What would you like to see changed in UMvC3?

Just read on the-site-that-shall-not-be-named that Ammy has her weapon changes back in the latest build.

Another interesting tidbit was that Zero could charge his buster before the round started, so I’m wondering if Ammy could stance swap before…? :love:

I went to Eurogamer Expo in London today, and it does seem that everyone is losing airdash guard, as Yazumatto suggested; a few players were noting that they felt they couldn’t block during their airdashes with other characters like Zero.

I’m not entirely sure, but Ammy seemed to have her air weapon switch back; I think I accidentally switched three or four times, but I’m always scrambling to switch to Glaive in the opening few seconds. I also managed to catch someone with raw Elements, then X Factor during lightning, dash up, glaive OTG, chop, c.M combo, although they popped out after that (it was probably my terrible excution, though). The new X Factor mechanics definitely help her game. I didn’t notice much else, but I’d say she’s still very fun - just don’t raw airdash anymore unless you’ve pinned them down with an assist if you wanna get in. Stuff like Strider’s tracking teleport, beam hypers or even the stray drones assist punish a raw vine really badly.

[Edit in response to the above:] Zero can definitely charge before a fight, so I’ll ask a few friends to test out switching before a match when they go tomorrow. Trying something like that really didn’t cross my mind…

Can you get them to test out how fast they can block after a weapon change in midair? Methinks that blocking during airdash can be achieved by switching weapons in midair in this new build and is probably the intention of developers for this recent change.

Apparently she lost her instant overhead combo? Is J.l not cancelable into df h or does df h not combo into qcf s? I really want some clarification because as soon as I heard about Air stance changes I was looking forward to instant j.L > df H xx Solar flare combos. Also, test self otg combos with stance changing the df H.

Sorry =l My friends were graceful enough to completely pass Amaterasu to try out some of the newer characters. They don’t have any love for Ammy, so they didn’t try switching before a match like I asked, let alone stuff like weapon changing and blocking.

However, I did spy some footage where they definitely got a change out in mid air in this latest build; http://www.youtube.com/watch?v=rCzQZONC0IY
Around 1:05.
After that first mid air switch (and a nice momentum stall, could we bait a few things with that?), an air comes out rather quickly; probably means that blocking will be available pretty soon after, pretty much like how switches on the ground are quite fast. I do hope air switching stays in; having to pre-empt attacks and switch in order to block (which, upon reflection, actually seems fair) seems a decent compromise I would meet to keep those elements of Ammy’s good offense.

Can anyone confirm if Ammy’s level 3 is now mashable?

It probably is as someone said that Okami Shuffle isn’t mashable.

To be honest, the ability to increase unscaled Divine Instrument damage is pretty good. She’s looking pretty decent as an anchor now.

She’s already a good anchor but if her level 3 is mashable, that’d help a lot as it feels her lvl 3 doesn’t do much damage to begin with.

What? Her level 3 is just as strong as the average level 3 (400k) it’s just hard to combo into after you’ve done a strong combo.

I said that wrong. I meant that she’ll be insane as an anchor with all of her solo options with real XF3 damage behind it. If f+HHHHH in XF1 took off half of Wolverine’s life in Vanilla, people will be dying in the middle of it now.

Divine Instruments does average LV 3 damage at 400k lol. When I use LV 3’s, I glance at the opponent’s health bar to gauge if it kills or not. It deals anywhere from 1/2 to 1/3 of any full life-bar. XF3 Divine Instruments is 600k damage which is more than enough for anyone even if you start from ABC (CCCCC).

Food for thought though: XF3 Raging Demon (465k; highest in the game) deals 953,250 damage. More than half the cast dead in 3 bars and 5 inputs. Lawl.

Do you guys think that Ammy will be a good anchor in Ultimate? Sure XF changes will help her a lot, but I felt that her best quality as anchor is the ability to put endless pressure in with airdash and her air normals. But with airdash block gone, she’ll probably be fairly easy to lame out for characters who have decent zoning options and want to do nothing more than run out XF time. Also, she’ll have a hell of a time rushing in on someone with a beam hyper or a character like Dormammu who can lay out a flame carpet to stop ground approach and has good AAs.

What amazes me is that I’m pretty sure the entire 70 or so posts in this thread are all about Ammy. This might as well be Ammy character discussion. LOL.

Wait this is the Ammy thread…how did I get here?

Well…since it’s the Ammy thread…um…damn.

They really need to announce something.

All I heard was:

I get faster and stronger.
You get slower.
Naked air dash -> XF cancel -> ravage/block your attempt to punish.

In any case, the loss of air-dash guard doesn’t negate her other strengths and she always had anti-zoning tech. The loss of air-dash guard sucks but her game can be improved with assists on point and she now acts like Akuma in XF3 except she has a full-screen punish (the speed-up will most likely close off the gap between fire and ice, making it much harder to punish) and slowdown to make it so the opponent is stuck blocking forever due to her already godlike normals increasing in speed. Oh yeah, faster air-dash. Go figure.

Flame Carpet is also ass now; it’s everything else on Dormammu that got better. Even then, I’m pretty sure he won’t be pressing buttons in XF3 Vale of Mist .

rofl.

Blame the OP. I wanted to make a new thread for this with a cute title but there’s no real reason to do so with only a month or so left until UMvC3.

Just came back from NY Comic Con and Ammy changed a bit. Her (Disc Mode ) M H -> H ( x 5 ) to weapon switch( Glaive ) to M no longer works. Which sucks as that was one of my main BnBs but I think ( Not sure I’ll test tomorrow ) you can launch then weapon switch in the air to Head stomp. But Not sure yet. Hopefully though =/

Ammy still can’t weapon switch at the beginning of the match :/. Forgot to try holding down a button at the vs screen. And yea arf arf switch doesn’t work anymore. (probably added some hsd to 6c somewhere) probably still works if you don’t do them all. she can cancel air sword charge into weapon change. So mindgames can probably happen there. I also forgot to check if she could airdash> weapon change> block.

Ah So I figured out a modified version of it.

Disc Mode - M H ->H (x5) S, sj, j.H, j.H, j.H, Head Stomp, Weapon Switch, Charge H, L Thunder Edge into Super.

The tricky part is the timing after the weapon switch to start charging.

Not a bad find. It’s nice that you’ve got a basic use of Air Weapon Change in your combo. Hopefully that will be the start for more swag combos to come.

ooh good find, I really want to keep using ammy in ultimate, and this at least gives me something to look forward to :slight_smile:

Sorry to ask, but I didn’t see it conclusively covered on this page… I heard an Ammy main on Curleh Mustache stream talking about how the Cold Star Assist has been nerfed. Can someone explain more about this?

It’s not nerfed. The only change is that it’s faster on point. Whether or not it applies to the assist, I forgot. If it does, I can’t see why that’s a nerf either other than changing the timing in combos.