As for MVC:I there is a part of me that does want this game to turn out good and the fact that my homeboy Megaman X is back. At the same time, Capcom could have done a better job with its presentation or delayed its introduction. Plus, for the last decade or so, Capcom has been acting a bit silly with their franchises to varying degrees (not the only company to do this, but Capcom’s still show)
Things that Capcom usually done right but change lately.
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Facial aesthetic:** Thing like facial aesthetic is just a simple thing visual representation of faces should compromised with each other from age and time to protect their branding. I hope Capcom would get things right the usual way not a hard to do just a brief guideline would help. People here aren’t here to expect Xrd graphics same as me but please the traditional way. Like even in old low poly games like EX, TVC, MVC3 and other 3D SF Pachinko did right at least than the game itself. Just simply have complementary and consistency with facial aesthetics by age, time and existence in the game because the characters looks beyind the age of there SF3 counterparts.
**Content: ** Arcade mode which I already explain earlier. It’s a quick grab mode that doesn’t need too much requirement. Single player mode that other mode can emulate and replace the feel from the number of matches and range of difficulty. It had more longevity and replay value as than any single player mode had been made or even to compared to the best mode ever of what a other people request (eg. dramatic, world tour, storymode, 4 player and etc. Why? because it is straight forward and less gimmicks.
My gameplay and character preferences are more personal concerns.
But I would raise the issue of comboability and command execution stuff. Okay I had familiarity biases with the controls but yet I’m tolerant to the direction of the comboability but really they are not my preference yet I hope they won’t go more than that easier execution and comboability. I never had thought the SRK could have been replace with a different execution I know it isn’t rewarding like it was before but still they should keep the same. I understand the change of Chuns execution in SFV but not Ryu. I’m glad to know they are still the same.
In comboability I like the SF4 than SF5 target combo kinda my preference because it leads to area of discovery, surprise and creativity. I know its open to exploits and less control towards capcom’s part but this is one of the element that makes combos in FG games interesting. FGs is not just all mind games but also execution and combo potential.
Gameplay mechanics I really like the recent direction. The infinity stone, Vskill, Vtrigger, Aerial tag(MVC3) and freestyle tag in MVCi are definitely interesting. Thing that grow on me but kinda less interesting is FADC if I would think about it today. Xfactor and Ultra move is average and generic not bad at all. The only thing I dislike is the radical change that is projectile deflect in the MVCI because it isn’t like the focus and parry. the projectile deflect alters the some character playstyle especially people that are into projectile zoning strategy they should have done something to compensate.
It’s not a smaller communities fault for certain games not booming; they certainly aren’t lacking in effort nor conviction, but Capcom Only players who’ve always had it easy in terms of community size and support wouldn’t understand…
I mean, if the FGC at large ignores great games simply because they scornfully categorize them as ‘anime’, part of a ‘lesser’ franchise or, really, just ‘not Capcom’…then who’s at fault for a games lack of community growth, and games not getting due recognition?
Why is it that SFV, despite the backlash, and MVCI, despite it’s lack of a damn soul, get so much forgiveness and support while other games get treated with derision? Look at how good Xrd looks, then look at MVCI; then watch as MVCI gets better tourney/stream slots, way more positivity, support and undeserved praise.
It’s like the FGC are Mr and Mrs Dursley, ArcSys is Harry and Capcom is Dudley.
As amazing as it looks I just feel DBZ is something we’ve seen and done before already. I mean it’s concept comes from the early 2000’s, it’s like a mash up between GGX2 and MvC2, 3v3 mechanics with dust, roman cancels and assists. ASW said they wanted to show how fun a fighting game can actually be, but I question why they didn’t just do that with Xrd if it was on the agenda. But they do have experience with making assist based games as they had SBX which while broken was a lot of fun.
I think DBZ is gonna do what Marvel won’t and that’s appeal to the casuals, if the competition is making sales my bets are 100% on DBZ. But if the goal is competitive longevity and a life in eSports, my money is gonna be on Marvel. Both look like amazing games but DBZ has picked up on what people complained so much about last generation and that’s the abc button structure. As much as players have fun with DBZ, in the end I think they’re gonna crave the complexity in Marvel instead and play that as their main.
DBZ seems to be more like a nostalgic party game, not on the level of Smash but I think DBZ fans are gonna come together and have a lot of fun playing the game.
KOF 14 may be a hideous game visually but it was SNKs first time doing the character models in 3d, and imo they got some brownie points for actually listening to their fans and TRYING to fix it, capcom doesn’t listen to us at all in fact sometimes I feel they have contempt for us tbh. But whatever when this game sells 5 copies and marvel doesn’t ever want to work with them again they’ll learn the hard way OR they’ll just be whiny faggots and stop making fgs for 10 years again.
Agree the Nightmare Geese Alt was awesome it was something new to FG DLC. Lately Capcom is doing fine also with alt costume with their own gimmick too by accessing secret costume stuff.
The problem with Capcom in terms of visual stuff is minor but they didn’t pay attention on it that why it happens over and over again. They should organize their individual character branding because they ain’t just another franchised. People says they messed up with graphics or ugly but thing is the detail is superior the problem is the facial aesthetic to be specific were they always messed up.
Then now the content priority is were the major problem is. I know the ux design of the content in SFV is to encourage and oblige the people to interact and tempted to buy DLC stuff rather than to work to it. Even colors have requirement. The thing is they are not the monopoly market and the standard like they were before they can do that in 90’s. It is a miss since some people outside the community would just see this as another form of entertainment or another FG. So they likely fall to the other competition in terms of retail sales but likely they also succeeded in terms of DLC purchases but they should provide better the quality of their DLC than their in-game retail default content. The problem is they can’t do the similar strategy over and over again because it destroys their impression and because of other companies better productivity and quality. Every company had their own flaws but SFV and SFxT flaws is an obvious and confident DLC schemes.
Another thing is that people have a though that a Capcom game can be broken but not other company. I have seen a lot of anime game being insulted for being broken and unbalanced from other companies while they are the same people praising Capcom work for being broken and unbalanced. I’m fine with games to be broken but they need to keep the area of uncertainty and standard of brokenness in terms of character advantage.
There hasn’t been an actually broken fighting game in a long time. People just use that word for shit that’s a little too strong.
I hear enough people say that the scene needs Capcom to survive in order for the FGC to survive. As long as that mentality is in people’s heads, the head games at events will be Capcom stuff
Hard to imagine the FGC without SF/Marvel, but if it needs to happen hopefully it’s sustainable without those staple games. I’d be concerned since fg’s are already niche
To be quite honest. I play KOF in 4K on my PC and I noticed something about it.
Character clothes. Nice and very high res.
Stages. Nice and very high res.
Ability effects. Absolutely high res.
Hair. High res.
Faces and other visible skin… PS2 Level. WTF. Like why? They literally look worse than Dante’s MVCI face graphics quality wise. (Not the face itself).
Capcom is a company, so they’re naturally out to make money, meaning everything they do is a cash grab, regardless of whether it is a bad product or not.
It will backfire to them in the later part if they continue their practices. If people would recall the past isn’t not just trends that destroys the market but also the quality.
I just don’t understand the internal decision-making process. PR somehow decided that no communication is acceptable in the age of social media. Nothing but canned statements all the way down.
These days just owning up to your fuck-ups can score huge points with your demo by itself.