What to expect switching from 2D to 3D (tekken)

I’m real excited for TTT2, so I plan on picking up Tekken 6 today to start learning the system and the like (first off, is that a sound idea or are the games too different?). Thing I’m asking is, as pretty much a beginner to all fighting in general and especially 3D, what should I expect making a transition, especially from SFxT to the Tekken franchise? Adding a 3rd plane to everything seems to add a great deal of complexity to it with the 8 way run, and there’s no supers, meters, or even really special attacks to fall back on. How long does it take to become accustomed to such a style, or am I just overthinking this whole darn thing?

Expect a game that prioritizes strong use of movement, knowing your character’s best attack strings and counters, having to learn your opponent’s variety of options, and knowing when and when not to attack. Frame data in 3d games is very important, since you’ll have a stronger understanding of when a move is safe, unsafe, or can be used to bait your counter attacks.

But tbh, just play the game, and you’ll get a feel for it soon enough. The hardest thing for 2d fighter players to realize is that you’re able to sidestep. Obvious, I know, but you won’t believe the number of times I’ve seen people just fighting in a 2d plane in a 3d fighting game. You’re not limited to just blocking, counter-attacking, or parrying, you’re able to side step a lot of attacks and land major punishes. Learn how to utilize the 8-way run system as your basis, and you’ll find a lot more success with the game. Good luck.

would playing some Fatal Fury games also help?

Over thinking. Pick up the controller and play, You’ll figure things out. And if you’re just starting, play Bob.

i don’t think it works that way…

3D games are a little more inclined to maneuvering and space control and then using your moves to pressure/punish. for me, here are some points that i can suggest you take into consideration. take Tekken for example:

  • upon knockdown, if you were using one of the Mishima characters [Kazuya/Heihachi/Jin/Devil Jin], you can use multiple wavedash motions to push your opponents’ body towards the nearest wall and force them to fight from the corner if you were playing in an enclosed stage
  • defense is not limited to blocking the whole time as some moves are quite linear upon execution like Paul’s Phoenix Smasher , which can be sidestepped and punished upon whiffing

Soul Calibur adds the threat of ring outs so if your opponent was not paying attention to the terrain, a move that specifically has ring out properties are used accordingly. set-ups are key to bait out your opponent into making mistakes which you can capitalize upon. lastly, learn your character’s move list well, daunting as it may seem. once you find the tools that are effective for you, it all boils down how well you can execute your punishes and your play style.


Yo, actually, its gonna take some real time. 2 and 3D are a whole lot different, but after a while it’ll be good

Great place to Start:


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IMO defense works different in 3d fighters. I have a great defense in everything else I play, but as soon as I boot up Tekken6 its almost like blocking doesn’t work. Also try to to remember you can side step, instead of only 8 directions of movement you have 10.

I agree with this except for the play Bob part, just play who you want and to the op Tekken does not have an 8-way run that Soul Calibur and I’m not even sure why they call it that. You can’t perform runs in all those directions you can only run forward, but you can walk and dash in all those directions.

I just said Bob because i’ve found him to be the smoothest of all. though that’s more my personal choice than anything…though Evo and online play would say it’s personal choice of many.

My SC knowledge as a kid betrayed me I guess. I just meant being able to move in more directions than forward and back. It is strange, I think my defense is actually a little tighter in 3D games, all things considered (naturally it is tougher overall, just so many more strings to complain about. Sheesh SFxT players are complaining about the 1-2 strings Heihachi has instead of learning to block them them for chrissake). Maybe all my boxing lessons makes me think better when sidestepping is an option, and I like being able to play it safe with high blocking being more dominant than crouch.

So far the way I am improving is 1) shutting up and playing the damn game (at this point just AI though), 2) learning my movelist (what’s safe, best punishes, juggles) in practice, implementing them in Ghost, and using Survival Mode to work on my defense and lifbar management. Hopefully this will be good for the next bit. Movement for a purpose other than moving I feel is going to be the trickiest part to get down.

I should play Bob in all fairness. He’s the guy I most wanna use in SFxT, and his subsequent sucking in that is one of the things that led me to wanting to play Tekken again. But then I found Leo. I hear she’s ok for beginners, her outfit is so cool, and she’s super pretty, so why not? Thinking about switching to Bob though since there’s no Level Up Your Game video for her. Would also love to be able to reach the level to play Jackie Chan, damn you do not know how many of his movies I’ve watched…

You can now start questioning your sexual orientation. Because Leo is a dude.

EDIT: According to a few of my friends, Leo is androgionous. Meaning nobody knows what the fuck Leo is. Sorry but I even i don’t know how to spell the word I just used and I’m a damn Grammar Nazi

Suuure. Leo’s a lady and a pretty one at that, I have a good sense for these things. Though maybe it’s not my orientation I should be worrying about, more the fact that I also have a desire to wear her clothing since it looks so badass. It’s unisex attire damnit.

But I feel we are getting side-tracked here >> . For Tekken I am finding it easier to hold the controller in a different fashion, seeing as there are no shoulder buttons. Right now I’m holding the PS3 controller on my lap, using each finger on my right hand minus pinky to activate one of the attack buttons. Is this something that in the long run can be effective? I know in the real long run, I’d need to get a fightstick, and I feel they are even more important in 3d than 2d, but I’d need to fix my wi-fi at home, get considerably good, and find a community of other players before I put the monetary investment in. I’m almost positive there’s a Tekken scene in New York, but I think you need to be a pro to even show up or you’ll get laughed at.

T6 online is terrible so I wouldn’t suggest you play it. I’ve seen most Tekken players (including myself) play claw. Play whatever you feel is comfortable and whatever character you like. Bob and Leo(confirmed to be a chick btw).

Since you’re in New York, play those guys. Good Scene for Tekken.

@ Sensei Rouzu
8-way run used to be a Soul Calibur conventional term for its movement system. it’s technically NOT a full running sprint when you go in the other 7 directions but the movement speed in the Soul Calibur series has been impressive to say nonetheless. for Tekken it used to be Sidewalk [not the gutter] as it was slower paced than an 8-way run when it was introduced way back in Tekken 4.

@ XthAtGAm3RGuYX
Harada-san already confirmed in a video that Leo is indeed a woman [Eleonore Kliessen] to fans during the Tekken Blood Vengeance premiere in Germany last year :

my apologies if this is derailing the thread [of sorts], just wanted to clear up some misconceptions. back on topic though : just focus on completely mastering movement initially and getting a feel for the spacing/ranges. when you are comfortable moving around, you can shift your focus to applying the moveset as they have very specific ranges that can bait, whiff, hit and punish, etcetera and then you can continue building on that. also, Leo is an accessible character to learn if you are just starting with the game.


Cool. I’m just worried being ass at things playing super good people is a bit of an issue. I have no qualms losing, I learn from every game, but I cannot help but feel I waste the time of the super good player. I also have this image that it is impossible to be a member of a regular Fighting game community and not be super good. But that’s something to be talked out by a self-esteem coach, not a shoryuken post.

No worries about de-railing anything, and I appreciate the confirmation. I mostly said that for myself, because I tend to get way too chatty or off-topic.

everything’s fair game as long as were on the same page. it all comes back full circle when it’s a really good discussion.

playing “claw” style has it’s pros and cons but if you plan on competing, find the most comfortable and optimal configuration that you can get. your execution will suffer if you have trouble with inputs. i play on both pad and stick though i use my thumbs on the former as i have developed my own play style when it comes to Tekken games on the Playstation units. i find the default X360 controller to be difficult for fighting games so it’s a good thing i prefer the Sony machine.


Best advice when it comes to holding the control when it comes to Tekken is to get a stick IF your serious if not do whatever makes you comfortable man, helpful hint though you wanna be able to sidestep, backdash, and forward dash on point alot of the good Tekken players tend to get their combos off of wiffed attacks or they tend to use the frame adv of one move against another its quite a thinking game

Except the fact that quite a lot of Tekken players here in the US play on pad. The pad is superior to the stick for rapid left-hand inputs, and it’s much easier to perform twitch movements on a d-pad. The primary reason to use a stick would be because you either a) are used to playing in the arcades, or b) you want to compete against Japan on their arcade setups, or c) you’re just used to playing on a stick after investing some time using an arcade stick for other FGs.

Arcade player since 2001 my friend I personally like playing stick better