When do YOU counterpick?

I counterpick when I whoop dat ass then try to whoop dat ass again.

I mostly use Seth during recent times (When I first started playing SFIV I only used M. Bison like 99 percent of the time), but if I can’t win with Seth, I use Bison. If I can’t win with those characters I use Guile, Balrog, Blanka, or Honda depending of which type of character my opponents choose. Most of the time though, I use Seth no matter what since he is so fun and satisfying to use and I like learning/mastering just one character instead of being mediocre with many characters since my time and focus is spread out.

Except we were talking about Daigo in ST, not SFIV and we know that ST is pretty much a counter pick friendly game due to it’s “meta-balance” (as S-Kill would call it) where the archetypes are strong and match-ups do matter more since they can get lopsided due to these strong archetypes.

As for Marvel, Ryan changed his team against Vineeth exactly because it was a counterpick. More precisely, Firebrand is a hard counter against the Phoenix team. The former can easily work his way through the characters to Phoenix while leaving the latter with not enough meter for Dark Phoenix. Now, I’m not just saying this because the guy’s a friend of mine, but using the Morrigan team was the smartest thing Ryan could do at that point against a player who has taken him out in other tournaments. Morrigan prevents Vineeth’s team from turning the match into a “one player game”, once that’s taken out of the equation and Ryan is able to play his slow, methodical, defensive game, then he has half the game in his hands already.

Considering that your “arguments” don’t really account for much and, at worse come down to either dickriding or just plain scrubbery, I’d say the only garbage here is you.

I’m the opposite in that aside from preferring more methodical, defensive play, I do think that character selection is part of the game and am fine with less character variety in tournaments.

I do see the point about accepting randomness due to shorter sets due to time constraints. But IMO, the current 2/3 or 3/5 formats eliminate enough of the randomness and (if the brackets are seeded right) can prevent anyone from having a random lucky streak.