"whats a kick" - barlog thread

That was how his turn punch worked in 4…

And every level after the first or second of TAP was punishable on block by the majority of the cast if I recall.

What does the costume look like? Is the art the in game model?

I suspect they did that on accident by just adding more frames to the stronger attacks.

It wasn’t on accident, it was intentional. It’s all about risk/reward.

Really? Didn’t know that. Though I never played as him in 4. Thouh I never noticed his turn punch doing exceeding damage when playing against him.
in hyper fighting if you held down all 3 buttons down for more than 20 seconds you could take 50% health meter away. Though the longer you held it, the more it would take. So if you held them down for a minute you could take the entire health bar. It also did massive damage on block and would cause a weird quake like animation to the blocking opponent. If some of you older cats remember HF

Please Capcom, give this ability back to Rog.

before anyone who doesn’t main Rog calls it OP, consider how difficult it would be to hold down 3 buttons down for such an extended time which negates you being able to use those normals and such…while avoiding getting blown up on defense.
It is like Mika’s mic V skill power up. It looks OP at first but trying to utilize it in a real match while not getting punished hard for it is a different story.

U mean like this?
https://youtu.be/QAOiRcf4gtw?t=32s

I use to troll with final TAP into Super online all the time on SFIV. Pulled it off quite a few times, especially against shotos. Oh, the hate mail I would get, lol.

Why am I getting a feeling that they’re going to incorporate some Dudley style play using his V-Trigger?

I think his VT will use Birdie’s extra damage and hits buff, possibly some more stun too. Getting amazeballs walk speed would be dope too.

Fun fact: HF Rog is low tier and has one of the worst match ups in Street Fighter history (E.Honda).

Also, fishing for one big TAP wasn’t the smartest way to play HF Rog anyways. Level 1 and level 2 TAP went through projectiles, with anything higher than that losing invincibility. It was all about keeping the TAP charge around 1 and 2, and knowing how to mask letting go of it, then recharging when you held it for too long but didn’t want the TAP to come out.

You only merked someone with a high damage Final TAP as a Hail Mary, random as fuck … no respect situation (and it’s definitely happened in competition). I don’t believe it has any added block stun, but I also never use it.

The risk/reward on normals while charging TAP in HF went like this: If you charged punches, you lost one of his really good normal anti-airs (C.Fierce), his most damaging normal (S.Fierce), and his most important situation (grab). If you charged kicks, you had to choose between keeping charge or losing rush upper (which was really good for closing in for grab, which is the end game Rog wants in HF). It’s almost always all about charging kick version, and learning when to lose it to do rush upper.

Hey Sosage, from reading the article I take Dash Low Smash is gone? Or was that someting you were going to test after the overhead?

Why would you want smash to stay in his arsenal? That move was nearly exclusive in 4 to train people not to always focus when Rog comes in for a dash punch. Then add that only the EX version was safe and that’s if you space it correctly. As there is no focus attack in 5 It would be completely useless.

I uh, never implied I wanted it back.



He looks fantastic!

He look awesome…I’m glad he have he’s boxing robe

He looks like hes got 6 litres of silicone under his nipples.

:o Yoo they have Rog lookin hella fresh right now.

Balrog’s costume is NICCCCCCCCCEEEEEEEEEEE!!!
Capcom actually came correct with his model