i don’t think it was ever frowned upon. check who you’re playing instead of making assumptions on the whole community. this is the first i’ve heard of it
your best wakeup move is denjin hadoken, do this all the time, the oponent wont even be able to block, lethal wakeup move, frankie 3s does this watch his videos, wakeup denjin hadoken.
We’re talking about the other way around, dude. Denjin after knock down isn’t going to get you anywhere unless your opponent has one Denjin hit of stun left.
no really, it works all the time, you can even do it on evry kncokdown if you have bar, why do you think frankie 3s is that good?
its the best wakeup move because the oponent cant block:tup:
and does decent damage
Yeah, this is how I’ve always looked at it. A lot of characters don’t need wakeup super, like there’s no reason for Ken to ever do it because he can just do dragon punch instead. But to be successful your opponent has to have a little fear that he’s going to guess wrong on your wakeup and do an attack when you do a parry or an invincible wakeup move. For some characters, the only way to get that is with the threat of wakeup super. I used to use wakeup super as Q occasionally, just as much for actual effect in the game as for the impact it has on the opponent’s guessing games. This is a trick you should only bring out very rarely, but it has to be at least somewhere in your bag.
What we’re talking about is when YOU get knocked down… not when you knock your opponent down. But if you want to money match me $20 trying wake up denjins to show me how good it is then I am SO down.
Pretty sure if the guy didn’t understand that you DON’T stand next to Hugo on wake-up, especially with meter, he’s dumb.
Reversal Supering after a reset or knockdown is a viable strategy that occasionally works at even high level play, but generally they see a meaty done early or just guess that it’s a good idea from how aggressive the player is. The fact it is an effective strategy is proven by how most people change their game based around whether you have meter for it or not.
Just got to use it intelligently.
I think the main reason wakeup anything isn’t that great is cause there’s an easy way to beat all that, and that’s walking back a split second right when they get up, and this is the reason why regular wakeup uppercuts are better than wakeup EX’s/supers. An EX or a super has that flash or freeze frame which basically gives away your intention, but an uppercut doesn’t give itself away. That’s why sometimes you will see someone parry the first hit of an uppercut, then walk into the rest. They assumed they parried a low short or something, and they can start their combo.
no seriously, participate in serious matchs and pick up denjin ryu. Evry time YOU wakeup and have bar trow a denjin. By using denjin evrytime YOU wakeup with bar you increase your chance of winning way more then a Yun who does gaynay jin 3 times in a match, that is why they should ban denjin from tourneys.
ask frankie.
weak up super/shoryuken /parry …etc when you know what he is waiting or when you need a risky move for make a big come back …
for example i remember a yun player who grab me and go for genei jin . i see this stun meter he have about half and he have a lot of life.
i have like 1/10 of me life meter and 2 supers (necro electric snake)
if i block and if he go for the command grab i lose.
if i block and if he go for low short /s.forward/wait a bit …etc i lose maybe because he can pressure me whit t.forward or c.short, s.strong strings intro command grab
if i go for parry/or risk move (weak up b.forward x strong hook xx sa3) and if i have lucky he is in stun and i win
anyway …he go for command grab (he wait a bit and try this) and i weak up whit b.forward x strong hook xx sa3 …and i win this fight
after that this guy say …wtf …if i do c.short x palm you are owned…
i say …you have more to lose in this guessing game
thats is why i say “sa3 necro super is good in weak up” …is because the most of people not think you can do some crazy shit like this … this super can trade vs meaty moves (and lose vs throws ) is really good if he have not meter (for chip damage) of course you can’t do this all time …but some rarely times work and work really well
excuse me english
My best character is denjin Ryu, and I play at FFA on a monthly basis. I learned Third Strike from two people that play exactly like Frankie3s (risky, random, offensive and parry happy) and although I’ve never met/played him, people often try to mimic his play style. But I think it’s common knowledge that the best time to do a denjin is on the wake-up of your opponent, either by cancelling from a srk or using a fireball that will hit them on the wake-up and throw their parry timing off. Using denjin at any other time is often situational, risky and unreliable.
then you are missing what makes ryu most lethal in this game, there is more to denjin then what you mentioned.
many players in japan use this fatal technique, but unfortanatly they are not the ones you see evryday on youtube or wtv.
some places are starting to ban ryu just for that, its to much of an advantageous wakeup move, start putting it in your arsenal and your friends will call you cheap and beat you up and piss on ur face
wut.
I think you might be over-exaggerating juuuust a little. Denjin is a very good super when used correctly, but when you wake up and do it you get maybe one hit off of it, and unless they’re already pretty high up there, their stun meter isn’t going to dramatically raised. Save it for when you can charge it.
wake-up supers are tyte i do it all day never lose!!!1!!!1111!!
but i’m allowed to do it, because i count frames.
I can’t tell if you’re joking or not. Just in case you are being serious, I’ll respond.
Wake up Denjin is a lose lose situation for Ryu. If the opponent meaties a move, Ryu gets hit out of Denjin (unless it has invincibility that I don’t know about). Even if Ryu isn’t hit out of Denjin on wake up, your opponent can just combo Ryu. Two things can happen at that point. Either Ryu doesn’t release the fireball and eats the combo, or Ryu releases the fireball, gets one hit worth of denjin, then eats a combo anyway. Thus why I said wake up Denjin isn’t useful unless your opponent is one Denjin hit away from being stunned.
Jesus people, he’s just trolling and only now someone calls him on that.
Wake-up Healing FTW, trust me, it’s even better than wake-up Denjin!!!
Wake up cross counter is where it’s at.