What's the beef with MK?

This has gotten me to want to play some MK again… and guess who are my favorite characters… Noob and Rain! Muwahahahahahahaaa! Toasty

UMK3 is pretty decent, broke as hell, but decent. The rest of the MK games are pretty damn bad.

This whole thread has lead me to one conclusion about MK…and none of you are going to like it.

-It’s broke and it has violence. We’re Americans…we fucking love violence, especially if we don’t have to think about what we’re doing
-because of the above reason…It will probably do better IN AMERICA (Bandit Keith reference) as compared to SF (at least until SF4 comes out)
-oh yes, for Casual Gamers only…

That’s a pretty reasonable conclusion, I doubt anyone is going to fight about it, lol.

hadoken!

Asian designers would have this series on par with sf in terms of gameplay. American-designed fighters always seem to try to go for a gimmick…and in MK’s case, that shit got old, fast. Any good games in this series after 2 are just happy accidents.

Having to press a button to block hurts my peehole.

Wrong. Next…

  1. Yes, violence is great. Look at movies, other games (you SF doesnt have ANY violence! :rolleyes:) so dont tell me this has anything to with anything.
  2. I live in America, so hat is good for me.
  3. Casual Gamers? Why dont you get UMK3 and I’ll show you casual. Noob.

Go back to some other topics that you might have a clue about because regarding MK, you havent a clue. TY.

  1. There’s a difference between ripping someone’s skull out of their body and kicking them in the face. . . all violence is not created equally.

  2. It’s good that you perpetuate mindless stereotype’s? Although this stereotype does have some sad truth to it.

  3. MK has never been that deep, I’m not saying it’s shallow or masher friendly, but when you compare the series to pretty much any other fighting series it’s not going to look that good.

  1. Agreed, but bloodier, the better. Ok, I take that back. Bloodstorm is one example it doesnt ALWAYS work. And movies like Saw & Hostel are so fucking stupid, it makes my head hurt thinking about them…

  2. I know, but again, its not that big of a deal to me. But I do get what your saying and agree somewhat too.

  3. MK as a whole, I totally agree. MK1, MKII & UMK3 were the best. MK4 played so different from any MK, but was still fun, just not deep at all; then instead of building on it, they scrapped the idea. And of course, the 3-D MK’s are looked down on by the majority of major high level players. DA had promise, but was quickly killed with Deception. And Arrmageddon I think was a April Fool’s Day joke…TERRIBLE game. Trilogy, MK Gold, Special Forces & SZ Mythologies just dont count. Trilogy & Gold were SO broken because of the addition characters added. FUN games, but not seriously competetive. And SpecForces & SZ:M’s were fucking awful adventures games. Thank god for Shaolin Monks!!!

But MK2 isn’t a good game. Well it is if you are just looking at fatalities and blood. The gameplay is shallow. It has a 2 char god tier. And even basic things like collision detection are broken.

And that’s a real broken. Not the random, misplaced “Brokens” people are saying in this thread.

aaHP against an opponent in the air after the punch has reached full extension leads to 1 HP amount of damage for every tick. And there’s no damage protection in MK2 (wasn’t added to the series until MK3) so that means single aa punches worth as much as 40% damage if done exactly right. That is MK2. And that’s part of the reason it’s broken.

UMK3 is the only good game in the series. Broken applies to pretty much all the others. But putting MK2 on a pedestal as a good game when it definately is not is just too nooby. And that’s the majority of the beef with MK. People that think MK2 was the best of them probably never played any of them enough to know which ones actually are good.

Interesting, i wonder how well MK did in japan.

Well in spite of the negative feeling towards the MK I guess the series will kind of have a special place close to my heart no matter how crappy the newer tittles are. UMK3 is actually a pretty slick game, not as deep as something like SF2 but it has its own unique charm. There should be a sepaeratr UMK3 thread that talks about starts and tiers and stuff, since its pretty fun game aftertall.

:wtf: Tittles? What are tittles? Small breasts?

That is not true at all.
Take MK2, for example.
Jax’s standing HK has extreme priority, and practically owns almost all Anti-Airs for free. Other characters’ HKs don’t have the same priority. The female ninjas have the worst range on HK, I believe. Baraka’s jumping FP has more reach on it than the other characters. And take any male ninja in the game and perform a roundhouse in the corner, and it’s game over.

Long story short, the normals may seem the same, but they actually aren’t.

No. They’re not.
One cloud and Kabal (and most anybody else hit by it) can’t do shit.
Run Jabs? Nope. Spin Ticking? Uh-Uh. All of Kabal’s moves and advantages go straight out the door once he gets hit by it. Also, I have heard and seen examples of resetting that cloud so that you keep getting owned by it over and over and over.

Also, LK x 4 is incredibly easy to spam.
Know how to provoke a Spin out of Kabal, and he would not be able to beat Noob.

Oh yeah, and infinites, too.

True, but he is at the top. Kabal is the type of character that can and will test you on how well you know some of the mechanics of this game, in particular, provoking a response from a defensive player. Spin Dash is probably the best move in the game because it punishes virtually everything in a split second. One dropped block is all it takes.

However, take an inexperienced Kabal player, and chances are, you will block a stray Spin Dash and own him for free. As far as I’m concerned, Kabal is only God when the person playing him knows not just how to Spin Dash, but when.

Actually, as far as the games after 2 go, I rather like Deception. Not for the cheesy throw infinites you can get in the game, mind you, but because it struck me as the deepest game the 3-D series had to offer. It actually had a very decent storyline (OUTSIDE of Konquest mode), lots of unlockables, awesome graphics, Puzzle and Chess Kombat, a very emotionally driven soundtrack and a decent lineup of characters. I practically immersed myself into that game for a good couple of years, even after Armageddon came out.

…and then, MKA killed my interest in the franchise, so I stopped playing Deception shortly afterwards.

I guess what I’m trying to say is, that Deception (for me at least), appealed to me not as a cheap gimmick to cover shallow gameplay, but something that I, as a gamer (and not just a hardcore MK fan), can really get into. That’s just me, though.

Two words. “Green Blood”.
Nuff said.

deadontime101 is right, though. American-inspired games tend to do a lot better on their own turf than in Japan. The X-Box sales figures in Japan should be a clear example of that.

Pornographic Skittles.

SF2 was never a deep game. Guile had redizzy combos and handcuff glitchs, And Sim could out poke everyone even though Guile still could own him with 1 combo.

SF2 has a lot more character variety, Kabal is too powerful in UMK3…he is compariable to SF2T Akuma in how easily he dominates the cast.

No he isn’t. He’s the best character, but he does not essentially dominate for free like ST Akuma does. A decent Human Smoke player will give a decent Kabal player a run for his money.