was trained a long time ago to stop getting mad, chill out, and keep calm during long combos, 'cause you’re always looking for that opening to escape them.

Or it could be, like was stated earlier, that Skullgirls is just an unappealing package to a large group of fighting game fans. Instead of people (not you, you’ve been one of the more neutral and well worded supporters) getting angry at others for not playing a game they don’t like and telling them to get off a high horse, perhaps we should just stop with these nonsensical debates about why people play games they like instead of ones they don’t and put the effort towards something else. A better use of that time would be getting POSITIVE IMAGERY of Skullgirls and the community out there in the open, instead of the only interaction between the fanbases being incessant bitching about which clunky mechanic is the clunkiest and why my underdeveloped title warrants more hipster cred than yours.

Agreed, this topic was bound to fail just by the main ideal of the topic. It may have been better to ask people what they dislike about SkullGirls, or what they find odd about it, rather than ‘Why does X player not play SG.’

When it comes right down to it, people play games because they like them, and it doesn’t matter if a game is literally the best at whatever it does: if you don’t like it, you won’t play it, 'nuff said.

Mini-rant found here:

[details=Spoiler]
I respect those that play other fighters for whatever reason, and I also respect those who don’t play SG because it doesn’t provide what they need or want. What I do not respect is either flat-out insults to either SG or the commenter, insisting that X game is better than X because ‘you say so’, or calling a character ‘the Ryu’ or ‘the Wolverine’ of a game. They are not ‘the Ryu’ or ‘the Wolverine’: they have names, and they have their own playstyle and movesets. Whoever posted the ‘There is no Magneto character’ comment really pinched a nerve for me: Magneto is a character with a certain moveset, but if you rip off the sprites and slap on a different set of sprites, is it still Magneto? No, it’s someone else entirely: You are using a character’s name to describe a playstyle or moveset they may or may not be popular. What you meant to say was ‘There is no character similar to Magneto’ or ‘There is no character that plays like Magneto.’ [/details]

I dunno, I think asking about the connection between Marvel players and Skullgirls players is a pretty good question, since Skullgirls owes a LOT to Marvel in it’s engine and design.

I only came to this thread on the previous page so I dunno if there was any negativity beforehand.

The problem wasn’t that they were difficult to do, but that they were absurdly long, not even litchi’s combos were that long, some people simply dislike long combos, that is why BBCP made an overhaul to the combo system to reduce the lenght across the board, that is also why MikeZ changed the IPS to the original form where it was more strict. The appeal of long combos is very minuscule.

Now you are exaggerating, there is still a neutral game

I didn’t say there was no neutral game. If your are a fighting game period you have a neutraal came. But i look aroudn at all these poverty anime fighters, and this poverty american cartoon fighter, and what i see is a heavy emphasis on what kind of combos you can do. Like, thats really getting played out.

I know you love GG. Do you think that game would be fun with 1 min long combos that you have to watch yourself go through like skullgirls and mvc3 and blazblue? Can i get another GG and MvC2? Where neutral is most of the game and combos play a smaller role if your name isn’t iron man?

There was one character, in one version of the game, that had 20-second-long combos.

How is it that BlazBlue continues to get pegged as a series where everyone does combos that last forever?

Have you stopped to think that when this games sport those open combo system is because they are catering to people who actually like them?
The thing that i hate most on this new wave of fg players is that they cant grasp in their heads that not every game will cater to their tastes and yet, they still bitch and moan because the game is not designed the way that they want.

There are a lot of games out there that already cater to what you want (sadly not eveyone is out on this side of the ocean), Aquapazza, Koihime Musou, Battle Fantasia, Arcana Heart 3, KOF XIII, even 3d games like Soul Calibur 5 and DoA5, i would even dare to say that P4A since the long combos are resources heavy.
The new BBCP also reduced the length of combos btw.

And finally, BB doesn’t have so many long combos , not to mention that its longer combos don’t go beyond of what, 10 seconds? at much 15 and i am pretty sure that is not the case.

Those long combos only happen on the corner or with enough meter or after a fatal counter or a combination of all the previous, the major part of the combos are done with the sole purpose of gaining better position like corner carry etc, etc. and are actually very short.

Seriously the game has a huge emphasis on the neutral and pressure game, specially with the over the top zoners that it sports. The simple fact that in order to do the bigger combos you need to land counters and fatal counters is testimony of how you still need a neutral game in the 1st place, is only at low level and mid level where you can say that its emphasis is not that important.

Even MVC3 with all the flaws that it has, puts a good amount of emphasis on the neutral game, yes there are characters and teams that have huge ass combos, but the neutral game is still there, hell, a good amount of the match time is gone on both players playing the neutral game, specially if one of the players is using a zoner/keep away team.

Edit

Look at the match at 7:09 to see the neutral game on umvc3 in action

I am not sure if your idea of neutral game only applies to the footsies or like i prefer to call, ground spacing game, if you do, that shit is only a minuscule part of the neutral game.

Because people bitch about games that they don’t play, always spreading misinformation

That’s probably a reason I still keep up with and occasionally play (with friends) UMvC3. So that my complaints about it will always remain relevant and up to date. No complaining about vanilla Logan from me no siree (lol invincible berserker slash).

why is the other same thread locked but not this one?

cause SRK hates MvC2

Because people like you keep posting in it? I don’t understand it either. I would not post in a thread that I did not think people should be posting in.

The other thread was (more?) clearly a joke thread, and those don’t need to exist. I personally think this is a poor thread, but people keep posting in it - like you just did - so clearly it’s serving some sort of useful outlet.

If you don’t like a thread, don’t post in it. This should not be rocket science, but since that was your first post: welcome to the internet. :tup:

.

Search for Ciscokid vs Mike_Z. Cisco beats Mike without using any long combos. He just locks Mike down with Peacock/Double in a manner similar to Spiral/Sent or MorriDoom.

Why Aren’t Skullgirls players playing Marvel?
5 days ago
Started Masturbating at 7 yrs old - Now 25 and Still Addicted
About 4 hours ago

My favorite thing about this thread is that I keep on mixing up the two sentences with my eye’s and reading this as “Why aren’t Skullgirls players masturbating?”

Now that I think about it, the masturbating thread must have been started by the TC to mock someone known with the same name who is older than him. It should have been deleted, though on the other hand doing so would put a taboo on masturbation again.

… Best of luck finding it, Mike took it down.