The loftiness of her jump makes LK whiff more often than I’d like. You have to be back quite a ways to successfully cross up. Cammy’s using LK too, but her’s hits a lot more and you’re able to always cancel it into a cannon strike.
LMT has a 29 frame full vulnerable (even on EX) start up with no air hit box or priority. A neutral jump or common jab spam blows it up… If it hits on the blocking character, cool I have a frame advantage, but I went through a big risk for little reward.
I’m really not liking the Poison vs Julia match up. I’ve never liked julia but this shit just sets it over the top this tramp sits right at a range that keeps me from chucking plasma, and
controlling space without catching a viciously damaging combo or confrim.
Is it just me or does it feel like this game was not made with Poison in mind for character use with every growing hour.
Maining Poisen with Hugo sub. Poisen is a bad character and the main reason why is damage, mixup options and it hard to combo/synergize her with teammate.]Her mixup game is horrible. She is the only character I have known in a game to get punished severely for attempting what is supposed to be a safe 50/50 mixup. Her overhead is similar to vipers so its 2nd nature for me to play the overhead/low mixup game to get my opponent to begin to guess, but its too risky. For one she has low health and if you go for the overhead mixup and they guess right on your overhead by standing up and blocking it. You eat a huge combo because its -11 on block (which is stupid) and that shouldnt be. And without the use of gems ( gems are BANNED in tournaments) to give her that damage boost she needs in tournaments she is not tournament worthy… you wont see many.
Alot of matches will be very uphill using this character and its alot of pressure because you must play Flawless everytime.
It’s especially odd when you consider nearly every character (Especially the Tekken characters) have “Dial an overhead” into full combo, or at the very least an overhead which produces frame advantage on hit, even if it doesn’t lead into a combo.
I guess she can’t be totally perfect. A fantastically quick crossup that can lead into a full combo / tick throw, passable AA special, killer ground range, and decent zoning games that can instantly transform into fearsome rushdown [Aeolus, Aeolus xx EX LOVE ME TENDERRRR!!!11!] was all we could get.
I don’t see any really note worthy problems with Poison’s pressure game. I just play her kind of like how I played Boxer in AE. Jab pressure for days. I’d love for her to have a useful overhead, but I’ve been making due just fine. People love to press buttons and when they do I’ll take the free combo.
Well, sure, it’s not like she’s bad because of it - as much as some people say that’s the case, I completely disagree - it’s just that not being useful? Ok, but it’s downright suicidal. I mean, did they really have to make it extremely punishable on hit?
Her jabs are like +3 on block on something, aren’t they?
To be fair, 950 is not really low vitality o_O considering the lowest is 850 and the highest is like 1100, its just below average and that is not that bad. Yeah her overhead is rather bad and I think everyone agrees that it should be fixed later down the road(this is a injustice…). I do agree that Gems help Poison out alot >_>’(all I do is talk about Gems) so them being banned is a hindrance, hopefully the tournament patch will clear more problems then creating them. However above all this, I respect that you continue to show character love that is so rare these days…everyone is so quick to cut in run, so I guess it almost flattery to see someone of your high level of play stick with her.
I agree with Poison being a bad character as of now. There’s still time for the game to pan out, of course, but I don’t see much for Poison down the road other than getting destroyed once people know the matchup, unless someone discovers some good tech with her. These are my problems with her:
[LIST]
[]Aeolus Edge has too much recovery. I say this as a Rose main. Make her startup a little bit slower, that’s fine, but her recovery is too much.
[]Her overhead is a disaster. It either needs to be taken out of the game or made at LEAST 0~+2 on hit. Especially since it coincides with her st.MP, which is one of her best buttons. She doesn’t even need an overhead, IMO.
[]Her anti-airs are terrible for being a footsies/zoning character. cr.HP needs to have a larger hitbox above/slightly behind her and maybe a few less startup frames, st.MK’s hitbox needs to be changed so it doesn’t trade with EVERYTHING.
[]Damage boost. She does ~200 for her meterless BnB while there are characters that are doing 400+. She doesn’t need to be super damaging, but her damage is pathetic right now.
[]Something needs to be done about LMT. I’m not sure what, but something. It’s a great tool until the opponent figures out how simple it is to beat it. They can’t make it invincible because it would allow her to basically loop it all day, but maybe raising its arc a little higher so it avoids non-anti-airs might be nice. Getting jabbed out of an essential pressure tool is unacceptable.
[]She needs something with enough block-stun to tag-cancel safely. This is the only thing keeping her from being a semi-decent point character. She builds meter fine, her boost combo never misses, but she doesn’t have any moves that provide a decent juggle/wall bounce state and nothing with enough block-stun to call someone in.
[/LIST]
I think everything else is fine. Her frame traps are great, her wakeup game is great, her Aeolus Edge pressure is great, and her footsies are… okay, I guess. They could be a little better. She just needs a few adjustments, IMO. :S I realize it’s too early to be asking for buffs, but I don’t really see much for her once people figure out her gimmicks.
These are the only points I can really agree with.
Aeolus edge is on par with every other fireball recovery except for Guile’s for obvious reasons, sure it doesn’t go full screen but I think for the most part it serves it’s purpose, and unlike some of the other fireballs you can actually use it for mixups and pressure.
Her AA cr.HP is just fine, it covers the space it needs to. It kinda sucks that it doesn’t have a hitbox behind it when the whip clearly goes behind her, but I can’t really think of any character that can AA behind theirself so I don’t think it’s that big of an issue.
Damage is what it is. She’s primarily supposed to be a zoner so of course her damage is going to be subpar. If you really need damage, throw someone on her team with good damage potential then just boost combo your way to a 300+ combo. No big deal.
She can cancel out safely after her DP. On occasion it’ll even cross up the opponent making it even more safe on block.
Not to mention the recovery on each version varies. I honestly think LP Aeolus Edge is pretty damn useless, since the range I actually want to control with a fireball is more akin to her MP Aeolus Edge - which has much less recovery.
As for her AAs, ok, she’s doesn’t have the best AA normals around but she has a fully invincible till the second active frame 5f DP that hits cross ups, what else do ya need?
Like Zujira said, damage is easily fixed by having someone that can dish a lot of damage out of a launcher, and she can easily confirm into her’s since it will never whiff.
I do agree that LMT could use some tweaking to use it outside of knockdown situations or punishing fireballs, but for what it is it’s not a bad tool at all.
Is Aeolus Edge really on par with other fireballs? I don’t play another character with a fireball in this particular game, but it feels ridiculously risky to throw LP/MP Aeolus Edges from anywhere but near full-screen, especially with her wonky, slow AAs,
Her AAs are not okay. cr.HP’s hitbox is incredibly sketchy for how it looks and st.MP trades a ridiculous amount. Footsie characters should have great AA normals, IMO. KBaG is a great wakeup move, but I have mixed results with using it as an anti-air, especially crossups, unless it’s the EX version. Maybe I’m using it wrong.
KBaG tag-canceled is not safe on block. I don’t think EX is either. I just recorded myself doing it and had the partner block. It’s very easily punishable.
I don’t really think having a guaranteed boost combo is a good tradeoff for having one of (if not THE) worst damage potential in the game, especially when her zoning and footsies aren’t as great as they should be (try zoning Rolento.). Boost combos whiffing isn’t a big of enough problem for the rest of the cast to the point that it gives Poison a big one-up on everyone else, let alone to the point of giving her pathetic damage. 300 damage off of a launcher is cool, but 300 damage by herself would be nice too. :S I don’t want to use Poison for the sole purpose of bringing in my anchor whenever I can get a spare jab in.
I like her playstyle a lot, but I feel that she’s lacking in places that she should shine. I feel hopeless against a lot of characters unless I can stay at that sweet spot where I can throw fireballs and AA reliably, or in the corner where I can pressure them.
@ Trike, her damage isn’t really the issue…sure Mishimas can get 350 to 400+ damage of their Bnbs…but Poison can get damage too, you just have to work for it. At long last im found myself thinking like Jamp does and is steering away from calling Poison a Zoner because…well she isnt. her Anti-air game is fair and doable, your saying far :mp: trades alot…your doing it too late. Cr. :hp: is a good anti-air, maybe for you, you need to air to air more because timing ground Anti-air isn’t working…not sure. Poison having one of the best( if not the best, next to Jin) Boost combos in the game, is a wonderful thing, it does make up for the fact she doesn’t have the best Switch Cancel moves in the game.
Like stated multiple times Poison is best at mid range, in close she has tools but most of her offensive options and even defensive options are at mid range. Sure she doesn’t do crap tons of damage and she needs to spend meter to do things effectively, her pressure game is weak but she does have safe blockstrings(well mostly safe). At the end of the day, even with the obvious flaws shes still a reliable character to depend on if you invested the time in to play her(I felt this way about Morrigan in MVC3 and its the same here)
Ah you’re right, her DP isn’t safe on tag cancel but I think I may have found something that can make her and her partner 100% safe so I’m gonna explore it a bit more.