What makes an anime game "anime"

Injustice wouldn’t be anime if that thupid gothan knight cartoon didn’t exist.

That was an anime right?

Lets see, 3 buttons for attacks and a button for specials, every character has unique abilities, there are air dashes, bursts, etc

Seems anime to me

not_Anime continues to earn his keep.

Can you be more specific? You haven’t seen much anime have you? They even have rotoscoped anime, and anime where the eyes aren’t bigger than the mouths. Elena is rotoscoped in street fighter 3, therefore elena is anime, and borderlands is anime. How many fighting games can you list that can’t be compared with anime.
From now on, since anime is the majority, we will come up with a term for non-anime fighters, and instead of saying anime fighters, we’ll just call them original fighting games.

Arturo called Wonder Woman an anime character in the Injustice stream in Civil War 5. Definitely anime

Proof
http://www.amazon.com/Kotobukiya-DC-Comics-Wonder-Bishoujo/dp/B004AAX8H8/ref=sr_1_8?ie=UTF8&qid=1367196586&sr=8-8&keywords=wonder+woman+bust

It’s cool to see that the FGC is really a part of the anime scene:

This is the first time I see this sherry jenix pic. I don’t know if to laugh or to puke… Is it possible to do both at the same time?

If you want to wind up puking out your nose, go wild.

Thread hasn’t been active in a year but it’s fucking hallarious. IMO a “anime fighter” which isn’t s bad thing. Is a fighter that is heavily influenced by anime. Has tropes such as a title that makes nosense and is just for coolness sake. “Blazeblue, Melty Blood, Aquapazza” Has a focus on gameplay and mechanics such as Air dashing, areial movement, little to no ground game, extensive combos.

SF only has one character that air dashes and it ain’t that helpful in a fighter that’s not movement oriented. Now fighters like Darkstalkers and UMVC3 do walk a line between traditional and Anime fighters. Darkstalkers however is more western influenced with its disney like look and movement animation, and Looney Toon esque attacks, and damage animation. Gameplay wise it introduced some of the stuff in anime fighters, but the ground game was still the primary focus. Guilty Gear took those elements and emphasised them.

UMVC3 is very close. The only thing that seperates it is the Marvel characters really.

it’s funny how this kind of threads still generate so many replies

my two cents

SF and KOF are anime as fuck is just that they resemble the Macho anime of the 80’s and 90’s

AP,MB,PA,DM,AH etc,etc are anime too the difference is that they look more like the anime of nowadays which involves emos,lolis,girly gay men,ton of fan service whatever you want to call it.

edit:lol this thread is hella old

aesthetics wise, just about every japanese fighter is going to have some anime influence. The difference is how much? SF while it has a anime style is cleary western influenced. It’s style is like a seemless blend of 80’s/90’s anime and american animation. That’s propbably why aestheticaly it appeals to most eastern and western audiences. Gameplay wise, it’s not at all.

I always attributed the term anime towards the art style, but there are plenty of other similarities. I think there should be a different term for games with similar mechanics (3 button fighters, air dashes, long combo strings, etc)

It seems that you need to re read the thread since you got everything wrong.

Paging @not_Anime‌ to lay some knowledege on those poor fools

Oh really Hecatomb? Break it down for me then. Because this is all opinion. There’s no established definition for what a anime fighter is. So like everyone else I gave my opinion. But please tell me where I went wrong smart guy.

I don’t think anyone refers to artstyle when they call a game anime, because then every fighting game that doesn’t have UFC or Fight Night on the cover would be anime. And to the delusional people, SF is anime as fuck, who are you kidding?

I said it before and I’ll say it again. Aestheticaly, all Japanese made fighters have anime influence. The difference is how much? Street Fighter for example cleary has a western influence in how it looks and in its style. Blazeblue however is everything modern anime with practically no western influence.

1st of all, Aquapazza doesn’t have airdashes.
2nd you say that have emphasis on air game with little gound game wich is an aboslutely stupid generalization which shows little knowledge about the games you are talking about.
3rd Not every game that falls under whatever an anime game is has long combos, which is another stupid generalization.

Darkstalkers and MVC3 are anime games since the exhibit practically everything that people call as “characteristics” or “traits” of anime games.
The thing is that since anime is usually thrown as a pejorative adjective to other non capcom games everyone likes to make stupid “logic” gymnastics to make them not fall into it (see your dumb post for example).

Anime is something that is used so freely that it doesn’t really mean shit in the end.
On this same thread there has been already pointed why every shit that people use to label something as anime is just stupid bullshit.
Just look at your post and drwill posts on this page, you make idiotic generalizations that don’t really describe every game that is put on the anime category.
Not every game is a 3 button attack game, GG has 5 attack buttons, HNK has 4 attack buttons and a boost button, Battle Fantasia has 4 attack buttons and 1 parry button for example)
Not every game has aerial movement options, like Battle Fantasia, Akatsuki, Koihime Musou, Aquapazza, The Rumble Fish
Not evrey game has long combos, again GG, Battle Fantasia (which is basically ASW version of SF), AP, TRF

And i can go on, and on

If you really want to use a term then use airdasher since it objectively makes a diferentiation between games who have it and those who don’t. But don’t make the stupid mistake to think that because the games offer more movement options this means that the others are not as important.

For example GG is contrary to what many people think, a game that is more similar to SF than other air dashers, it has a good amount of emphasis on the ground game since the air dahses are used more like the different hops and jumps on KOF, all the grounded attacks are air unblockable unless you use the faultless defense and it doesn’t really have long combos outside some situational stuff.

And Just because is an “opinion” it doesn’t mean that you can’t be wrong btw.

OK Hecatomb you made some good points. However I still don’t clasify Darkstalkers as a full “anime styled fighter” While it has a anime style there’s still western influence in the style, like Street Fighter has. Most ASW games and similar are full blown anime with little to no western influence. Gameplay wise you’re right. It doesn’t make sense to call them “anime fighters”. Air dashers or combo heavy would be more specific. Also you gotta admit the titles make no sense. That’s a straight alot of Anime styled fighters share.

What western influence? Go check @not_Anime‌ posts
Both VS and SF have so much anime shit on them that your “logic” gymnastics are just sad.
VS has furries, cat girls, cute monster girls, samurais, lolis, ambiguous brown people, nasty succubus, etc; if anything it takes some western myths and applies a nice coat of anime influence on it.
And SF is based on so many old mangas that your claim of western influence can only be true if you are refering on how Ozamu Tesuka was inspired on disney when he made his character designs, other wise is plain bullshit.

And again, not every game that has air dashes is combo heavy, that is another stupid generalization.
You can have games without any form of air movement that also have long combos (Ougon Musou Kyoku, Sakura Loops on SF4, any capcom game with Custom Combos on it) which btw doesn’t turn them into combo heavy since you still need to make good reads, have a good spacing game, etc.

A game is only combo heavy when the major factor on your strategy is to land a long combo (like umvc3 in some cases with some characters), and usually outside very few games, those who [could] have long combos are not really combo heavy, i will actually argue that the only game that is not really combo heavy is divekick since it doesn’t have combos, every other game in different grades use combos as the optimized way to deal damage.

All I’m gonna say is that as long as Ryu/Akuma/whoever are throwing Kame-Hame-Ha’s as Supers/Ultras/etc, then you can’t say it’s not anime-based in some way.

I however find that to be a moot point because at the end of the day, who really gives a shit? I’d rather focus on differentiating between which fighters are “good” or “bad”, as opposed to trying to say whether this kind of 2D fighter is better than this kind, or whether 3D is better than 2D, or whatever, since I don’t really think things like if something’s “anime” or “2D”, or “3D” should really be instantly be factored into whether the game’s good or not.