shin gallon you are about to get hella flamed
id change that sig and av quick as shit
shin gallon you are about to get hella flamed
id change that sig and av quick as shit
While I appreciate the suggestion to buy second hand, it doesn’t do a thing to put food on the table for the individuals who made the game.
The second hand market is no more useful in generating profits for game developers than piracy is. I buy all my games new whenever and whereever possible. (And for the record, I do actually own a second hand copy of DoDonPachi for PSX, despite feeling the way I do - AND I still play it on MAME anyway, as the PSX version is terrible).
As for following copyright law blindly - this is also something I disagree with personally. Copyright law is designed to protect the financial interests of the copyright owner. Current copyright law FAILS to do that adequately. The law needs to reflect the beliefs of the citizens who adhere to it, and it’s painfully obvious that “modern” copyright law (invented to protect book authors, mind you) fails to properly protect electronic authors. Moreso it forces electronic authors to adhere to ancient limited and physical distribution methods, rather than intelligent, unlimited and CHEAP electronic distribution methods.
I’ve ranted and raved about this before on both these forums and countless others (shmups.com forum members are sick of it, I’m sure). But as it stands I’m seriously considering mailing a sizeable cheque as a show of appreciation to a few of my favourite companies not only to thank them, but to show them that regardless of archaic and unhelpfuly modern copyright laws, there are those of us willing to pay for goods and services that are well worth the money.
I like to play games, and I like to support the games industry and the talented people in it. The current copyright laws around the world make that difficult at times. Yes, gaming is a want and not a need, but all the same the laws in place are not good enough and need refinement. My “legal” second hand copy of DoDonPachi that didn’t give a cent back to it’s manufacturer, Cave, is testament to that.
Stop turtling. There are six attack buttons. Give them a whirl.
No, I don’t think I will be, thanks.
The only thing that really pisses me off is the up charge stores slap on games they deem “rare”. I mean, this basically lets them add any monetary amount to the actual price. The company that developed the game still gets their share, but the distributor basically gets pure profit on whatever the up charge was.
For example I was in Hi Tech the other day and looking around, the prices they had on even some PS2 games made me want to punch the corporate fucks in the head. Shin Megami Nocturne for $74. Fuck that. I want my money to go directly to Atlus, and not you greedy fucking corporations.
Yeah, I know, I use them a lot. But, the Guard Meter breaks the game system by giving bad players a free ride for breaking through defensive players without needing any skill to do so. It was basically the worst thing Capcom has ever put into a game. If I can’t get through a player’s defense myself, I don’t deserve to. Period.
shin: you are so wrong. your opinion, but your view on guard meter is so way off
Since when does a bad player have a tight enough offense to break someone’s guard? The game’s the game. If you can’t deal with getting guardbroken, you deserve to lose.
I never said I was guardbroken often. Actually it hardly ever happened when I played, but every time it happened I would get annoyed at it for basically gimping the game system. It let button-mashers guard-crush people just as often as skilled players would. I find the game much more balanced without it.
I still prefer Zero 2 anyway.
Couldn’t agree more. IMHO distributors and even publishers to an extent are merely leeches feeding unfairly off the market. The same arguments can be made about them as the RIAA and MPAA. All of them are crapping their pants at the idea of digital online distribution because they know that the consumer gets more control, pays less, and the people stuck distributing stuff physically lose out. All I can say is “Welcome to the 21st century: adapt or die”.
I say again: stop turtling. I don’t recall a time ever when a button masher has guard-broken me. Nor even a semi-competant player for that matter. Defense is about more than blocking. There’s an old saying: the best defense is a good offense. There’s a lot more you can do to stop an incoming attack than hiding in the corner blocking.
Guardbreak was introduced to speed the game up by promoting a more offensive play overall and stop turtles dead in their tracks. In your case, it looks like it worked.
I suppose when you suck badly enough at the game, button mashers and skilled players would guard crush you about the same amount.
I owned the PS1 version 6 or 7 years ago. Although there were loading times and animation frames were missing, I still think it was a decent port. I really liked the use of the A3 character art during the load screens.
Guard meter is good. It discourages pussies from sitting back and blocking all day. Instead of complaining about it, learn to take advantage of it.
yes, it’s pretty cool, but seeing it over and over is just too much.
so does the time you wasted during the loading.
I simply didn’t like the concept, I think it’s flawed on a basic level. Like I said, if I can’t get around a turtle’s blocking on my own, then I don’t deserve to, and don’t need the game to do it for me.
most people who block long enough to have it broken consistantly without force are scrubs, and typically play ryu/ken… on a basic level, they should just learn how to dp, and shut up about guard meter… (by force, i mean heavy rushdown… )
guess i should get rid of the 10,000 ROMS that i have in my hardrive:sweat:
For a PSX game, it was a very good port. Over the years, Capcom got pretty good at squeezing all the juice they could out of the system’s limited 2D capabilities.