What's with all the unnecessary nerfs to zangief?

You can add

-Double Ultra is nice but he’s in the small group that get 40% dmg nerf (instead 25% like everyone else)
-seem like he’s going to be one of the very few (the only?) that can’t combo into exRFAlv1( -> Ultra)

If the frames for red focus are the same as regular focus, then he should be able to do EX GH xx EX RFA lvl 1. But that’s a whole super bar and ultra, so if you miss, you’re pretty much done.

Even if incredibly high price it sound epic
But now that is slooow i’m curious to see what we can combo before exBF

At this point i will love get cl.HP special cancellable :smiley:
cl.HP -> exBF -> exRFAlv1 -> Ultra1
njHeadbutt -> cl.HP -> exBF -> exRFAlv1 -> Ultra1

http://blog.hood.ie/wp-content/uploads/2013/09/Screen-Shot-2013-09-15-at-18.30.23-300x223.png

HOW DOES USF4 ZANGIEF FIGHT USF4 T.HAWKE ???

I think someone needs to address Zangief’s changes with Capcom.

At the moment, Zangief is dead. Against T Hawke and Hakan, he can’t win.

You can no longer punish pokes with cr.lk, far lk. far lp into EXGH or GH. And you can never finish ANY combos.

The best combo you can do against them would be, cr.lp, cr.lp, far MP into NOTHING.

You can NEVER use LPGH in footsies against T.Hawke, because he gets a free LP mexican typhoon or Ultra 1.

In the matchup against Hawke, YOU ARE DEAD. You have no combos. So what do you do after jump-in pressure?

Not much!!! After you do cross up splash against him, your best combo ender is to change to Oni for 7 hits!!!

This will easily be 7-3 Hawk. It’s a sad moment for street fighter, and I blame Peter Fuckin Combofiend Rosa.

But it doesn’t just end there, there are plenty of Ultra or Super throws that have 1 frame startup like Honda, Balrog, Guy, Akuma, Ibuki, Ryu, Chun Li.

In the future, HOW THE FUCK DO YOU FIGHT THEM NOW?

But if Capcom is this stupid, then all the Zangief’s over the world are pretty much done.

Either Capcom fixes this shit, or opens the door for Ultra Street Fighter IV AE (2015), which isn’t a bad business model.

On a side note: The damage scaling of W Ultra Combo Double is broken, it’s not balanced!!! Because it negates utility and matchup.

Don’t forget what our expert Combofiend said. Hawk controls the sky and Gief has the combos. Never forget this gem of knowledge. The fact is they don’t care about Gief. So what mu’s are in his favor if things stand the way they are now? I honestly can’t think of one now.

omg, I forgot he actually said that. At this point, I think the least he and Capcom could do is address the changes instead of just killing our character and making us hold that shit.

Also, lol @Evansgambit. Never thought I’d see your optimism break, homie. We all know that feel, man; just don’t vent outside this forum. Remember, we have LP SPD so Gief is the best in the game.

You have to search a bit, but during the video they used Gief in some matches

Thanks Cestus,

35:35 Zangief vs Poison
53:59 Zangief vs Bison (Dictator)
122:50 Zangief vs Vega (Claw) and Bison (Dictator)

They mentioned that EXGH was reverted back to AE. In that it doesn’t knock down, but hopefully it still combos from the lights.

And if regular GH is faster, especially LPGH - to compensate for the nerf in range to LP SPD. Hopefully allowing you to position quicker and sneak into MAX LP SPD range for the grab.

And if far MK retains its buffs, then I gotta say, Big Z would be alright.

If EXGH can combo from the lights, then I can kiss W Ultra Combo Double good bye. Ultra 1 while good, won’t be required, as we would no longer put ourselves at risk by hit confirming into LPGH.

Let’s just hope so.

they want to force you guys to play Hugo

I watched that footage and the Gief players are terrible, no offense. Not much you can learn from watching those types of players.

To chose about Ultra, personally i’m going to wait to see how RFA and exRFA work

If truly we can combo from exBF into exRFAlv1(as somebody theorized), and RFA end up viable to punish stuff, i think i may end up using as much i can U1, and keep U2 for MUs where is the best option

If we was’nt penalized by extra dmg nerf, double Ultra was awesome

Current double Ultra with specific nerf for Gief and few others is
-40%
U1 312 (from 520)
U2 270 (from 450)

If he was’nt in the “special nerf group” and got the same Double Ultra as everyone else
-25%
U1 390 (from 520)
U2 337 (from 450)

As now the price for Double Ultra seem too high imho

My thoughts on W Double Ultra is that its a joke. I’ll post it later when I finish the article.

You raise a valid point. If EX Red FA crumples on Level 1. Then the Sagat match-up significantly changes.

Zangief remains at full screen, Ultra and Meter farming by whiffing KKK lariats and FA absorbing tigers.
Then when he farms a full super meter and a HALF to FULL Ultra meter, he moves in for the kill.

Reaction punishes ONE tiger shot with the following combo:
-kara EXGH into EX Red FA L1 into Ultra 1

The scaling goes like this:

  • kara EXGH = 140 (100% damage non scaled - first hit of combo)

  • EX red FA = 90 = 72 (80% damage counted as the third hit of combo)

  • In U1 mode: Half Ultra 1 = 400 = 240 (60% damage counted as the fifth hit of combo)

  • In U1 mode: Full Ultra 1 = 520 = 312 (60% damage counted as the fifth hit of the combo)

  • In W mode: Half Ultra 1 = 240*0.6 = 144 (60% of what you get from U1 mode)

  • In W mode: Full Ultra 1 = 312*0.6 = 187 (60% of what you get from U1 mode)

So here’s your damage output from the complete super+ultra bar combo:

U1 mode: Half Ultra 1 = 452
U1 mode: Full Ultra 1 = 524

W mode: Half Ultra 1 = 356
W mode: Full Ultra 1 = 399

If instead you combo into a special grab: (70% damage as the grab is counted as the 4th hit)
HP SPD = 387
AS = 366

*Note: This is assuming current damages of AE2012 and that EX Red FA Level 1 does the same damage as FA Level 1

The one advantage of the complete SUPER+ULTRA combo is that you can hit confirm HUGE damage without the guesswork, something which zangief couldn’t do before.

If EXGH remains unchanged from AE2012, and you can combo from the lights. One could hit confirm into big damage from these

U1 mode: o/s LK xx EXGH xx EXRFA into HALF U1 = 30+140+(900.7)+(4000.5) = 433
U1 mode: o/s LK xx EXGH xx EXRFA into FULL U1 = 30+140+(900.7)+(5200.5) = 493
o/s LK xx EXGH xx EXRFA into HP SPD = 30+140+(900.7)+(2500.6) = 383
o/s LK xx EXGH xx EXRFA into AS = 30+140+(900.7)+(2200.6) = 365

U1 mode: cr. lp. cr.lp. s.lk xx EXGH xx EXRFA into HALF U1 = 20+20+(300.8)+(1400.7)+(900.5)+(4000.3) = 327
U1 mode: cr. lp. cr.lp. s.lk xx EXGH xx EXRFA into FULL U1 = 20+20+(300.8)+(1400.7)+(900.5)+(5200.3) = 363
cr. lp. cr.lp. s.lk xx EXGH xx EXRFA into HP SPD = 20+20+(300.8)+(1400.7)+(900.5)+(2500.4) = 307
cr. lp. cr.lp. s.lk xx EXGH xx EXRFA into AS = 20+20+(300.8)+(1400.7)+(900.5)+(2200.4) = 295

It’s interesting how grapplers don’t have comboable hitting ultras. But now for the cost of 4 EX bars, Zangief can!

Good analysis. I think if he gets EX GH combo from lights back, then the above will give him that confirmable big damage that he’s always needed. If he just got that back, I could forgive the SPD, st.MP and j.FP nerfs.

But knowing Capcom, they’ll give it back and then take something else away.

Cool post dude!

I don’t remember where, so take it as very possible bullshit, but i read somewhere RFA will give +50% dmg
So, if true

FA -> RFA
lv1 90 -> lv1 135
lv2 120 -> lv2 180
lv3 170 -> lv3 255

Btw will probably be easy to confirm as true/bullshit watching videos, a 50% dmg buff should be easy to see :smiley:

Also RFA and exRFA seem to have different rules, see crumple levels and cost… who know, maybe different dmg too?

EX Red FA is kind of stupid.

Although, if the above combo was possible, it makes Zangief highly dangerous with a full super bar, even without ultra.
As you could combo into HP SPD or AS. Face it, the super is garbage. It’s a classic example of the “whole” being weaker than the sum of the parts.
EXGH x 4 is far better than Super, until this came along. This is essentially a safe 4 frame starting attack that can lead to big damage.

The reason why EX Red FA is stupid, is because of its role. It should be designed to be used to counter 2 hit+ auto pilot attacks, not some kind of way to land Ultra.
Or a means of betting to land ultra.

The game would be far better if Red FA cost 1 EX bar, allowing you to absorb infinite multiple hits, but you don’t get the crumple - You only get an attack that deals 100 damage with a hard knockdown.
Thus you don’t have to bank on it, and it won’t be the game changer it is. Also, you have to read your opponent correctly multiple times.

And its use for absorbing Ultras etc is lame, as you could just block and punish for big damage. I suppose it levels the field with charge characters and their charge Ultras. But making the charge Ultra commands as motion like in Third strike is the way to go.

That’s true, from the official Taipei location test changelog: “Red Focus does 1.5x damage of a character’s normal focus attack”. Same for EX Red Focus.
So it will do more damage but the scaling of the following hits will be the same as now.

Also note that Level 3 has armor effect until the attack is active, so it will absorb hits even when the buttons are released.

I think that Red Focus will really scare the opponents in the corner and force them to jump, I’m sure we’ll be able to land the Snackish Special very often in this version lol

I think Combo just said on stream that Gief got EX GH combo from lights back. He may have said some other stuff before, but that’s all I caught when I switched back to the stream. Good news.

he said ex hand is 2012 status. he also keeps the buffs to normal hand

So…we’re kind of back.

Could have been much worse.

DWU looks worse than I imagined though, fuck that shit.

I wish UltraDavid had the balls to ask Combofiend why he’s so clueless when it comes to Gief. This was the perfect chance to do so but of course that will never happen. He actually said that the close lk change is a “big buff”. Fucking clueless.