Whip it, whip it good - The Poison GD Thread

I’m really not feeling this move it, at all. It feels like it has to be preemptive, and it has it’s blind spots. I’d rather just dash under. or KBG

c.HP is average, you have to wait till the jump-in is pretty much in your face to hit it which is too risky IMO, if theyre that deep just do an L KbG coz if you mistime the c.HP you’re eating a CH combo for 500+.

from my experience its either j.lk or j.HK depending on the range, j.mp is only good if you’re neutral jumping or jumping away

I found j.lk to be a really good A2A

Just a gamefaqs thread, wouldn’t doubt it though depsite it.

ah, that’s better than nothing. is it still up?

http://www.gamefaqs.com/boards/999533-street-fighter-x-tekken/62263166/694467904

Man, that’s unfortunate, didn’t Poison have a crush on Cody at one time?
Edit: nvm Apparently they ret-conned that

apparently doing the Desk actually does good damage…

J. :hp: ~ cl. :hp: > EX Aeolus Edge ~ cl. :hp: > Whip of Love (414 damage) or into Super for (546 damage) sure thats 3 stock…but its something~ 50% on most of the cast…

im going to explore more stuff later today~

How did they retcon that? Final fight revenge is the game where cody was sent to prison.

I don’t know why people expect Poison to do bigger damage, she’s better to build meter, zone,get in on people than switch to characters like Hugo for damage.

Off a read fireball i can do ex lmt, into boost combo, into a full hugo combo.

[quote="MACHSHO, post: 6717303, member: 64722"
I don’t know why people expect Poison to do bigger damage, she’s better to build meter, zone,get in on people than switch to characters like Hugo for damage.

Off a read fireball i can do ex lmt, into boost combo, into a full hugo combo.[/quote]

because she mite end up requiring high execution to do her damaging combos =P
idk about you but anything to increase my damage is a good thing >_>
currently the only thing i did to do a good amount of damage was hard as hell to do…maybe someone like Jamp can do this jazz consistently… cl. :hp: ~ CADC ~ cl. :hp: EX Aeolus Edge ~ cl. :hp: > WoL It has three 1 frame links…but it’s something right?

does that work midscreen? mainly the EX fireball into cl.HP part…

Use c.mk after ex fireball midscreen.

poisons not a damage character she should be on your team to be able to bring your partner in so that the other character can do the damage.
like with poison I can combo into boost into xiaoyu cr rh loop and end with qcf k and get almost 500 damage (no meter) and control where they roll (if they do roll)

This combo seems to be wrong. I thought you can only link close jab after the dash cancelled fierce? You could then chain the jab into fierce and continue the combo but the damage isn’t the best you can get for one bar. In the corner, j.hp, s.hp dash cancel s.lp>s.hp xx ex fireball, s.hp xx rekka does 410 damage. You can instead do j.hp, c.hp xx hp fireball, c.mk xx ex fireball, c.mk xx rekkas for 425 damage.

It seems to me that Poison’s dash cancels are only useful in combos after anti-air or in juggles after ex rekka/tag in because you can’t link into s.hp and the follow-ups require a jab chain which scales the damage too much.

I got 2 cl. fierce(one after the dash…i can check again…it was counter hitfacepalm) in a row on auto block so… o_O yeah~ its easier to confirm the close jab i think that is a 1-4 frame link from the dash cancel and you can chain into another fierce.

I dont use dash cancels all that often though(i can’t do them consistently) however the link from a dash canceled close fierce ( cl. :lp: ~ cr. :lp: ~ cr. :mk: >~) don’t scale that bad it just doesn’t do alot of damage…in fact that link just doesn’‘t do damage…thats just generally the root of the problem -__-’ and its why im trying to find better damage in some way shape or form…I can’t even say Poison is even good for fishing for counter hits…because she doesn’t have a move thats good for that…no crumble or bounces off any of her normals when they counter hit…just extended stun…It just seems weird that her damage is this low…

If you are going into boost chain on block and want a decent mixup out of it you can do the following;
-Boost chain ending in cr.fk xx EX Fireball xx CADC…from here you do c.fk xx CADC and if it worked you can get a counter hit c.fk allowing you to combo after :slight_smile:

Is it possible for you to record that? I spent a while trying to link stuff after the fierce dash cancel and the best I was able connect afterwards was a jab after a clean hit and c.lk after a counter hit.

You can also combo after crouching fierce and close roundhouse if you do the dash cancel. If I’m reading the frame data correctly, close roundhouse should allow moves other than close jab (up to five frames?) to combo but that’s all I’ve been able to connect so far. I will keep on testing though.

By the way, how much more plus frames do you get for counter hits in this game? From what I’ve seen it seems like heavy normals give you +2 but that might not be correct.

just got off of DOA5 alpha I not sure exactly on how much more advantage you get but its alot so says the guide. I don’t have rec. equipment tho, o_O but i figured since cl. :hp: is fast enough to combo after EX Aeolus Edge, it would be good enough to get more damage out of from CADC, however that stuff is hard >_>

cl. Roundhouse is -5 on hit -11 on block, cl. Fierce is +4 on hit -2 on block, i think you got them mixed up~but im kinda tired, i’ll play tomorrow morning to test the roundhouse to be sure because that mite be a guide error…

Oh I get now. In the guide it says Poison can dash cancel the charge on the 8th frame at earliest and her dash duration is 14 frames. So, with close fierce which has 4 active frames, 18 recovery frames and leaves you at +4 on hit, if you cancel it on the first active frame you are +3 after the dash and only close jab will combo. Crouching fierce has 4 active frames, 30 recovery and -8 on hit, so it will also leave you at +3 after the dash. Close roundhouse has 2 active frames, 29 recovery and -5 on hit, so it will also leave you at +3 after the dash. So unless the guide or my math is wrong, you can only combo with close jab after the dash cancelled heavy normals :frowning:

edit: Also found the CH frame advantage in the guide which confirms my tests of it being +2 (“in most cases” according to the book).

Anyone is watching Wolfkrone replays? I think he’s playing Poison the right way: safe and lots of chains.