I got some friends who tink fighters take no skill compared to other genres, mainly MOBAs, and always insult me when I play. I wanna debate, but don’t know how to articulate it well cause I’m pretty dumb lol.
I know there’s obviously gonna be bias cause I’m at a forum for fighting games, but I consider SRK people to be pretty damn intelligent IMO. So yeah I wanna hear what you guys think.
And because the site won’t let me edit my post right now, mobas require better group coordination. It’s possible for a lower-skilled team to win out against better players just because they can actually work together.
They aren’t comparable and require different skills, the only things they have in common are that they’re competitive and that they require learning match ups. The difference between ARTS (a better name for the genre) and Fighting Games is that Dota 2 requires you to learn every single hero to be viable, whereas you only need to learn 1 or 2 characters then a bunch of matchup dependent stuff.
Neither requires more skill than the other, you can’t compare a 1v1 game with 30-60 characters to a 5v5 with 80+.
Anyways, I think fighting games are more impressive to me from a skill standpoint. The mechanical skillcap is obviously way higher in FGs, and the yomi/mindgames are much more detailed. MOBAs have economy management, teamwork, and build/counterbuilding, so it’s probably not really that fair of a comparison, I just find FGs to be much more impressive to play at a high level.
Ah I see what you’re saying. Do you think that the economy management, teamwork, and build/counterbuilding in MOBAs are harder to deal with and manage than the mindgames/neutral game in fighters? Or are they still too different to be compared?
Nah they are pretty decent from what I’ve seen in the past. Think some of them are like in 1800+ ELO in LoL iirc, and in Dota their win/loss ratio is above 55% last time I checked, if that counts for anything. But yeah I agree on them both revolving positioning.
1 Yell at teammates
2 Blame teammates when you lose
3 Repeat
moba are for people who can’t handle the intensity of an rts, they are like an ez-mode version of it. nothing wrong with that but it is for casuals. currently all the pros who cannot cut it at starcraft 2 are retiring to move on to LOL or DOTA2 where they only need like 30 APM as opposed to 300 APM to be good.
the main diff between fighting games is this. unlike a 1v1 game where the blame for losing falls solely on YOU and YOU alone, with MOBA, you can always pin the blame on everyone but yourself, so thats why its appealing to legions of scrubs everywhere. i personally stopped playing LOL because i solo queued and raged at my teammates and blamed them for our losses. i realized this was dumb and now i just play single player vs the computer and have pretty much given up on competitive gaming altogether, no time for that shit.
both are hard in their own respect, it’s just that when you play a team oriented game like dota, lol, hon and underperform, people tend to look for a escape goat and flame them when their are losing…
unlike in fighting games, when you lose, there’s no one else to look to but yourself…
MOBA games are more balanced than FGs and team play puts greater a demand on syngery than indivual skill, and like Naz said in FG you only need to worry about your own ass.
That said I think FG are harder to truly master. Am probably a mid tier FG player and even with all the info out on the games i play its hard for me to get to the next level. In MOBA/MMO in general am usually god tier and its less skill/effort involved, just a case of requiring a bigger time sink.
I play AE2012 and Dota 2.
AE is incredibly mechanically demanding but it’s so hard for me to compare the two, since it’s been so fucking long ago when I was a noob at DotA (I play DotA since 8 years or something) and I’m noob at AE now so I may be biased or simply intimidated by the game.
I still remember though how fucking hard and discouraging DotA was at the beginning and it took me a good 2 years in order to understand how to improve in that game.
I’d say both are equally demanding.
Both require incredibly fast fingers/reflexes, extensive game knowledge and discipline.
I’d give Street Fighter a big edge on the mechanics part, then again DotA/Dota 2 also requires teamwork, which is a skill in itself.
If you’re talking about LoL though…
Yeah tying your shoelaces is harder than that game.
Fighting games are harder to learn: you have to know what you can do, and from what range, as well as figure out your opponent’s tendencies, when to counter, when to defend, when you can just go ham because he overextended himself and left himself wide open…kinda like a real life fight. SO many people just don’t “get” fighters. They come here clueless. Every other game you can learn a lot faster. You don’t need to practice, just keep playing and you will get better and better. Anybody involved in real life martial arts here that sucks at fighters? I’ve always been curious about this. I took Uechi ryu, tang soo do and taekwon do since my teen years, and fighting games seem second nature to me (not marvel-style stuff…I had to GRIND to learn that).