Team Hatredcopter
I find that Haggar and Deadpool make great teammates for a point Tron, and also benefit greatly from her flame assist at the same time. Deadpool with quick work makes a beautiful high/low unblockable for Tron’s ever popular j.H jump in, though its very difficult to combo off of if you cross up (don’t use it every time, just enough to make them rethink block + advancing guard every time you jump.) Deadpool also has great DHC options for 2nd fiddle to Tron, as his qcf hyper makes a good transition into a third if necessary, and his qcb hyper does that extra bit of damage (with the positioning for chip on the way down) to put some characters in the ground after a good combo. When Deadpool is on point, Tron’s flame assist is great for, well, everything its already known to be great for
Haggar makes a good anchor in general, the only weakness I have with this team are fliers, so I have to focus Deadpool/Tron on taking them out. That said, Haggar’s lariat makes an awesome anti rushdown assist (much like tron’s flame) but it does not hit crouching characters, so you have to be careful on whiff that you push them back/don’t let them punish. As a general rule, you should only really use it when you KNOW it will counterhit, but that in itself will only increase its effectiveness. On lariat hit, tron can easily do her own standing heavy into bonne strike, then go into most of her normal BnB’s.
With this team doing the ClakeyD combo is easy with Haggar, but if you started with the counter-assist, you need to remember to do the short variation: j.M, j.H, j.S, vv, delayed s.h, either hyper. Deadpool’s quick work isn’t that great for assisting her OTG c.H, so without Haggar’s assist you need to improvise or lose the finisher to the combo.
One thing I love about this team, even when Tron isn’t on point, is that its very easy to finish almost any combo with Tron for great damage, just as long as you haven’t used your ground bounce yet. Haggar can be a bit tough since you’re limited off of his jump in pipe to crossover combo, but its so easy to get a good hoodlum combo off of all of his standing moves (including standing pipe) so its easy to get a good launcher - midair tag - air finisher - OTG/boulder that we all know and love.
Main problems I have with this team are characters who spam projectiles like nobody’s business (especially with assist cover like Dante.) Would anybody have any suggestions? I usually use Tron to get in quick to at least force them to relax on the beams, and Deadpool can counterspam of his own most of the time, but against good Dormammu/Magneto/Doom players it can be a bit tedious.