"whats a kick" - barlog thread

if you ever see birdie do it, you get a free lk target combo.

Yeah the RB video was shenanigans… but funny shenanigans.

So I’m having the same anti air problems with Rog as I did with Bison. Everyone is free to jump forward just above my head and all I can do is try to escape. Advice on keeping people off me? Nobody is respecting anything I do.

Rog has huge issues stopping closely spaced jump forwards, he loses his anti-airs. It’s around the range of point blank jab - jab - jump forward both St.mp and cr.hp will lose to the jumps, you have to jump back and j.hp them which is REALLY annoying.

Along with jumping back fierce or jab.

Utilize his forward dash and just dash under, or even walk under for those close jump-ins.

Do you have any tips for grinding through the harder survival modes? Specifically to Rog.

I’ve also found jump back LK quite good for getting out of those tricky close up situations where they jump over you. Seemed to stuff them quite well.

As soon as I get knocked down, the round is pretty much over when I play as Balrog. Even with M. Bison, I still have a chance to survive and win.

I don’t like Tyson’s CC’s too much. HK pushes them too far away and you can’t combo into crMP. So you’re like “Okay, I guess I have to do HK CC then just Rush Punch.” But mang, HK CC then HP Rush Punch is 186 damage and 315 stun. But if you just do HK CC and then Sweep, it does the same exact damage. No reason to do HK CC and then Rush Punch unless you want to combo into Super or EX to get the most damage.

You can’t even use crHP if you’re too far away. I thought that’s what Cacpom wanted you to do but nah son. If you’re too far away, crHP will hit them but it will not CC…

The best meterless CC combo from HK is: HK CC, dash in, MK,MP target combo, V-Skill Punch. Does 250 damage and 400 stun. Damage is eh and meh but the stun is pretty good.

Tempted to go into Ranked Match now because every time I play in Casual Match it’s a Tyson mirror. I’ve fought a grand total of 4-5 Ibuki players up until now.

His crHP CC seems pointless. Its like Cacpom thought “Let’s give Tyson a cool Launcher CC like Mika.” Then an assclown appears and is like “Hey! You can’t give Tyson something cool! Oh, it’s already in the game? Then just damage scale the hell out of it.”

There are plenty of vids out there explaining what a frame trap is and how to use it. Just search on youtube and start experimenting.

Yeah it’s actually pretty easy with Rog tbh I did it for all of his costumes as well, here’s the step-by-step

  • Buy a PC
  • Mod the opponents health to one
  • Mod your health to infinite
  • Mod it to end in one round

Up close u can do another st.HK after walking forward for a bit, u can then link it into cr.MP or cr.MK.
But if that’s too hard u can always Dash up st.MK and then link into his LK MK HK target combo, or simply do his MK MP target combo.

after hk cc you gotta walk forward slightly, hk to whatever you want. I do hk, cr mp, lp rush punch

I see what everyone is talking about when it comes to Tyson’s buttons.

:frowning: :frowning: :frowning: :frowning: :frowning: :frowning:

I don’t know what it is or how every single dood has seemingly figured it out in less then a week. But every single time I try to do Rush Punch or HP the doods mash HK or HP and it beats it. Just straight up beats every button he has. Even EX Punches.

I don’t get it mang.

It’s like Cacpom thought “We’re going to give every other character this amazing HK or HP that CC’s, has great reach and great priority. Except for Mika and Tyson.”

I don’t think Tyson is Rambo (Arex) levels of bad but he’s not that much better. The only times I feel like I won legit with Tyson is if the dood fooks up, I have V-Trigger and go in and land a target combo, or I made a read and landed super.

But it’s like… They gave him no crossup, no reversal, his armored move is ass, but V-Meter is 3 stocks even though if he combos into it it’s at most like 250 damage until you end it with super. It makes sense why Dicktator’s V-Meter is 3 blocks because his V-Trigger is so GDLK. It changes the property on his dash and Devil’s Reverse and allows him to do big damage without ending with super. A jump in or CC combo cancelled into V-Trigger and using one EX Bar is about 400 damage with Dicktator. Meanwhile Tyson does 250 or just about 400 with super and he doesn’t get GDLK mobility and V-Trigger EX Punches still have bad priority when psychic dudes mash HK.

I just don’t get it mangs. He’s still fun but he’s not going to replace the Goddess when I play serious.

:frowning:

Maybe they wanted you to not use rush punches as a free get-in, quite obvious considering their frame data values. Don’t play SFIV Balrog and you’ll be fine, this version of Balrog is sitting around mid-table IMO, completely viable and tournament winnable.

Mang… You’re starting to piss me off now. I mentioned HP, that just gets stuffed bad. So does cr.MP. So does cr.MK which has even less range.

I’m not saying Tyson is bottom tier but it’s HARD to get in especially when so many characters have a GDLK heavy that CC’s or they can V-Trigger cancel from and go in on you.

Even harder once they have you in the corner because the genissus at Cacpom thought he shouldn’t have a crossup. So anyone, even a character with mediocre AA moves, can catch Tyson the instant he jumps over.

No clue what you’re losing out to, you have a 7f cr.mk that’s a brilliant counter-poke and closes distance as an auto-confirm on hit. Should try some st.mk/cr.mp buffers in neutral as well to catch dashes/stray buttons. I’d say our st.hk is one of the better CC’s in the game, you can’t quite convert silly amounts of damage from it without VTC but the start-up and frame advantage it offers are pretty much second to none in terms of pressure. St.hk is fucking scary on both hit and block.

What? He can combo into v-trigger andget like 350 for one bar and 425 for two bars both without counter hit or a jump in.

His damage is crazy good, that’s not the problem. I think the problem is he can’t open people up easily; his over head is react-able and his lows are just alright- so his high low game is weak and his left/right game is pretty weak since he can’t cross up and I’ve only seen dash under mix ups off of crush counter cr.hp. His only real way of opening people up and doing damage is frame traps. His frame traps are really good and since he can decent damage without charge he’s not limited so much by walking forward. His walk speed is pretty good which allows him to shimmy and use tick throws as well. I think since his neutral, damage, and frame trap/pressure are good as soon as we get comfortable with him we should be able to compensate for his weak defense.

ok so I think Rog is slightly worse than mid tier.

Bad match ups.

Mika
Laura
Gief
Necalli

Gief and Mika being the absolute worst.