I never played with anyone who used Blanka After a 10-year or so LOA, and a different version, I can’t rely on all my old knowledge. Some things I just forgot or hadn’t experienced too much.
just do a short flying kick against that bison poke after scissor. that is your safest option. or use super if you got it.
sabre -
earlier you said fei gets rocked by fb sweep pattern - i was wondering what specifically you were talking about.
i know fei has problems with slow projectiles, but was wondering why you were specifically saying that. i’ve been experimenting with the invinciblity of the flame kick; using that instead of cw seems to put fb’ers off a bit…
he saying that ryu keeps you at a distance where if you do anthing but block you eat a sweep(jump/cw). What pisses me off is the red fireball, I am willing to eat FB’s to move forward and push him into a corner where I can basically kill him, but when I get KD;d its so frustrating. I find that using rekka’s recklessly (reckless rekkas! lol) actually works to get the first KD and mount an offense
VS Bison - I use s.fp more than anything, and one hit rekka. j.lp works well sometimes, IDK its a feel out/adapt to the player match.
magus -
it’s a bit risky, but a sweep to start the round might get you there too. trade, yes, but he gets the KD and you get the momentum. course, thats a one-round thing
Im also having a extremely hard time vs Bison. can someone give a rundown or list of his major weaknesses and ways I can take advantage and counter his attaks,etc.
Sure.
First let’s look at the scissor kick. You can generally counter it up close with mash standing lk. This is generally a bad idea, but if you know it’s coming and you don’t want to deal with the bullshit that comes afterwards it’s nice to have the option. Standing lk is the option from up close. If you think he’s going to do it from full screen then you can standing fierce (handshake) and it should beat it clean. Should you ever block the scissor kick you have two main options: Throw him if he did it wrong and is at frame disadvantage. You can usually tell if he’s at a disadvantage just by looking at how the scissor kick connected. Second option is generally safer, and that is the chicken wing.
Remember, Bison doesn’t really have a reliable anti air, so chicken wing shenanigans generally work really well against him. After a chicken wing connects (hit or block) you have multiple options:
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Another chicken wing. This will lose to throws if you land too close (i.e. right in their grill), but will beat a lot of things and if it is blocked you have the option to repeat this mix up.
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LK flame kick. It’s still very good and will beat out throws even at point blank range provided that you do it immediately after you land. Remember, Fei is supposed to be at +0 frame advantage and throws are instantaneous, so unless you are flame kicking the moment your opponent recovers then you can be thrown if you are too close. If you think this is too hard then you can do the next option:
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Throw. It’s good just to keep the opponent honest, and maybe make them desperate to get out of chicken wing traps. Worst thing that generally happens is that you get thrown, but then if your timing wasn’t completely off you should tech it automatically.
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Cl. St. Fierce xx Chicken Wing. This will beat out some things the opponent tries to do to beat out chicken wing by itself. Namely, late hitting normals intended to still be active after the initial chicken wing invincibility wears off. This is generally only an option in the corner, but sometimes you can do it outside of it. Same goes for the next option:
5)Cl. St. Fierce xx Rekka. This will start a whole other mix up game altogether.
Next let’s look at things scrubby Bisons do. Namely, fierce psycho crusher. You can counter it most of the time in the following two ways:
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If you’re close to a corner then just throw him.
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If you’re not close to a corner then try to Fierce Rekka x 3 when he passes you on the other side. The timing is relatively easy. Just wait until he’s on the other side. Fei will turn around then just do the rekkas normally.
This should get you far against the run of the mill Bison. However, against experts you should definitely watch out. He has really good mix ups and can kill you if he lands his TOD combos. All you can really do is block correctly, try to anticipate what he’s going to do, and counter. Also, harass with chicken wing. He has ways out of it, but it’s still a pain for him to deal with.
a summary of things that i have noticed have improved my fei game lots (as a beginner):
something the thread doesnt talk about much: BUILD METER. If fei has anything that can turn the tide and get him all the things he needs to win, its his super. It’s a godly wakeup vs lots of things, can punish everything from ill-timed fireballs to spammed slaps to slide / tick attempts. How does one do this? Blocked meaty fp, flame kicks, and the all too underused meaty f+hk. I’m not sure why more people dont use this as a late meaty; many are thrown off by the timing of the two hits. Also knocks down if it connects. Yeah, hard to combo off of, but thats easily worked around with some other things.
general vs honda, blanka, dic, and not as much claw: spamming lk at full screen while throwing in random lk flame kicks = good way to build meter. turtles must pay for their sitting around by facing a can full of whoopass!
vs Guile: learn to react to those ducking fk and jabs with rekka justice. learn timings with your chicken wings, and how they can safely go over / through sonic booms. ffs, don’t jump while he has down-charge. meaty low fierce is your friend, your best friend. range is more important in this battle than many others, you need to keep the midzone!
vs Ryu: lk CW is good for going through fireballs at full screen. Midscreen is a different tale, as your lk CW can be punished by, well, anything really. Here, you need to learn about trading rekkas and fireballs, jumping straight up hk (for fireball / walkup patterns), crossover chickenwings, and your best pokes - ducking mp and ducking fp. on wakeup, if they are going to fireball, an hk flame kick will get you a knockdown and no damage on your bad, bruce lee-ish self.
more later
Thanks for answering my questions (higher jin,giantnine) much appreciated. ima try and find some bisons tonight and work on it.
is it just me or did the matchups between vega (matador) and bison got much much harder?
chickenwing kicks barely do anything vs them now. its so easy for them to throw fei during his landing due to their superior throw range and also walk speed.
the flame kick is nerfed too much vs them. I’ve got hit out of my flame kick cleanly by the last hit of vega’s claw roll and it doesnt scoop him out of his slide like it used to. back then it was also hard for bison to punish the lk flame kick without eating back to back flame kicks, but now its much much easier.
the loss of the corner lockdown is too much vs bison.
i seriously love that kick tech throw trick
have them tech a kick throw and then walk forward a little bit, crazy crossup hard to block close mk link stand fierce or crouch jab x rekkas. instant dizzy and mad style points and insane comeback potential
Cool, I’ll keep that in mind. Also thought about after you walk under em, maybe a lk CW might have some potential or just a jump MK crossup. Haven’t tried these myself.
[media=youtube]mYlV6bHSTNk[/media]
1:34 is exactly what im talking about. i prefer linking fierce because i always fuck up with the jabs.
i really really really really really miss being able to link shit after CW. im so pissed they took that out
grid: sexsi.
try experimenting with the timing a bit ouro; the CW as aa = weak. problematically, you must start psychically hitting stuff, or throwing it out late, possibly landing in perfect range for a claw/dic combo of choice.
random extra note: two blocked low mp’s put you in perfect range to throw an fp rekka right after. play with it folks!
Any tips on how to deal with T. Hawk who does the occasional Jump in Jab into 360 throw?
You can probably beat or trade out with him by pressing standing lk from far away. If they are right on top of you then either cl. standing fierce or flame kick.
I’m a really new player and I was wondering if anyone could give me some pointers about playing Fei Long over AIM/MSN/anything. I have some really basic questions about the game in general that would frankly clutter up this thread. PM me if you’re so kind.
I don’t have PM ability yet, so here’s a few links:
A beginner asks SRK for help (follow the youtube link)
Advanced beginner asks SRK a few questions
catalyst_nc’s Fei guide
But I would suggest searching by title, beginner gave a few results that seemed helpful.
Now, back to Fei-Long. So this thread has mentioned that you can punish the Blanka ball, but I still can’t see how it works. Like most of Fei’s attack, it’s high risk high reward. It’s not a strategy that works much of the time unless you want to eat another Blanka ball once they are blocking it. Everytime I’ve tried it, the opponent is just holding the back button and you know what’s coming. It has to be bad timing on my part, I’ve tried rekkas right after returning from block stun but by the time my rekka is started the Blanka has almost touched ground and is ready to block.
I haven’t seen much talk about Dhalsim here, but I’ve faced quite a few that had their spacing down pat. They play their part at keeping Fei at a distance and once I’ve gotten close, it was the dizzy game with the drills into a noogie, or the slide into noogie. It’s a tough matchup especially when they’re blocking much of the game because of the throw range. Any other strategies other than what I’ve seen mentioned in this thread?
With HD remix changes, Fei can punish Blanka ball after blocking it. Even if Blanka blocks it, you can still pressure with rekkas.
Dhalsim on the other hand is still tough even though his noogie throw got nerfed. While his noogie throw loops is not as good as his ST counterpart, you will still have to deal with his spacing game. Just like with Honda, up against a good dhalsim player, you will be playing “psychic”, psychic flame kicking his normals to get in close for max rekka range or start his mixups.
You might also want to try Fei’s cr. lk + cl. Fierce + rekka punches combo. With just the right distance and timing, you can prolly punish wake-up throw attempts from Dhalsim with this combo or start his tick throw mixups.