So I’m pretty much awful at SF2 and 4. I play with a group of guys online in 4 and I’m like the pinata of the group. But then we switch to 3s and most of them cannot take a round off me. And I’m thinking “how can I be alright at one and so bad at the other?”
So obviously 3s is pretty different from those games. But what would you say, skillset wise or mindset wise, transfers over to them? Anything? And conversely, what are the biggest areas where the games are going to diverge?
This is how I feel too… any matchup that isn’t common I get blown up in but I can hold my own against the characters I know the matchup as… you have to block more in SSF4 and that’s not because of parry… thats because blockstun is forever and everyone has plus frames on like everything. Idk I always try to meaty in that game and get blown up because of it. It’s way more patient and less about momentum
But you’re basic spacing and footsie principles are there you just dont have to worry about getting parry punished for 40%+ and can be more predictable. I like playing SSf4 sometimes but after about 1-2hr+ I’m bored and switch back to 3s.
Yeah I think a massive amount transitions among all of those games, you just have to spend enough time playing each one to understand the differences and learn the characters. Like if you’re a talented and experienced guitarist or pianist, SF2 is baroque, 3S is jazz, and SF4 is showtunes. Your rhythmic skills and knowledge or harmony and scales etc. will transfer over directly, but each genre has its own feel, and you may find yourself more drawn to some styles than others.
Execution mostly. Footsies is dependant on matchup, spacing is also. So I think some of that stuff crosses over but not enough - still have to relearn a lot. Although it would be quicker to learn the game when you have more understanding of the genre from 3S.
One thing that doesn’t cross over from 4 is that you have to be afraid of your opponent during his wakeup instead of him being afraid of you (eg. free wakeup dps with fadc and other nonsense)
This took much to long for me to adapt. I could not seem to figure out why my meaties and general knockdown offense could get blown up with scrubby nonsense. It’s very uniform and has a lot of patterns. However, in SF4 blocking is king, the game it self is very turtle-esque and string heavy. I feel most of my matches I spend a good portion slowly poking and inching my way in. It’s tedious and long. It can be very fun to play at times but you gotta be in the mood.
Also, the ability to dash has spoiled me. I played A3 with my friends the other day and got absolutely wrecked. My ST skills are fine but I think it’s because my brain knows that dash never existed so I don’t even try. My experience with A3 is super limited and I was destroyed by nearly everyone I played.
Lol, nice. I’m holdin’ it down in NC right now w/ Face and Knuckledust. I’m not at their level yet though. Speaking of which, who plays 3S in Chicago? I’m probably going to find myself up their in the fall and from what I understand, there’s an arcade in the area that I may be living in/commuting to.
alright so I played some ST HDR online today. I dunno how legit people consider ST online, but whatever. it was a blast. I didn’t do half bad either.
so time to revise my statement. I’m just fucking awful at SF4. and after playing ST for a few hours today, 2 and 4 don’t seem that alike to me. I already figured that was the case, but playing against those same dudes who beat me at SF4 and me spending the day beating them in SF2, the difference was night and day.
so why is SF4 so much different from the rest of the series? walk speed and throws come to mind immediately, but it seems like there’s more than that. playing SF4 just feels like going to a different country where everyone is talking at you in a language you don’t speak.
that was a rambly post. anyway. I’m bad at SF4 forever. I suppose that on the whole if I have to be bad at something I’d want it to be SF4.