WHATAMIFIGHTINGFOOOOOOOOO!: the MvC3 Zero Thread

my bnb is pretty much in tact. At WNF today I felt the timing is tighter today especially in a tournament setting, but i was eventually able to make it work. I just can’t be lazy with the timing anymore. Against some characters also had to modify how I jump in certain parts of a combo. But Zero’s basic juggles into the normal jump loop are still in tact.

How, couldn’t get it to work that well.

BTW, only reason Zero broke up with Dante is because Dante cheated on him with Frank first.

Which BnB is this Kai?

Just do Vergil’s High Time and call Zero Uppercut assist at the same time, cancel the High Time into the down trick and then super jump with MMHS, etc.

ground chain call task arrows ground chain repeat, launch into M M H fall into M, Jump M M, blaster, raikosen, c H, launch into air knockdown into rekkoha DHC to task up arrows into TK down arrows. In vanilla, I had the option of tagging wesker gun into raikosen and another buster, now I don’t, which is okay because i often wouldn’t have wesker alive if it got to my zero anyway.

What changed about this combo is a couple things.

First you have to modify the M M H after the first SJ so that you are allowed to tag the falling M lower to the floor. If it’s too high, the enemy will flip out and you’ll drop the combo.

Second, if you’re in the corner by the time you are about to do normal jump M M, you need to jump backwards because neutral or forward jumping could potentially cross you up on the launcher. Zero’s SJ H seems to have a hard time hitting people behind him in the air mid combo late into hitstun decay.

And third, I’ve seen a good amount of the new characters already where the DHC of Taskmaster up arrows will hit more on the way up than on the way down, preventing the hard knockdown which leads to the second super. I have two options in this situation.

  1. On the last launch into the air combo, I can neutral super jump and pull back on the joystick while i’m finishing the combo instead of super jumping forward. This will allow zero to get some space from the enemy in the corner, giving task more room to shoot his arrows upward. It’s not easy tho and for a lot of new characters with abnormally wide hitboxes, you’re going to hit them with a few on the way up, minimizing damage and taking away an OTG opportunity.
    or
  2. Just do the rekkoha DHC into up arrows raw. It’s a strong enough super with all the upward arrows hitting and you get decent damage already (around 900)

Been trying to get this to work. Props

you guys are freaking awesome… it’s cool to see so many creative and innovative players on these zero boards. i really hope zero soars to the top with all these potential damaging combos.

I know I want to use Zero-a/ Vergil-y/?. I was thinking Dante but I’m not sure.

You figure out how to get wesker gunshot/shipuga yet? I didn’t watch much of the stream last night, but did catch one of your match and you landed it. I still haven’t found how to get it to work. By the last month I was playing wesker/zero/akuma. Losing that hard knock down buster sucked for me. Because I had the same bnb you did and call either akuma/wesker (most likely wesker since I used akuma to get in) jump buster at the end into rehokka. Lose like 100k on damage.

yooo you need to name that ender son!

I was almost… aaalllmost ready to replace zero with hawkeye when I caught that vid. I tried all types of sh*t with Doomrocks and Eye of Agamotto and I couldn’t for the life of me get anything consistent… not even steb lite. Since then I’ve replaced both assists, and the result is a BnB that’s even more consistent than the old zero loop / steb ender stuff in vanilla.

I dropped the final l.Raikousen because I thought it added uneeded difficulty to an otherwise very consistent BnB… good stuff

EDIT: on second thought, the timing for the final l.lightning into TK dive can be pretty consistent with practice

my timing in vanilla for that was dash and call assist at the same time after the knockdown then gun right after. This would put me in perfect position to do whatever I wanted since it was a soft knockdown.

In ultimate, this won’t work. after messing with it in training mode for a few minutes, i found out you could just land after the first knockdown, slight pause for them to stop bouncing on the floor, then piano Zero Assist to gun. This gives you just enough time to dash forward and launch. You can’t get the same damage you used to since you can’t sweep them after zero hits. And this also waters down my TAC options after. But it’s still good enough to force them into the corner and continue your combo.

Let’s keep it simple and call it the “Chris Ender” and “Chris Ender light” when you don’t use the last raikousen :slight_smile:

Edit: I finally uploaded the higher quality video of the Chris ender using hidden missiles.

[media=youtube]-TI2ToD19jo[/media]

Experimenting since Monday Zero’s new team options, these is the teams and combinations I like the most.

Zero/Vergil/xxxx

  • I am loving it. They can do so much stuff together that makes me want to find new stuff. I am motivated.Vergil’s assist is above average and very good for lockdown once I get close r lockdown for Sougenmu unblockable in the corner. They get a full DHC from anywhere, and Vergil gets tons of damage and some meter gain with the BFFs DHC that we are currently making up. Vergil is also one of the few characters that can use Ryuenjin for lockdown or mixups because he can combo so easily, like Dante.

Will update later, bell about to ring :frowning:

Zero/Dante/Frank.

There’s enough love to go around!

Thanks works like a charm. I like how you mess with it for a few minutes and figured it out, I mess with for a few minutes and said fuck this…LOL.

I’m so scared to sacrifice my Doom Plasma Beam assist for missiles, but you make it look sooooo good. =(

My Zero frustrations are slightly starting to go away. I’ve just been camping it up with zero/doom. I was wrong about Zero’s zoning being useless now. =)

So I’ve joined the Mega Nova Corps… once Frank West gets his Megaman alt DLC, that is.

But I’m really digging the team. Zero/Nova/Frank. Zero meshes well with the two assists, and Nova and Frank go together like white on rice. It’s just ridiculous the kind of DHC synergy they have (getting Frank to level 5 with two meter, for example).

But yeah, I’m really enjoying Zero in this game. I tried to play as him back in Vanilla, but I didn’t really have fun with him… I don’t know how to describe it, but his mixup potential with the new MAX buster cancel upgrade is awesome.

Welcome! Come to FNC and we’ll make everyone cry salty tears about the Zero buffs.

Do you guys use zero online? It seems really hard for me to do raikouzen relaunches most of the time. Weird thing is that I can do them fine with lag simulation in the lab.

I use him online and it’s not really that fun.

Pros:
Mixups are hard to block online. That’s in Zero’s favor! (I guess. There’s nothing stopping a Wesker from teleporting randomly on top of your head and it being impossible to block on reaction.)

Cons:
Low health.You fuck up one time against a herp derp character that’s easy to play online like Wesker or Nemesis and that might be a dead Zero.
He requires work. I can barely finish a easier variation of my combo online.
Some of his stuff like j.M j.M j.H j.M j.M Buster Raikousen is annoying online.

There’s probably more but that’s all I can be bothered to think of right now.

Online. Meh.