Why are wake-up supers frowned upon?

Yeah get hit low.

You guys are getting baited by a scrub. Really.

Nothing is wrong with a wake up super.

Does wake up Blue Nocturne fit this idea, too?

Because you don’t see top players doing it, but most top players don’t play Hugo so in reality it doesn’t apply to them. You’re not going to see a genei jin or Chun li SA2 wake up super because it’s useless. The real reason they are making fun of it in your situation because somebody got their feelings hurt.

Personally, if you play Hugo SA1 which I do as well learn to parry/red parry into gigas. Why? Because you will not land a wakeup gigas on a good player. They just won’t fall for it.

you only think denjin is sooo good because you learned to play online. that shit is free parry 90% of the time in real street fighter

Few supers are actually sometimes worth it on wakeup.

For example Dudleys SA3. Against certain characters unless they parry it they cant really punish it.

Other example: Wake up EX Aegis with Urien. Sometimes its his only way outta some pressures although it still aint really safe.

EX Aegis is actually a really specific, viable wakeup, if they approach you from the air without a meaty, its almost impossible to parry properly and not get hit by an anti-air. If an Akuma is super cocky and tries to raw chip you to death, its a good way to not be stuck in a semi-checkmate.

no when i used to main denjin ryu in my local area I used to own in tournaments because of wakeup denjin until I had to switch my main because they decided to ban ryu:sad:

What the fuck?

now I see why there’s so little ryus in tourneys…they literally wtfbanned him into oblivion :looney:

/s*****m

most people PROS included frown upon wakeup super simply cus they can’t confirm it, simply an issue of practice. tell me it cant be done…properly… then challenge me on 2df. although a wakeup super is only a viable option with a super like kens (sa1-3), physical attack and VERY fast\a bit invincible. its only useful to maybe half the cast.

yang’s sa1 is safe upon block. you can use it on wake up…but it’s a one hit high parry

Mio, I hope you know Bodler is trolling. I don’t know whats worse, his trolling skills or the fact that people are actually being trolled by him. :sweat:

stop feeding the troll

I have to disagree with that. I myself am a Necro player, and using SA3 upon wake up is a very bad idea. 99% of the time you and your opponent will exchange blows and they end up doing more damage to you than electric snake does to them. Realistically electric snake can get only 1 or 2 hits before you get stuffed. If you’re going to wake up super with Necro, make sure its Magnetic Storm. Then again, not even that is a good idea. You should save it until you know it’ll connect to maximize damage.

Anyway, Wake up supers are just part of the game, and anyone who makes excuses from it is a scrub who thinks supers should only be connected through stupid ass combos. Obviously this player was either ken or chun li.

Y’know, this was debated before. And realistically, you’re only going to wake-up super in certain situations.

  1. You smell the opponent’s attack.
  2. Your character really doesn’t have any other wake-up option.
  3. Desperation.

Situation 1. React accordingly. Why blow a stock? If you actually smell the attack coming, assuming your execution is good, if you’ve read the opponent, then block/parry/jump out of whatever your opponent throws at you. There’s always another option.

Situation 2. You get this when you’ve got someone like SA1 Makoto or SA2 Alex. But at the same time, Situation 1’s solution still applies. If you’re good enough to see the reversal, then, again, react accordingly.

Situation 3. Play your trump card and hope you get lucky. Better lucky than good, right? Or something like that. Lucky will only get you so far in 3rd Strike. Besides, most characters have another wake-up move that you can at least use in place of wake-up super (shotos have Shoryuken instead of blowing a whole super, for example).

this discussion should be “why are wake up PARRIES frowned upon”

wake up super is a lot cooler in my book.

Well I hope you know that your post was made about a month after my last post, where I smelled the trolling and abruptly stopped responding to him 1/3 of the way down the page…

But back to wake-up supers. When people start getting really offensive and are good at mixing up on your wake-up, you can find yourself in a situation where you guess wrong every time. That can be the time when you need to set the tone by using an invincible start-up super that tells him to back the fuck off. Other situations can be just like Duralath said: if you gain enough experience to smell the opportunity beforehand, then go for it. The only problem is that it’s pretty hard to just guess right all the time with good players. They are always aware of your super meter, so you have to do it at a very unexpected time.

why exactly are wake up parries looked down upon?