I have really grown fond of this character in the last few days so I decided to make a thread for this character as well.
Meter Levels:
Lvl 1: 125
Lvl 2: 275 (400)
Lvl 3: 350 (750)
Ap Lost when grabbed:
12.5%
Square or “1” Movelist:
*Amp Swing: 1-1-1 *
Causes wallbounce (5,10,40 Ap)
*Amp Swing: 1-1-1 *
Causes a crumple (5,10,30 Ap)
Turns out that it’s a random effect (thx Jocelot with the info)
*Grind: s1 *
Has three different follow up
Gigawatt Blade Combo: s1~1 (5, 25 Ap)
Launches your opponent in the air
Leaping Shoulder Tackle: s1~2 (20 Ap)
Launches you and opponent in the air
Stop: s1~3 (No Ap Gain)
Amp Explosion: u1
General anti-air (20 Ap)
Thunder Drop: d1
Sits your opponent down (20 Ap)
Air Amp Swing: j1-1
Swings twice and the 2nd hit spikes the opponent down (5, 25 Ap)
Lighting Tether: j.s1
Stuns the opponent if caught and it also takes you to the wall (5 Ap)
You also have the option to wall cling by holding the jump button and towards the wall
Air Amp Explosion: j.u1
Juggles the opponent higher? (20 Ap)
Air Thunder Drop: j.d1
Sits your opponent down (20 Ap)
Triangle or “2” Movelist:
Lighting Bolts: 2 (holdable)
Shoots a projectile at the opponent. It doesn’t stop your opponent from advancing.
Bolts can be aimed and stack on your opponent up to 5times
Continuous hits will cause stun on the fifth hit though it has be used rather quickly (5 Ap per hit)
Sticky Grenade: s2
Shoots a sticky grenade at the opponent in an arc direction (20 Ap)
Redirect Rocket: u2
Shoots a projectile straight upwards (20 Ap)
I believe if it makes contact with a roof then it comes straight down?
If you shoot a neutral 2, it will go in the direction you shot the neutral 2 (thx Jocelot)
Alpha Blast: d2
Shoots a barrier in front of him which pushes the opponent back (10 Ap)
Air Lightning Bolts: j.2
Same as the lightning bolts only in the air (5 Ap)
Air Sticky Grenade: j.s2
Same as sticky grenade only in the air.
He does keep momentum if he is running and doing this move
He will stay stationary if he didn’t run previous to his move (20 Ap)
Air Redirection Rocket: j.u2
Same as redirection rocket only in the air (20 Ap)
Air Alpha Blast: j.d2
Same as alpha blast only in the air
Pushes Cole slightly backwards (10 Ap)
Circle or “3” Movelist:
Frost Shield: 3
Cole creates a shield right in front of him
Absorbs projectiles & gives ap to the player(? Ap)
Freeze Rocket: s3
Cole shoots an ice ball at the opponent
Freezes the opponent for a short time.
Can combo into Lvl1 (10 Ap)
Ice Launch: u3
Propels himself upwards to get away from the opponent
Can hit the opponent on it’s way up and launches the opponent as well (20 Ap)
Ice Barrier: d3
Calls out a chunk of ice from the ground in front of Cole (20 Ap)
Launches the opponent as well
Air Frost Shield: j3
Same as frost shield but in the air (? Ap)
Air Freeze Rocket: j.s3
Freezes the opponent in place in the air (10 Ap)
Can combo into lvl 1
Air Ice Launch: j.u3
Propels Cole while he is in the air
Can not be done if you already double jumped
The ice clunk falling hurts the opponent (20 Ap)
Air Ice Barrier: j.d3
Launches the opponent higher if they are airborne (20 Ap)
Launches the opponent if they are grounded
Grabs:
Amp Slam: d grab
Body Toss: s grab
Amp Launch: u grab
Supers:
Lvl 1: Human Bullet
Lvl 2: Ionic Freeze
Lvl 3: Electric Tornado