Hard to sustain the pressure because of his range but because we have the lk/mk/hk target combo you can afford to walk forward and lose charge to continue pressuring.
Itâs his range thatâs the weakpoint, the normals themselves are fucking godlike
Neutral jumping is really hard to fight against, his anti-airs are quite close in proximity so you canât really do much about them unless itâs point blank.
I never use it. I donât see a good use for it other than to catch a jump back on read. EX is his only armor move but it wonât hit crouchers and iâd rather save EX for yolo low rush punch or super.
For neutral jump you can really control a good chunk of space by doing air to air with j.hp. I really beats a lot of stuff. C.hp as anti air has a deceptively large horizontal range but itâs long startup makes it somewhat unreliable.