As do I, arcade sticks are far more common and comfortable for general use. However, a lot of players are coming from the console generation, so they’re used to playing on pad, and that’s what they like. Nothing wrong it, it’s just preference. But it seems like the Tekken community has more pad players than the average game, at least that’s how it seems. I believe one of the Tekkens…5 or 6? Even had the arcade cabinets with a connector where you can plug your pad into. I firmly believe that’s due to the fact that you can do more rapid left-hand inputs than stick, which I completely agree with.
I agree with you actually after watching some RFD and EVO gameplay I noticed lol
Lol. I hear that it’s even better when you play on that retarded ass “hit box” controller. Like they were pulling shit that’s literally impossible to do on traditional arcade sticks and pads.
Personally, I think everybody should be using arcade sticks, no macros, and no re-wiring of any of the buttons. The way it is in the arcade is what it should be, but that’s just me.
Hooray. I got three or four friends to play Tekken6 for a long time with me, not that they knew how to play. It showed up a lot of my weaknesses, but it’s a long way to the top (if you want to Rock N’ Roll).
I’m having fun with Leo, and my Steve never lost, but the character I most got into was Lee, and my knowledgable friend tells me he is really, really hard to use. Is this the case? If so I’ll stick with the others and use him later.
Ehhh depends on execution bro, he does have ALOT of mist step like combos and some pretty nasty parries/dodges frankly I love him and been rocking him since Tekken 5
Ooh, maybe you can help me then. A lot of his combos start off with just a 4, which I assume is this Magic 4 thing, but I have no idea how to get it to work. I know that it launches on counterhit, but the notation doesn’t say it needs to counter hit, just to press 4.
What you playing on?
Standard PS3 controller, claw style.
Okay first of all four as in what exactly? number notation?
Yeah, just regular 4. I figured it out, the combo supposes that a launcher already happened, they all do.
I’m sorry dude I haven’t played tekken in about a year so your gonna have to be more specific on what you need help with
qft
@rs Calamity
Are you for real? You responded like you know what you posted but you don’t know what he meant by “magic 4”? OMG, gtfo man. It’s just a standing right kick that induces a float on counter hit [CH]. I can’t believe you needed clarification on that. So much for “rocking” T5 then. You sound like a poseur who needs to go back and read the strategy guide.
@SamuelVimes
Here’s a staple Lee juggle [shout outs to AZYG4LYFE and the rest of the guys on the Lee forums on TZ] :
4, b+11~f, d/f+1, b+2~f, b+2~f, f+43 B! ff~b+4, d+3-----------------Overall 53+8+14=75dmg
Lee’s 4 on NH needs the b+1,1 to hit immediately as the timing is a little strict and you are right, it doesn’t necessarily need to be a CH. The damage increases on CH and you can still do the rest of the juggle. Try mashing out the b+1 as soon as you see the hit/explosion and slowly practice the input so you’ll get the timing down. The ~f is the Mist Step command so if you were to break it down, it would be like this :
[4,b+1] [1~f] and so on… [but remember that b+1,1 is the real input, that was just a suggestion on how you can perform it]
Not to turn this into a full on Tekken thread, but I feel like I should suggest you visit other resources like Markman’s SDTekken or Tekkenzaibatsu [recommended] for a hoard of info readily available. Go nuts man.
8P
Consedering how I never said that I have played the game recently, I knew what the number notation was I was just making sure he knew what he was talking about and coming from a “washed up veteran” that doesn’t seem to hurt too much and you don’t need to @ and quote me I think I got the message dude. Also please clarify where I stated that I didn’t know what left meant, and please tell me how I am supposed to help someone when they already figured out the answer to their own question? Not to be rude but if you can’t stop the butt hurt I can give you a form to fill out:)

@rs Calamity
quoting you on that was proof positive enough that you actually DID NOT know what SamuelVimes was asking about. “magic 4” has been there since Tekken 3. my custom title is an inside joke, the reference of which a fighting game poseur like you will never fathom at all. “consedering” [sic] that you have not played a Tekken game in a full year, it’s recommended that you do so before mouthing off and digging yourself into a hole of stupidity.
8P
This argument is delicious. Considering how both of you act like you know the background of the other in regards to fighting games.
@ XthAtGAm3RGuYX
tasty you say? “consedering” [sic] that i don’t claim to know a members’ fighting game background here on the forums, the Newbie Saikyo Dojo is intended, among other things like strategy sharing and advice, is to clear up common misconceptions or misinformation related to the said games.
i do tend to pass judgement on a misleading post or information that may need rectifying, whereupon i or other members can correct and/or add upon. it’s highly amusing whenever the new kids don’t know where the “tourney.banned.washed-up.veteran” custom title comes from at all. stay in school…
8P
It comes from the fact that you can edit your own user titles, silly!
Lee is a CH character. This means he get’s a lot of damage if your opponent is pressing buttons while you are at +frames. Really good at low level play because at that point, no one knows what’s safe and what’s not unless they’ve studied the character so you get people pressing buttons all day. Still good at high level play and easily Top 10-15 in T6. He’s also good at Okizeme, which is the 3D term for wakeup game. (I have heard it used in 2D games though). and his Okizeme game compliments his CH game in other words…opponent presses buttons= big damage.
However, one of Lee’s problems is that its hard to be aggressive. When your opponent has the life lead, the opponent is more likely to sit back and turtle and Lee does not have the tools to do damage. Some his lows are negative frames on hit (in Tekken 6, they are + in Tag 2 which was a nice buff), so when you do hit your opponent can still do what he wants for the most part. Its far from impossible but its hard to do.
Tips for Lee: Learn to use 223…trust me. Hit confirmable, nice damage, sets up okizeme for more damage. Safe if you just press 22, the 3 is duckable so learn to hitconfirm is. Usually you follow up with f+3+4 but you can d+3 or d/b+3 but if the f+3+4 is safe if opponent gets up and \ blocks it.
@density.
that’s part of it but nothing that you can’t discover on your own here on SRK. i have encountered way too many noobs here taking it way too literally when it’s really an obscure fighting game inside joke that some of the older members like me know about.
this is turning into a TZ character sub-forum of sorts…
8P
block high most of the time