What Street Fighter Game should receive the hd Remix Treatement next

Ok here are my thoughts on A2 remix:

Throws:

Increase tech window, by a frame or so

Tech rolls:

Keep them the same, but don’t allow them to interfere with juggles.

Acs:

nerf damage and cannot kill, 1 meter or

1.5 meters, cannot kill, same damage

Supers:

Make A3/Cvs2 style, lvl based on button strength, not 1, 2, or 3 button presses

Customs Combos:

Take away Valle cc (but keep freeze), 50-80 percent damage on random cc is annoying OR

Keep the same, but make it extremely easy to counter cc

Take away motion storing

Supers/dps:

Make all supers knock down (like lvl 1 shinku hadouken)
Adjust invincibility to go with lvl, higher lvl more invincibility(lvl 1 supers have a ton of inivin. and some lvl 3s have next to none in A2 :/)

Make all 1st hit of dps knock down

Ryu:

make fake hadouken same as sfhd, less frames
Make dp more lenient to execute in CC

Ken:

Adjust damage on lvl 1 shinryuken, Ive seen it do almost 50%
Add recovery frames to roll, allow it to go under fbs easier
First hit of hp dp knocks down

Akuma:

Allow cross up air fb
Raging Demon not jump able from point blank
1 hits of dp knocks down

Sakura:

Fix cross up, it could hit from front or back when crossing up, make it normal.

Dan:

Make his fireball safe on block/hit (In A2 is was free cc)
Give air gale kicks and allow tigerkneeing of it
Make every 3rd dp invincible

Birdie:

Make 360 same as Gief
Charge Headbutt safer on block, but not from cc
Do not allow mashing out of his lvl 3

Chun-Li:

Change fireball to a charge, faster start up, more recovery
Lightning Legs useless in ccs
Better damage on lvl 1 kick super, change to qcfx2+k
Take away s.fp AA
Lessen priority on j.fp, j.mk
Slightly increase recovery on c.mk
Overhead on slight neg frames on Block, plus on hit. Only lk version invincible

Rose:

Make df+mk safer on MAX range (sometime you can get cc’d)
Slightly decrease damage on SI, not to A3 extent
Adjust hitbox on c.mp so it doesnt beat EVERYTHING, but still extremely good

Gen:

Slightly strengthen normals in PPP mode, except when chained so he can actually do damage thru poking
Allow c.fp anit-air in PPP mode
Adjust invincibility frames on dp so it doesnt lose to meaties, increase recovery on block
Make charge b-f+p in KKK mode to go under fireballs easier (lp version)
Increase invin. on lvl 3 rush
Make chains esaier

Adon:

Jag kick safe on hit, slightly increase recovery on lk version blocked
Nerf c.mp same as Rose
Fix invincibility on his lp dp do he doesnt lose when hit on the head.

Zangief:

c.fp and df+rh speed increased (I can try to hit a whiffed dp and they block on time :/)
Make c.mk cancellable
SPD can be jumped from, retain magic grab on wake up

Bison:

Adjust super PC properties, so it will hit for full damage (if whiffs all the hits if you hit a limb)
Faster start up on c.fp
Increase knee press damage in cc

Dhalsim:

Far limbs not hittable by acs
Increase recovery of yoga flame

Charlie:

Even frames on Sonic boom block, longer hitstun on hit
Make c.fp anti air
Flash kick air blockable
Speed up s.rh

Sodom:

c.fp good anti-air
c.rh safe from reasonable distances

Guy:

Make lp shouder go under fireballs
Increase priority on d+mp in the air
Increase hit box on aa super
speed up s.mk
Make c.rh safe from reasonable distance
both hits of c.mk knock down
Increase damage of combo super, speed up bigger hit box to combo off s.mp
Bushin Chain easier

Rolento:

Lessen damage on knife
Lower damage on jumping normals in cc ( a lvl3 should do no more than 60-70%) but not worthless like A2G (lvl 3 cc did 10%)
Change scouter jump to 3 K
Allow trip wire to combo off normals

Super Street Fighter II Turbo HD Remix HD Remix XD sounds pretty good to me XD

A rebalanced 3S would be nice, but HD is not needed. Just upscale it to 1080. Nerf top 6, boost bottom 6.

But I voted for SF1. Re-imagined it could be great, especially considering it still has several characters never seen outside it.

:sad:

:woot:

lol the sonic boom thing is actually BETTER than A2, why the sad face lol

HD Mahvel please.

Have Sirlin and Justin Wong (Pokemon Champion) balance it out.

oh? it would be? nevermind :looney:

This is why its hard to decide who should do balancing. While Chun and Yun and Makoto could perhaps use some nerfing theres no reason at all to even touch Ken. He’s what should be strived for. Nerfing him would be a crime.

Edit: And SFIII would look awful unscaled to 1080p

NO, NO ,no they need to make RIVAL SCHOOL (REMIXX) Ya Baby

Nerf or scrap SA3 completely and give him the same stamina as Chun (slighly less than he has now) and he’s almost good. Some of his normals could use a slight reduction in priority and damage (HP for one). He’s the third or fourth best player in the game, he’s grounds for nerfing.

Dudley should lose his low sweep juggle, but that’s it. High level Dudley play should be rewarded with wins, but sweep juggling is just too much.

Yang seems fine, especially compared to Yun, and if we boost the bottom 6 he really won’t have any outrageously good matchups.

Drop Urien’s stamina to Ryu/Dudley’s level. That’s barely a change, but he’s gotta take a hit somewhere. Too many love his unblockables to get rid of them. If he ends up seeming too good (since rest of upper guys are nerfed) maybe change Aegis meter to be one stock with just enough for 2 EX Moves. He can get them fast (even faster than before for the first one) but the balance would be that EX Moves mean no Aegis right after it.

I’d say Akuma and Ryu are the ones to strive for more than anyone. Akuma is an offensive beast but takes a ton a damage himself. And Ryu is probably the most balanced character in the game.

Sean should be closer to Second Impact other than keeping his faster arc kick from 3S. But he should have his normals toned down slightly from 2I, just not as much as they did for 3S.

Twelve needs to be able to do combos. That’s his first thing.

Other low guys… too much stuff to bother with. But boost Alex on down somehow. I think Necro is fine as he is, especially if we nerf top chars.

It’s kind of fun thinking about this stuff.

Man…I hate all your ideas…Sorry. Aside from the Twelve and Sean comments that is. There is no reason to Nerf Ken or Dudly. Ken and Dudley are interesting and fun to use. Instead of nerfing them buff the rest of the cast so they match and are as interesting. Genei-Jin could use some kind of nerfing…a longer bar or something to that extent. Make it so he can’t gain mater after Genei-Jin ends or something, but even he doesn’t need massive nerfing.

Chun just need to be made interesting. Shes boring as is.

Instead of striving for the mid tier with Ryu and Akuma strive for the top tier with Ken and Dudley.

Make that Genei-Jin a Shin Shoryuken bar lol

My only requested change to Dudley is that low Sweep can only begin combos - not be in the middle of them. He’s lose something, sure, but he can still beast without them. [media=youtube]1rjmYZPmoh0"[/media]. That could still be exactly my proposed 4th Strike Dudley. I’m still being very generous with him don’t doubt it.

Chun/Yun need obvious tweaks, too many to get into. But Ken and Dudley need a bit too (not as much, of course). So you just want Chun/Yun/Makoto nerfed… which equals Ken being #1. No thanks.

Street Fighter 4: Low-Def Remix, a remake with 2D sprites.

Vampire Savior HD, but keep Morrigan’s sprites EXACTLY the same as before.

Oh crap…

This thread has quickly downgraded into yet ANOTHER wishlist thread. :bluu: :tdown:

You might as well make a new thread if you’re going to suggest balance tweaks. I have issues with a number of things in RaginStormX’s list for SFA2 (keep tech rolls the same? Are you insane?) but it would take too long to over over right now.

As for Yun in 3S, there’s a very simple way to make him more fair: Make his Genei-Jin bar twice as long as it is. It’s not so much the threat of Geni-Jin that makes it so dangerous, it’s the fact that Yun gets access to it so often (like being able to build back up 1/3rd of a bar after CC finishes) that’s the problem. Yun without CC isn’t that great a character, so make him have to do twice as much work to give him access to his best weapon and he’ll be much more bearable.

Of course, if I were to do a 4th SF3, I’d get rid of super art select altogether. It was a stupid gimmick that seemed fine on paper, but has been absolutely useless in actual gameplay, and really should not have been there past 2I.

I would like an A3 or 3S in HD.

Did you expect anything else to happen? Honestly?

I thought we would be talkin’ bout Sakura’s ass in HD.

I think I was wrong. :shake:

:lol:

HD Panty Shots would own my soul. D: