What takes more skill, Fighting games or MOBAs (LoL, Dota)?

None of them since they both require different skill sets therefore they cannot really be compared.

I would definitely say FGs are far more difficult to learn mechanically, but I really don’t think the two genres are all that comparable. MOBAs require team synergy, and more awareness than just the opponent in front of you. Aside from that, I find FGs to be more taxing (yet waaaaay less stressful).

Fighting games are easy. MOBAs are much harder for me at least. The easiest type of game for me are racing simulators.

Am the opposite on all of those. The choice of going either left or right completely fucks with my emotions.

Once you understand the fact that “footsies” are the basis of both Dota and SF and apply almost in the same way, you realize that the games aren’t really that different aside from the team vs. solo aspect.

It’s like comparing 5v5 basketball to let’s say boxing.
Both need the same amount of individual skill, it’s just a matter of preference.
Some people don’t like to rely on others or being relied on and some people do.

I find both concepts, group vs group and man vs man appealing.

If you play MOBAs more, you’ll find fighting games are harder to get into.

If you play fighting games more, you’ll find MOBAs harder to get into.

That sucks. With racing games, you need to learn how to flow with the car and racetrack. You have to become the car and the track. I’m actually pretty top tier in GT5. I often place in the top 3 in races that contain up to 15 other players who are also top tier even though I am just level 33 in the game.

This is the only good answer in the thread. You can’t really compare skill thresholds between games, even between DotA and LoL they are very different, let alone fighting games or RTS. All of these genres are deep enough that you will need to practice a ton if you want to be among the best. Nothing is really “easy”.

For me, I played competitive DotA at a relatively high level, and from my point of view fighting games are harder to master, while DotA/LoL are harder to get into initially. But I don’t think they’re very different. In many ways, both genres are about awareness, space control, resource management, reflexes. The team element sets DotA apart, for better or worse, as a major factor that you have to adapt to as well.

I totally agree.

I hate MOBAs. All those arcade malls shut down and net cafes popped in…

That wasn’t the fault of MOBAs and internet cafes. Arcades starting dying before the era of MOBAs even began.

Arcades are just rip-offs making little kids sad and lose all their lunch money.
The only reason why you feel nostalgic about arcades is because you made a lot of friends there and spent a good deal of your youth there, while objectively home consoles and personal computers are vastly superior.

In my opinion, from playing DOTA 2, HoN, and LoL…I must say that overall, you need to learn just as much in the action rts (fuck moba) gene that you do in fighting games…it’s just a different type of learning. Not only that, after you learn and become knowledgeable of the game, both come down to practice and embedding of mechanics that take a lot of practice to pull off for ordinary gamers. I think, since the action rts genre have more rewards through microtransactions, it may be easier for people to sit down and try to learn those games, where as in fighting games, spending countless hours to perform a combo (and memorize it) that you may still drop in tournament play can be a lot more frustrating. That’s my 2cents.

Imo fighting games could take the same approach as Dota 2 in terms of a f2p model and gain huge momentum and a long lasting big followship.
Wouldn’t get as popular as LoL/Dota since they’re team games and blaming losses on teammates makes it less discouraging for scrubs, but nevertheless we’d see a huge growth in the fgc.

Well, like you said though, you could make a lot of friends in arcades. It’s the social aspect. There once was a time where you had to show respect to your unknown opponent if you lost a game, you couldn’t just send him some hatemail calling him a silly poopyface lagswitching maphacker.

That’s the internet for you though.
On a basketball court where you play with random guys you pick up, you’re also gonna be disappointed when someone fucks up you just won’t tell him the way Dota/LoL players do under the mask of anonymity.

Still even on the internet you can make good friends, it’s just that 99% of the social/online interfaces of games nowadays are fucking garbage.

I don’t want to digress from the topic, but the main problem with this is that a lot of the fighting game companies who actually make the best selling fighting games are Japanese and they have a hard time transitioning to other business models that would allow this sort of seamless type of marketing to the players, getting newer players involved and all of that. Although we have Tekken Revolution and the new-ish Killer Instinct model (by Western dev), Japanese companies are a lot more weary of trying new things, which in large part due to their high expectations of sales. I highly doubt we will see something from Japan, but if newer models work for mainstream fighters, than I can see them trying it out, but it would have to be on some DOTA 2-level type success (LoL success is sort of unrealistic for a new model, but DOTA 2 has become pretty damn successful)

ArtVandelay blames his insecurities on others. That is why he is so bitter.

TL;DR

That’s only the case due to the fact that matchmaking actually works in SC2/LoL

When you’re matchmade in SC2 and you’re starting out, you’ll be put into placement for 10 games and if you’re a scrub, you’ll be sent to bronze league with other scrubs and you’ll be playing with nothing but scrubs that may or may not lose to you. When you get better, you move on to silver league where everyone has SOMEWHAT of an idea of what they’re doing, but poor strategy, execution, fundamentals. This goes on and on until grandmasters; the top 1% or less. Occasionally the matchmaking system will pair you against someone better/or worse to promote or demote you based on your performance. It was really well made.

Whereas on any fighting game as far as online or even local, It’s a mixed bag. You could run into nothing but scrubs or guys that have even a small bit of fundamentals that’s enough to completely wreck you when you’re completely new.

Fighters are discouraging to players that are used to not consistently running into way better players thus “losing 20-100 times before getting that one legit win and actually learning” is a common place for starting players.

So would the answer be “fighters should just adopt better matchmaking?” No. Matchmaking doesn’t work well when there’s not enough players online match with. Whereas SC2 and LoL has plenty.

Cool thing about fighters is that you can run into really good players online while you’re still mediocre and learn a shit load if you got the mentality for it, and on the flip side it can be rough to find any. *reason why people should go to tournaments lol.

This is just the matchmaking aspect, makes it quite appealing to new players and they’ll likely stick since they’ll occasionally win and not get utterly destroyed every game. It’s tough love otherwise for fighters. *not a bad thing imo but not good for super casual players rofl

Wow, yall retarded being baited by this shitty thread.