I’m too lazy to read this thread so maybe someone already said this but I think the correct input is a super jump followed by a standard SGGK. The result will differ from the standard SGGK in the situation where they don’t do anything (or try to throw late.) You will jump away instead of kara throwing them. Otherwise it’s the same as the standard SGGK.
No point talking to someone who walks the streets like a drunkard spitting at people who play SF4 and desperately looking for someone to play 3s with :crybaby:
But damn, straight jump parry into divekick… the nonsense you could come up with against high projectilers like Urien and Oro… What else could you do? Instant air parry on a shoryu? Probably better to go for triple tatsu in that scenario. Makes sense to do it when opponent is still grounded… Point blank against Chun Li (air parry a fierce?) or twins (launcher?). Against Necro’s cr.mp though he might recover in time… oooooh the possibilities :bgrin:
tokido has a sick gouki in sf4 i reckon. He’s one player I’ve seen who actually looks unique.
Anyways, its a good time to go and watch all the Hoshino Aki vids. I’m glad that guy split up the vids into one match per vid cos almost every vid has something amazing to learn.