Here are 2 more 100% stun setups with only 1 reset and no meter cost.
This one is off of a counter hit st.MK and and does 464 Damage and 944 stun so it will only do a full 100% on low stun characters. The st.LP after the V Trigger cancel is pretty tight but it is still pretty usable I think.
I miss the headbutt so bad. I think I’ve entered a state of perma-tilt. Quitting the vaping on July 1st might be the reason I’ve been on permanent tilt since balrog was released…
'k clocked in some more matches with this character and lol, there’s no way he’s on the weaker side of the cast (Zangief, Laura, Alex, FANG, Rashid). Worst case scenario he stays at the good/mid category, but he’s definitely going to be stronger as people discover his potential.
Does Rog’s dash straight have the same frame data when in V-Trigger, or is it like Bison where all his scissor kicks change?
Is there any way to do get st.mk, hp straight after a crush counter st.hk. I personally can’t pull it off.
After a st.hk crush counter, I’ve started going for stomp target combo rather than the other target combo into V-Skill. Right or wrong decision? I kinda like the fact from here you can go into his l/m/h target combo, or even another crush counter.
What’s the best way to use his turn around punch? Now that he has his V-Skill I don’t really understand the point of it (other than having the gimmicky old damage thing and good frame data). Wouldn’t it have been better if the lower level ones launched? Doesn’t seem like you really need a launcher once you just got half their health from one hit.
How are you dealing with with characters like Ken neutral jumping at safe dash straight range? I’ve been using EX screw smash but I was wondering if you guys have been dealing with it in other ways. Which also brings me to my last question -
Is there much use for lk and mk screw smash or not? Are they good for V-Trigger combos or something? I can see the uses for EX and HK screw smash, but lk and mk are -10 on block too, so I don’t really see where I’d prefer them to a normal anti air (other than using them outside of combos).
Thanks . I’m enjoying Rog so far (regardless of how good/bad he is). At first I thought he was fucking awful but I’m now kinda seeing some good stuff.
The base dash straight has the exact same frame data in trigger or not. Hot bonus tip, if they are blocking, after K-followup into vskill spin is -1 or -2 so its safe on block.
You will not have enough time after st.hk crush counter for st.mk into hp straight.
If you not doing the cc rh - walk forward st.rh CC combo, you really should be doing cc-> dash in, st.mk, lmh TC as its the most damage you can get in that situation.
For tap, I just use it as a neutral tool or for sneaking around fireballs. V-skill don’t quite got the range that tap does by any stretch of the imagination so it doesn’t invalidate it. Plus Tap is completely safe unlike either v-skill attack.
If they are neutral jumping, just wait for them to jump then smack em on the way down with the straight, easy peasy. No need to work hard if they are hanging themselves.
MK screw smash is part of the max damage no bar CC punish combo. But honestly move kinda sucks outside of the hk launcher/ex armour.
Do you mean you do v-trigger lk dash straight (which gets blocked), continue into forward and k, then do a V-Skill?
Didn’t think so. Just wanted to make sure
I’ve seen Javits doing that combo (the walk forward one) and it’s pretty easy if you negative edge the mp dash straight but it’s also a bit range specific. The reason I’ve been doing stomping combo is because it has far reach and keeps the opponent standing AND you’re now +2. I guess maybe I’ll revaluate that though.
Which I’m guessing is cr.hp cc, hk screw smash, mk screw smash?
Also, what’s his best jump in overall? I’ve been using hp, hk and mk. Hk one looks good but it it seems to whiff where it looks like it’s going to hit sometimes. I noticed in the last match I played tonight that j.lk (the small elbow looking one) seemed like it might be similar to Ryu’s and Guile’s jump lk (with the big difference being no cross up).
You say that you hit them with a dash straight when they are neutral jumping all day but whenever I do it I get knocked out every time by one of their buttons. Especially Ryu’s j.MK. Am I doing it too early because it just seems to beat out dash punch.
I didn’t realize you could hit a MK Screw Smash after a HK Screw Smash. Thank you for this.
I might be wrong about this one but I think Turn Around Punch might work better for anti air than Dash Punch. It looks like its hotbox would be higher and better protect him against attacks and I believe if it hits in the air it puts them in a juggle state.
I was just double checking this in training mode and it does indeed work. If Turn Around Punch hits in the air it juggles but the only thing I can seem to juggle with is his Dash Punches. It’s hitbox doesn’t really seem to be much better than Dash Punch though so it is probably best used to catch people jumping back out of pressure or when you are expecting an empty jump.