"what other players msg you after you beat them" SF4 Edition

You’re on your way to becoming the best SF player on your block but you keep taking steps back in your own post.

Listen, play like you want to, but the point is all those cheasy, cheap tactics…? Are valid tactics. I hate them too. I HATE Zangief and I pretty much disrespect anyone who mains Ken, Akuma or Sagat in this game. I really do. That said instead of bitching about it or hoping and praying the world changes for ME… I adapt. I have to because I made a decision early in my gaming life that I wasn’t going to lose to garbage.

No matter how much I said to them “Hey, change YOUR ways…:” I began to realize how pathetic that was. Imagine I went to a basketball court and they were always in my face, shoving me around, talkin’ and spitting. I have two choices, I could get into a fight right there and then, or walk the fuck off the court cuz it didn’t fit my sense of what is fair in basketball. Though could I honestly tell them straight up “learn to play basketball with honour!” you would get laughed at.

You came to the SRK, you did the first step I did years ago. I looked on how to beat Fireball spam, I found out how to beat constant jump ins. I learned how to defeat that which I hate to the point I WELCOME cheese! I welcome ANYBODY to do the same move over and over again! Please do! Please be cheesy and… predictable…, and I say predictable because instead of hating it so much I avoid it… I know it’s coming.

I know how it looks like, and I fuck them over for thinking they are trying something new by abusing it. That is the difference between the noob and the scrub (and I am still very much the noob). You CAN evolve your way of thinking and it can happen like the flick of a switch. There are enough scrubs out there trying to win their “Honor Fighter 4”, are you ready to play “Street Fighter IV”?

Not defending the guy, but as a Zangief player, I cant even begin to tell how how frustrating that matchup can be for Gief. :rofl:

I got a “Scrub” message when I had a legitimate disconnect, I was winning and the game ended

I also got called a “Throwing n00b”

Yeah it’s not a new thing at all, I just wanted to weigh in because everyone was laying into the other guy who was complaining about this stuff and it was getting a little ridiculous.

To be fair… I main akuma and am very scrubbish, hahaha

As far as a I know I was talking in general and not to you specifically buddy. I understand where you are coming from, but complaining about things which are inevitably present is not going to make them go away. A better approach in my opinion would be to find a way to build a community with people you do enjoy playing with.
Also here I understand this could be a challenge, but give it some time, Rome wasn’t built in one day either.

I figured it was a general comment but I wanted to illuminate my position.

And yeah, I’m just slowly friending people who are really good. I’ve also given up playing ranked matches and stick to player matches now, which has helped a lot.

Degenerazn dropped on me twice cus he couldnt figure out that it wasnt safe to do any laraits and jump ins without eating a s.hk from Dictator and he sent me a message saying that “You play like a total *** in every possible way” I guess he wanted me to play without thinking?

^ Im absolutely floored whenever a Lariat spamming, jump-in grabbin Zangief calls someone else cheap / unfair. Its quite funny.

Got my first rage message few days ago, and i’m kind of proud of it :wgrin:

Anyway this guy sent me something like: “finish a match with a throw is cheap”

A little history on this throwing cheap issue:

Back in the 90’s when Street Fighter 2 hit the arcades there were unwritten and sportsmanship rules that were adhered to. If you weren’t around at the time then you don’t know.

The throw was deemed as “cheap” as there was no way to get out of one; no tech throw cancel existed in the game at the time. Hence, why in subsequent games Capcom included the tech throw cancel and throw miss animations.

In fact, these “unwritten” laws were followed by a lot of players across the UK and US. The UK Street Fighter 2 champion of the time and GamesMaster host Dave Perry also stated that throws were “cheap”.

EGM (Electronic Gaming Monthly - US gaming publication) regularly published Street Fighter strategy guides based on the best Street Fighter players at the time. Here you could say, the “unwritten” rules were inked. These guides had Cheese/Cheap ratings for all the strategies for any given character. There was a disclaimer that read along the lines of “if playing in the arcade, use at your own risk as these will cheese players off and we will not be responsible if anything happens”. You weren’t anonymous in the arcades like you are on the net. If you did throw intentionally you were considered shit.

As some of you say that if it’s in the game it’s fair to use. Well, using Gill (SF3:3S) is banned from tournmanents and is considered cheap/broken. Look back at Daigo’s win against Chun Li. People loved that because the other fighter was trying to a “cheese” win, but Daigo saw it and beat it with skill.

Seeing as most kids from the 90’s Street Fighter 2 generation are back into IV dues to probably the nostalgia of the original characters being in the current roster, old skool people are still playing with the old rules.

One other “unwriiten” rule was cheesing - i.e. performing a special move that will cause chip damage on wake up to a player with no life/health. This was frowned upon, and as far I know is still frowned upon today.

As you can tech throw to escape throws; throws are fair game in IV (and previous games with tech throw).

The sad thing these days are people that can’t play the game (spammers) or the the ones that can’t take losing by pulling the plug. I guess people play to win rather than play to play well.

Amazing post.

A++

^^ DItto. Props.

Inverse, great post.

And gone2far, I have actually had people apologize for killing me with chip damage on GGPO playing A3. Whenever someone apologizes for it I just tell them not to hold anything back; it’s not fair to me to get the watered-down version of you.

Of course, those rules were always based on false premises. For example, the idea that you “couldn’t do anything” about throwing… well, you can’t be thrown out of blockstun or hitstun, so you can always do something about it. Learn to reversal attack. Are you knocked down and only have 1 pixel of health left? Do a move with invincible startup so you don’t get chip damaged to death. It’s your fault you are in that situation to begin with anyways. I can see why it might have been frustrating for newcomers, but it was never overpowered. Guys like Tomo Ohira realized this and were playing to win way back in the day when it was out of style. Yeah the media publicized that certain moves were or weren’t cheap, but when has the media ever properly understood fighting games?

I’ve also heard “If you are truly skilled you don’t hit your opponent while they’re dizzed because you don’t need it to win”, and “If you are truly skilled and you are up 1-0 you will stop just short of round 2 and throw the round so you can finish business in round 3.” Admittedly if you were able to do these things and still win it would show just how superior you are to your opponent, but if you’re playing anyone worthwhile you will really not have the breathing room to do this.

Why is this in this thread?

More on topic, kinda of made me laugh, message I got the other day:

“Dial-Up is right, your internet is shit.”

Sadly, dude was right, my internet was shit that night. I think my name opens myself up to that kind of abuse.

define play well, as many said here before, if you cant overpass the one move spamming you arent worth to a good strategie, i swear, when i was a kid in the 90s no one here played with that stupid rules, we always played for win, and guess what, if i see that my opponent cant counter a simple strategy, why i would use another if that one is working, all this crap about the unwritten rules are getting it on my nerves, if the people cant deal with the game, they should leave and play hello kitty in the fantasy island, seriously, this is a fighting game, not a pussy game

It’s nice how you completely omit the fact that, like today, the special rules mentality was only followed by the casual SF fans, noobs, and scrubs who were never any good. EGM was catering to the masses, hence the crappy articles. It definitely doesn’t validate those rules. You never saw any of that bullshit in mags like tips n’ tricks, even though it came a bit later.

Anyone I know in my local arcade scene growing up got past that bullshit once they realized it was holding them back and they actually needed everything at their disposal to win.

The online gaming community is bringing back all this crap because, frankly, in arcades, scrubs got GGPOed and just stayed off the goddamn machines.

back OT , never got any hate messages playing Dan and Gief, but I’m practicing Akuma, so I expect a lot of juicy answers.

/can’t wait to play Spiral online if they ever bring out MvC2, just for the hate mail.

I’m getting tired of reading this chip damage on wakeup crap. Getting knocked down is intended to put you at a disadvantage, not a free pressure reset or “quick breather.”

This topic needs more posts about rage messages and less about 5th Grade Street Fighter Philosophy.

I believe you are totally wrong about this.

Daigo’s Evo 04 win was such a massive feat because he parried EVERY hit from a Super move (all 17 or whatever the number is)…not because anyone considered death by super to be “cheap”. There was NOTHING cheap about Justin’s play at EVO 04. NOTHING.

Daigo could have jumped over the damn thing (probably) but he chose to pull off more than a DOZEN parries in a row in flawless fashion, and then answer with his own combo to win the match:

The match in question - [media=youtube]pS5peqApgUA&feature=channel_page[/media]

So, imho, you got this wrong…it had NOTHING to do with cheapness and everything to do with an overwhelming display of skill by Daigo.

I don’t understand why people feel that a game, where coders, testers and designers spent years of their lives making an unbreakable set of rules and somehow, for some reason or the other feel they have the brass to put rules over them as if somehow… these designers made events in the game that were exploits, or unaddressable bugs?

Do you really think that if throws were broken, or cheap, or completely unstoppable that the designers wouldn’t have fixed it? Do you think they put it into the game as some sort of joke? Some sort of extra feature not to be taken seriously by the player?

Most fighting games these days don’t have characters that chuck fireballs at the other player. Do you think this was an accidental feature in Street Fighter? Do you honestly feel the developer didn’t intend for players to be able to use this and incorporate their existence into the game?

Everything from the amount of damage blocked to the height players can jump is completely figured into a master plan called: game design. They designed it with players in mind. It’s hard coded into a game where there is no need for referees or umpires.

No matter how much you wiggle that controller, YOU WILL NEVER be able to break the rules. NOTHING you are going to do is something they couldn’t foresee, and if it is, it will be fixed in a later revision, until then, it is completely and utterly viable unless said so by a specific governing body in a tournament.

You can keep your playing of this strange game where your rules and mode of playing somehow have more value than that which the game designer set out to give to a player who wants to WIN. I’ll keep playing Street Fighter.

Those unwritten rules, were made by losers. Winners played the game. That is the difference between the people at your arcade, and the ones who top the charts, who go to the tournaments and become legends. You’re lowering your level of skill below even the most casual of players by simply sticking to a set of rules to a game that doesn’t exist.

When you pick up the controller, look at the screen, look at your options and play the game. Everything else is in your mind, and I’ll be damned if if you expect any of us to listen to it as if it was law. You’re trapped in a fucking box.

And as for this, let me give you a quick tip. Do you think it was an accident that Daigo knew how to parry Chun’s super art? Do you think he used, the force? That he suddenly knew what to do like he’s some fucking psychic?

Daigo practiced, and KNEW how to parry this technique. He’s been hit with it. He’s seen other people hit with it. He learned to parry it. He went home and memorized it like a fat kid on a DDR machine learned Max 300 blindfolded while eating a sandwhich. Daigo didn’t fucking come onto the SRK and complained about “cheap” tactics. He didn’t go to an Arcade where cheesing to win wasn’t an option.

On the fucking contrary, he played with winners. He played with people who found that as the best option to victory and he learned a counter. Because Capcom GAVE him that counter. Because Capcom designed this great game where even something so “impossible” to defend like a chipping damage super art victory can be stopped by a feature introduced in that series. Because they are the game designers, and winners like Daigo play the game. (Not to mention Wong for who all intents and purposes did a move that had a 1/100 chance of being defeated. Daigo learned that 1)

When are you going to start?