Throws aren’t that great, but with assists you can do some damage.
Without an assist or dhc it would be;
•F+M, Katana H Teleport for spacing if needed , Cr.M, St.H xx Qcb+H xx Teleport, St.hxx Qcb+M, St.h xx Qcb+L ~Chimichanga, Katana M~H xx HHT
-Due to this one being harder it is less likely but it is probably the most damage I’ve done with no assists.
-A tip to land Chimi after qcb+L is to start mashing H right after it hits and you see it start to dim
Then there is a multi teleport one which can end with explosion but it requires you not having any teleports used up.
•F+m, Katana H, Cr.M, St.H xx Qcb+H, Teleport, St.hxx Qcb+M xx Teleport M, Katana M~H, Dash Katana M~H xx HHT or Katana M~H xx Malfunction xx Air HHT. (Damage: 675K~ no explosion/ 650K~ with explosion)
In the corner and you have no teleports left.
•F+m, Katana H, Cr.M, St.H xx Qcb+H, St.h xx Qcb+M, S, J.H, Malfunction xx Air HHT (Damage: 650k~)
If you have assists that allow you to pick up easier on the ground then you can modify combos to let you do dash + assist, Katana~chimi and save teleports.
such as these combos
•F+m, Katana H, Cr.M, St.H xx Qcb+H, Dash S, J.H xx Bolo, Qcb+H, Dash S, Double Jump S, dash + call assist, Katana~chimi, Katana Chimi xx HHT
•F+m, Katana H, Cr.M, St.H xx Qcb+H, Dash S, J.MMHS, Dash + call assist, Katana~chimi, Katana Chimi xx HHT