When Servbots aren't Enough: Tron MvC3 Team-Building thread

Sort of the same mindset as I have. I’ve been using Task a/Sent a/ Tron b, but recently started using Tron first vs most characters. The logic is that even though flamethrower is godly assist, her combos are so damaging and are so much easier to do with assist characters, that it’s worth it to start with her, since she can 100% a lot of people with only 3ish meters. She also doesn’t take a lot of damage, so if she starts taking abuse, I switch her out for Task, then get the benefit of the flamethrower assist, and they have to face the Tron nightmare all over again when they beat Taskmaster.

While I’m finding that multi-hit projectile/beam assists really help her get in (in your case Uni-Beam, but in mine Task and Sent), I think OTG really helps with her combos (in your case Wesker’s gunshot.) I am thinking of taking Sent out for X-23 b. This seems like optimal synergy to me;

Tron b starts the match with Taskmaster’s 3-hit arrows blasting their way through most other projectiles, and keeps enemies in hit or block stun while Tron does jump C or goes for mixups. X-23 ankle slicer extends combos. When X-23 is on point, Flamethrower makes it so much harder for opponents to pressure, as well as works for extending lots of combos (I find Flamethrower also great with Wesker.)

I’ve been running Iron Man (Repulsor Blast)/Hsien-ko (Chain Swing)/Tron Bonne (Gustaff Flame) with some pretty good success. Basically my game plan has been to use Tron assist to help Iron Man get in/stay in/keep people off (it’s so versatile, it works in every situation haha). Once I’ve built up enough meter with Iron Man (2 if I’m feeling risky, or 3 if I want to be extra safe) I’ll fire off his hyper (in a combo or not, if I really need to get him out of there) DHC into Hsien-ko’s Dark Force and then tag-in Tron/DHC into Servebot Surprise.

Yeah, it’s a lot of meter, but Tron builds it so fast that it isn’t much of an issue. When Tron comes in, the real fun for this team – for me at least – begins. Dark Force Hsien-Ko assist is so completely ridiculous, and when combined with Tron’s IAD j.H shenanigans, she becomes a rush-down powerhouse. In addition, if she’s taking a beating, Hsien-Ko assist keeps people off and gives Tron time to do f.H or 623M or whatever suits your fancy.

I would talk about Hsien-ko but I’m ass with her, and basically just throw crap around the screen, heh…

I’m really having a lot of fun with this team. I’m sure there are better ones (replace Hsien-Ko with Sentinel would probably be better, I just don’t like Sentinel).

Currently use Flame Tron/Gamma Wave Hulk/Up Drones Sentinel

Hulk assist helps Tron get in and land those Clakey D combos, then if need be the DHC into Gamma Crush to kill people off - Tron assist helps me keep Hulk in when he’s on point as well. Great team, massive damage.

Thinking of switching Sent out for Doom (rocks) to get more mobility against better keep away teams though.

Do you guys feel like Doom missiles or Doom rocks is better for Tron?

The team I rock is Tron(fire)/Skrull(orbital)/Ammy(star). You can use Skrulls orbital assist to OTG into becon bomb

I would say rocks, at least that’s how it’s been for me, Rocks provide a multitude of uses for Tron, and they’re stupid easy for Tron’s OTG c.:h:,f.:h:,:a2:,:qcf::h: into ender of your choice

edit: didnt think about uses specifically for tron though… not exactly sure now :stuck_out_tongue:

I use Tron on a couple of rushdown teams. On my Tron|Wolv|Mag (Berserker Slash and Hyper Grav assists for Wolvie and Mag) team, you can build 2 bars of meter and deal between 500k-600k without using any meter, depending on scaling and how you start the combo. Basically, instead of doing normal Tron combos (drill, m, fire, j.c., etc…), launch and do a standard series (m, m, h, s), land, dash forward, 2h for OTG, 6h and call Mag’s Hyper Grav to pull them back up, h, s to relaunch, m, m, h, s, dash forward, 2h for OTG, 6h and call Wolvie’s B. Slash, h, s…after this, hitstun deterioration has usually set in. Sometimes you can get another j.m in. This combo works great as a battery and deals solid damage in the process. Once Tron is down, you can then play B. Slash and Hyper Grav cross up mind games.

I’ve also been able to dole out crazy damage with Tron using Spencer’s Armor Piercer assist (team is Tron|Spencer|Sent). If you get the knockdown from a normal Tron combo and then do the standard OTG, call Spencer as you toss the rock and he’ll wall bounce them. Whether you’re in the corner or nearly full screen, you can catch your opponent with a h Bonne Strike and cancel that into Servbot Takeout. You do, however, have to gauge the timing for the Bonne Strike, as the varying distances from the wall bounce do matter. If you land a standard air combo before the OTG, this combo deals over 700k damage. If you happen to get in and start a combo without using Sentinel’s Sentinel Force assist to approach, you can call it right after you flying screen and land. Then dash forward and OTG/boulder toss. The drones will hit right as you are finishing. If its still early in the combo, you can jump and s for a ground bounce if you haven’t already done so or just knock them down for another OTG.

Haggar lariat + hsien ko hyper armor senpu bu + tron gustaf fire is what I run, and it works really well.

Any hit from either assist = major damage off of drill combos

I have been running Tron-fire/Shuma-ray/Spencer-piercer, ray is a nice help getting in and yeah what Kevin said about piercer.
Tron builds up meter for Chaos Dimension and Bionic ARMMMMMM, and Shuma really benefits from Tron’s fire (who doesn’t?)

I’ve been playing team j.wong for quite a while now, just got she-hulk into the team after i saw him use her.
She-hulk(a)/Ammy(b)/Tron(b)…rly fun team :stuck_out_tongue: but i have sooo big problem when tron is on point. whenever she gets on point it feels like I cant do shit…and Usually she’s all by herself when she’s mainly used as main assist.
lately tho she have been snap’d out alot (fire assist gets lots of hate haha).:rofl:

so my problem is tron on point. to survive is np, to break some1’s good defence is a major problem for me…my friend usually blocks all IAD j.H_j.M_j.S and is good on advancing guard…

IF I get a hit on some1 it’s usually dead tho, haha but getting there feels like such an upphill…and she’s the anchor of my team so i badly need some help to get her pimp.

links to vids/informative posts/your own suggestions is greatly appriciated. thx :stuck_out_tongue: rly dont wanna swap out the coolest girl in the game, and since i’va played her from day 0 :[

I’m trying to put a team together, and so far Iv’e come up w/ Dormammu (Dark Hole) and Tron (Gustaff Fire), but I’m trying to figure out who my 3rd is going to be. I was thinking either ammy or wolverine, thoughts?

I’m trying to make Zero/Domammu/Tron work. Last night I made DHCs from anyone to anyone work, though DHCing into Tron is difficult without a hit. Zero has Sougenmu to productively blow a bar, Dorm has Chaotic Flame and fireball which are good on block or hit, but Tron is kind of lacking in the good-supers-on-block department.

Also, should I be using purification or dark hole assist for Dorm?

@godhate: Use she hulks torpedo assist and hit them with trons jH or jH at the same time. Unblockable, starts trons ridiculous combos, and from there you can use the DHC glitch with tron and ammy to pretty much kill anyone in the game.

@IBR: Wolverine and Ammy both work well with tron because of the DHC glitch, and tron’s flamethrower assist helps both of them.

@ GameKyuubi: If you start by getting them with a blocked stalker flare and your relatively close, and if you have the liberation assist with dorm, you can DHC into a blocked king servebot, and then DHC to sogenmu, and go for the unblockable with dorms low hitting liberation assist (the one that roots them) and a zero overhead. There stuck in KS and cant do much of anything about the unblockable, other then XF and blow an invincible super. Plus, you can air-exchange/DHC zero out once you catch them in the combo and keep the powered up assist. This is only really viable if you start with dorm on point though since he has to get C/D’s. You can always just go for one of zero’s sogenmu mixups instead if you use dark hole or purification assists i guess.

I’ve been messing with Deadbool(b)/Tron(b) and switching between either Akuma or Doom. Tron and Deadpool and DHC each other, Deadpool OTG can set up Beacon Bomb -> King Servbot -> Standing H. -> Servbot Takeout from most of Tron’s BnBs, and I like his keep away game w/ Gustaff assist if they start getting in. I can’t really figure out which I prefer between Akuma and Doom. Both work well for different reasons, so I guess it’s just dependent on the match-up.

I was running this exact team a while back, Dormammu (Dark Hole or Purification), Tron (Flame), and Amaterasu (Cold Star). Major problem was I was stupidly running Dormammu on point and couldn’t really brawl well with him; I’d always make a mistake, whiff a normal, and eat a 70+% combo.

As I see it, Dormammu + Tron means your team is very slow. Dormammu can be ‘counter-shot’ by some characters, having trouble beating a fully backed projectile barrage (e.g. Arthur + Magneto, Magneto + Doom, Sentinel + some other projectile assist, etc.), and Amaterasu’s Cold Star takes too long to start up to even the odds.

So you need someone fast enough to chase down the projectile characters that Dormammu can’t out-shoot on his own. Amaterasu, despite my remarks above, can certainly work in this role. Vale of Mist plus an air-dash gives her the tools to be passable (not great, but certainly acceptable) at this.

In fact, I would probably put either Tron or Amaterasu on point in such a team, letting them build meter for either Tron’s long-ass multi-Hyper combos, or feeding Dormammu’s need for flame sphere hypers.

Also, a note: If you have a headset, you are required to say “Koko desu ka!” when using Dormammu’s Purification. Every time you fire it. Repeat until you are banned from XBL/PSN. I had fun doing this before I gave up on the team to pursue Tron/Amaterasu/Trish (or X-23).

Currently running Mags (disruptor)/Tron (gustaff)/Sentinel (drones) which I think is a pretty good all around team. DHC opportunities are only good in the corner though. Sometimes I would have Tron on point if I feel I can get in easily on the opponent/their team isn’t strong in keepaway.

Also messing around with Tron (gustaff)/Hulk (gamma wave)/Akuma (tatsu)…damage-wise I find this team is pretty good but difficult to get in on keep away teams…nonetheless this is a fun team but I feel so static when I just have Hulk and Akuma left.

Alright. I have a couple of questions for the more experienced players. I really want to pick up Tron since my current team is pretty glassy. I am running Ammy/Hulk/Storm and two of my three characters die really fast. I have plenty of experience with Wesker and Dante (been using them since day one) and I was wondering if you guys think that they would be good teammates for Tron? I personally think so since I can use the DHC trick with both characters. The only question what assist should I use?

I know Jam Session can work for extending Tron’s combos but what about Wesker? I haven’t had much time to test this in the lab but what do you guys think?

Well, for what it’s worth? One of the Reserve Unit teams I have defined is Wesker (Samurai Edge), Tron (Gustaff Flame), Amaterasu (Cold Star) and it does pretty well. Wesker can build meter for either of them just fine, or spend it on OTG shot, XFC, Level 3. He also covers some of their weaker match-ups in my experience.

My team core at the moment is Tron (Flame) + Amaterasu (Cold Star) with the third member alternating a lot since I’m experimenting with about 10 or so characters. Wesker is one of the once I’ve been able to consistently win with to fill out that team. I would give this trio a try, though Amaterasu can be replaced with any particularly strong projectile character if you want a specialized character to fill things out.

Edit: As for extending combos, MoFro posted a combo recently (I think it’s even on SRK’s front page) showing a basic series of j.H, s.S, etc. combos that use X-23’s OTG Assist to extend them by having Tron take to the air to catch the character there once the OTG Assist pops them up. There’s no reason these combos wouldn’t work with Wesker, you’ll just have to adjust your timing slightly.

Team Hatredcopter

I find that Haggar and Deadpool make great teammates for a point Tron, and also benefit greatly from her flame assist at the same time. Deadpool with quick work makes a beautiful high/low unblockable for Tron’s ever popular j.H jump in, though its very difficult to combo off of if you cross up (don’t use it every time, just enough to make them rethink block + advancing guard every time you jump.) Deadpool also has great DHC options for 2nd fiddle to Tron, as his qcf hyper makes a good transition into a third if necessary, and his qcb hyper does that extra bit of damage (with the positioning for chip on the way down) to put some characters in the ground after a good combo. When Deadpool is on point, Tron’s flame assist is great for, well, everything its already known to be great for :slight_smile:

Haggar makes a good anchor in general, the only weakness I have with this team are fliers, so I have to focus Deadpool/Tron on taking them out. That said, Haggar’s lariat makes an awesome anti rushdown assist (much like tron’s flame) but it does not hit crouching characters, so you have to be careful on whiff that you push them back/don’t let them punish. As a general rule, you should only really use it when you KNOW it will counterhit, but that in itself will only increase its effectiveness. On lariat hit, tron can easily do her own standing heavy into bonne strike, then go into most of her normal BnB’s.

With this team doing the ClakeyD combo is easy with Haggar, but if you started with the counter-assist, you need to remember to do the short variation: j.M, j.H, j.S, vv, delayed s.h, either hyper. Deadpool’s quick work isn’t that great for assisting her OTG c.H, so without Haggar’s assist you need to improvise or lose the finisher to the combo.

One thing I love about this team, even when Tron isn’t on point, is that its very easy to finish almost any combo with Tron for great damage, just as long as you haven’t used your ground bounce yet. Haggar can be a bit tough since you’re limited off of his jump in pipe to crossover combo, but its so easy to get a good hoodlum combo off of all of his standing moves (including standing pipe) so its easy to get a good launcher - midair tag - air finisher - OTG/boulder that we all know and love.

Main problems I have with this team are characters who spam projectiles like nobody’s business (especially with assist cover like Dante.) Would anybody have any suggestions? I usually use Tron to get in quick to at least force them to relax on the beams, and Deadpool can counterspam of his own most of the time, but against good Dormammu/Magneto/Doom players it can be a bit tedious.