Which Ultra Is Looking Better?

Absolutely not

Because you have terrible reaction times and cant dp slightly earlier than you would with a shoto does not make U2 a bad ultra AT ALL. It takes away a huge option from the opponent: Jumping and all its variants. Ultra 1 gives him a more damaging command throw. Something the opp already has 100000 ways to avoid unfortunately. Does that make u1 bad? No. U2 is significantly better in most matchups however. How often do you hit with a normal dp for anti air? All those times could have been up to 450 damage.

Im guessing you think his normal dp sucks for anti air too dont you?

then we are on totally different wave lengths

Where are all the videos of you hitting with u1? Or even playing? Back up your shit. Theres vids of me on youtube around.

Jesus dude, really? I know you’re a fellow T. Hawk player, and I try to listen to as much input as I can from other players, but…c’mon.

Bolded part is where my main issue is. I mained Gief in SF4, and I still consider him (and always will consider him) my main in Super. But T. Hawk is a close “second main” in this game. But I would absolutley LOVE for Gief to have an Ultra like Raging Slash instead of the crap he got. Siberian Blizzard is as horrible as homemade sin (but still has its uses), and I say this as someone who STILL uses Gief’s Ultra 2 and not Ultra 1 just to get better at it and for the replay-watchability-factor of when it DOES land. Here’s why Raging Slash is better.

SB is almost impossible to do on reaction, except for reacting to the recovery of super laggy air moves that Ultra 1 will punish better anyway. RS is only kinda hard to do on reaction (as opposed to impossible) but gets much easier with practice and with buffering during footsies and it punishes TONS of things that Ultra 1 can’t punish.

SB doesn’t have anywhere near the range of RS. The person has to run into Zangief. RS has awesome range. They person just has to jump and T. Hawk runs into THEM.

It’s a better deterrent to jumping. A good Akuma will be much more carefull of doing air fireballs on T. Hawk than with Gief. SB isn’t really a threat to a far-jumping, air-fireballing Akumas because he knows he’s not going to be jumping inside of SB threat range. But the RS threat range is MUCH larger. The air-space he can safely jump into is much more limited.

But ya know what? That’s all a sily side argument and doens’t really matter at all. It’s a complete non-factor. What we should really be comparing it to isn’t Gief’s Ultra 2, we should be comparing it T. Hawk’s Ultra 1. And in some cases, against some characters, it’s better. And these cases aren’t rare. It’s good against any character with a substantial air game. It removes a lot of that air game. And making your opponent NOT jump is a pretty damn good anti-air.

If you don’t like it for personal reason then that’s fine. But saying that you “gotta tell everyone U2 is nowhere near as good as U1” is just crazy. And I hope people don’t take that advice before trying it out themselves. It’d be like me telling people that Ryu is a bad character (which he’s not) just because I don’t really like him (which I don’t).

I’ve Played Both ultra’s(gief’s SB And hawk’s RS)and I’ve had more instances where I’ve landed blizzard then any where I’ve landed slash
maybe it’s just me but I’ve had better luck with the blizzard

I guarantee you play almost exclusively online. You didnt respond to any part of my post again besides the first line. And I asked if you had any videos. All talk and online theory.

ok so i don’t play offline big deal…
doesn’t change the fact I’ve had a better time with blizzard and view slash as a waste of time
if you think it’s worth all the effort
go ahead and keep doing it

i just believe it’s a highly situational ultra that really gets it’s use against opponents using characters with good aerial attacks(for example fuerte or vega)the rest it’s probably best to use raging typhoon

case closed

Isn’t that the point? You might not get a chance to use your ultra, but being able to shut down certain character’s air game is huge.

wait… what?!

gotta agree with gridman and hoblin… u2 has its uses against floaty characters. it’s a deterrent against bison’s and vega’s dive shenanigans.

u1 can be completely useless against some folks as all they do is jump. they rather trade jump damage version a command grab.

Actually, I dont use u2 against fuerte or vega.

Why not, out of curiousity? I haven’t played those matchups very often, but they seem like ones where U2 would be a much larger benefit than others.

Vegas wall dives are all over the place and its better to just neutral jump strong them or wiggle ex dp them.

Fuertes mixups can cross up and he does them meaty so ultra 2 would definitely whiff because of its startup. same thing with hawks regular dp. gotta burn meter on wake up most of the time to get out of fuertes shit.

i made a list of chars i use u1 against and chars i use u2 against. thought i posted it in this thread

I always use U1 against Fuerte and have good luck with it. But Vega is one of those characters that I just started picking U2 against and never looked back. Maybe I’ll start giving U1 a shot in this matchup.

well at last the only thing i don’t like of ultra 2 is that strange command motion.

i’ m not mastering it and i have soume trouble when i need it on reaction.

Of course it’s a fault of mine but i think ultra 2 can be dangerous but resolutive.

i only hate that motion .

Ultra 1 is strong too ,but after a year of people trying to avoid zangief ultra is more difficult to place expecially in some matchup it’s much more predictable but still strong in situations (reversal, blockstring errors, focus attack dash , lp spireduring opposit recovery and so on)

Everyone who says Hawk’s Ultra 1 is better is a complete moron. I hardly even play Hawk but I bet I can use him better than most if not all of you that post here in this thread, or at least it appears that way from what you guy’s post. The only person making any sense here is IkeTakeda. Go lose to his Guy and you’ll realize he knows what he’s talking about. Both ultras rely on a certain situation to occur. For U1, you need an empty jump in that isn’t punished, or say after a focus, or mash since that’s what most Hawk players do anyways. For U2, you simply need someone to jump in any direction while you are pressuring them with pokes, especially in the corner. Now, which situation is most likely to occur: jump in with Hawk and spin your stick like a helicopter blade while praying that they don’t hit you, or bait out a jump while pressuring them with pokes which is a common mistake most players make anyways. If you complain because you can’t get U2 to hit, take your lazy ass into training mode and figure it out. It’s that simple. Or, you can stick to U1 and land it on randoms on Xbox Live while real Hawk players use U2.

:rolleyes:

dont. Once I score an Izuna drop on you its over. U2 is far more superior. Not only because if timed right will it get you out of the loop because of how the animation fucks up timing, but because of how long it is if you land it, and its easy for people to lose momentum.

You CLEARLY have no idea how to play a grappler.

He clearly doesn’t need to because he never lost to one in tournament.

Do you wish to put your money where your mouth is? I would show you how to play your own character but sadly your on PSN.