"whats a kick" - barlog thread

Balrog Cr mk now hits low

@Plaid_Unicorn beat me to it. Lower EX Rush damage? Bullshit.

Idk how i feel about the whole motion thing for screw upper. How will change work for combos after screw? Either way as of eight now i don’t like the change

Assuming we could have still gotten EX dash after the HP screw, it gave us amazing damage off of crush counters.

I’m unsure about all of his changes now, considering this is really the only character I spend time with and I’ve played a LOT of hours with him these changes don’t mean to improve his weaknesses, they’re just kinda random tweaks I would have never expected.

I think it would have been better as a reverse dp or reverse fireball motion like Bison. At least that way, you can be charging as soon as you finish the screw motion.

Cr.mk not being abled to be cancelled is referring to what exactly? Into Vtrigger? Hopefully not.

It’d be interesting to be see how upper is used now that it will be a DP motion. There are some adjustments that have to be made for all Rog players in order to combo into it now. Need more change notesss

Cr MK hits low… and cr mk tc can still be cancelled into v trigger.

That’s honestly a super minor change. All of the Rog changes I’ve seen have been kinda minor, probably won’t budge on a tier list.

Has better CC conversions though

I’m doing Rog very soon. Get hyped

Cr hp is even more awesome now though.

My hype remains subdued

Reposting here so ocean doesn’t dupe work already done:

Oh sweet that cr.mp change is actually huge. Yeah he for sure got better this version. Even with reduced damage, I like how we can do walk forward cr.hp on CC now.

Rog frame data changes:

  • st. LP is +3 oB (was +2)
  • cr. LP is +3 oB (was +2)
  • cr. MP is +4 oH (was +1) and +2 oB (was 0). cr. MP > cr. LK comboes
  • L dash straight is +2 oH (was +1)
  • M dash straight is +3 oH (was +2)
  • H dash straight is +2 oH (was +3)
  • TAP lv 2 is now +2 oH (was +1) and lv 3 is +3 oH (was +1)

Everything else seems unchanged.

Woooow his pressure is so much better now jab - St.mk beats 3f normals

Wow the frame data changes to his punches are pretty big. I hope this doesn’t change.

How would you do this combo with the new inputs for the dash upper?

That’s enough time to get the charge for dash straight? I do also love though how you can get the upper after walking forward though. It looks like it also could be a viable AA based on the distance of the opponent.

Wonder if his charge time has been lowered… bisons stuff works because his motion move is backwards… if inferno was forward it wouldn’t work.

You can probably charge the l.straight if you’re fast regardless of charge time reductions

LMAO wtf

both jabs are 3f frame traps into c. strong and 4f into c. forward. they are basically at your mercy if they block a jab in those ranges.

c. jab > s. forward is really good oki in the corner. can always grab after c.jab.

have to test but the new rush punches and tap can make a good 50/50 if you hit them deep.

defense is less important because of dp and throw nerfs. and i think a2as need to be used more, like smug does.

can someone test the pushback on v-reversal? i heard it was changed so you don’t get fucked if they block it.

we might be able get combos from lvl3 TAP, looooool

Balrog looks like a monster dude