What makes an anime game "anime"

-blazblue uses 4 attacks layout (a,b,c,d)
-persona4arena uses 4 attacks layout (a,b,c,d)
-chaos code uses kof layout (4 buttons- 2 punches, 2 kicks)
-guilty gear uses 5 attack layout ( p,k,s,hs,d). 1/3 of the cast uses step style dash. Potemkin don’t have dash, airdash or double jump. Justice don’t have dash and airdash.
-melty blood uses last blade layout (4 buttons- 3 for attacks, 1 for parry). Kouma, satsuki and pciel have no air chains. 1/3 of the cast uses step style dash.
-akatsuki blitzkampf uses last blade layout (3 for attacks, 1 for parry) and step style dash. No air dash, no double jump ,no long strings, no airblock.
-umineko uses 5 attacks layout. No airdashes, no double jump.
-aquaplazza uses mahvel layout (4 buttons- 3 attacks, 1 assist). 5 chars can super jump, 3 have kof-like hop, 2 can double jump, 1 can airdash.
-yatagarasu uses aof/kof layout (4 buttons- 2 punches, 2 kicks), step style dash, 3s-like parry, no airdash, no double jump, no airblock.
-vanguard princess uses mahvel layout (4 buttons- 3 attacks, 1 assist). No air dashes, no double jump, no airblock.
-koihime musou almost uses mahvel layout (4 buttons- 3 attacks, 1 assist/grab). No air dashes, no double jump, no airblock.

What falls in “3 button fighters, air dashes, long combo strings, etc” is actually a exception.

In the recent years, there was indeed a trend in japanese cartoons (specialy shoujo) to use a alienish style. Big eyes, little to no nose (and no nose bridge at all), long and slim members. But almost every martial arts, historical or dark fantasy cartoon use a different style. Think about hokuto no ken, jojo, hajime no ippo, berserk, bokko or even the more recent gundam (unicorn).  You will see larger arms, very defined noses, and eyes not so big.
SF ex, alpha, 3, fatal fury/garou, art of fighting, kof, etc pretty much uses this 2nd style. There was even that story about Samurai X artist beeing a big fan of Samurai Shodown, and paying homage in some of his character designs...and then SNK giving shoutouts to him back, in the design of some last blade characters. So we can say fgs art and japanese comics art influenced each other along the time. The same goes for american cartoons and japanese cartoons.

About mechanics...while sf2 is very limited in air movement and chains, Mahvel series got more mobility in ground and air (by dash, airdash, double jump, airblock) more freedom in combos (universal chains, launchers into aircombos) etc. Capcom pretty much created 2 archetype, but the trend became experimenting midterms. Darkstallkers and Cyberboots are the very definition of a midterm betwen the 2 archetypes.
In sf alpha series, they mantained airblock, and gave long chains to guy and gen. In sf3 series, they mantained dashes, gave long chains to ibuki and dudley and double jump to oro. SF4 have a lot of char specific things going in this way too. Viper having a super jump with faster recovery than normal jump, a lot of characters with ways to change trajectory in air for okizeme, and obviously gen/guy/ibuki/dudley having their chains.
SNK old stuff is more mixed. Samurai shodown goes for a even more restrictive air movement and combos than sf2. Fatal fury goes for a mix of 2D and 3D fg elements (vf chains and plane shift), specially in ff3 and rbff series. But kof and last blade have gone for a midterm between sf2 and mahvel too, falling in the trend.

And indie stuff takes influences from all of this. Depending on the developers, more on sf2 grounded style, more on mahvel, more in capcom midterms of those archetypes, or more in snk experiments. But they know they have to propose something new to differentiate themselfs from the others. So we see things like arcana "homing" and touhou "graze".

@ Hecatomb. OK most of the stuff you’re naming in Vampire Savior comes from folklore all over the world. Catwomen, Succubus, Werewolf, Vampires, etc. Anime can’t claim any of that as its own. That stuff has been around long before anime came along.

Also I never said all Air dashers have long combos. I said classify them as Air dashers or combo heavy. Guess I should’ve also stated depending on the fighter, so my mistake.

And yeah when I say combo heavy I mean that’s the only way to deal significant damage. With long combos. You can’t really poke or footsie your way to victory. Also why are you so mad? Is it that serious? Or you just don’t know how to be civil?

Dude what? No it doesn’t. It’s pretty much purely 70’s-80’s anime designs. What you’re confused about is that those old school anime designs were very basic and much more accepted in the west because they were designs the west could understand. New anime is heavy on Japanese culture that the west doesn’t get, but that doesn’t make the old stuff western influenced. It’s still anime.

Why would you necro a terrible thread to post an opinion that no one cares about

That makes much more sense and would explain why I felt the series had a western feel to it. That’s what separates Street Fighter, Darkstalkers, KOF etc from ASW fighters aestheticaly.

New anime is most certainly NOT “more japanese”

It certainly has less of an intentional worldwide appeal.

Would Smash be considered an Anime fighter?

Trick question. Smash isn’t a fighter. kappa

  1. Fuck you for resurrecting this thread.
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U mad bro? Damn lol.

stop resurrecting this shit

While I essentially agree, this is a little simplistic. In a sense, the local manga/anime market in Japan has exploded over the last few decades. There are more writers, more artists and more genres (sub-genres, micro-genres and hybrids) than ever before.

The medium exists in real time with what’s going on in society. Manga/anime for kids influences products intended for the older market and vice versa. Social issues, crime, scandals, trends all feed into and shape what is being produced.

Manga/anime has borrowed Western tropes and archetypes for a long time, indeed, Japanese artistic media have long appropriated outside stylistic and conceptual elements - often from the sources themselves and not second hand as is so common in the West.

So, yeah, in other words, the Japanese market and readership has increased in density over the last few decades and has more than enough local content/inspiration to perpetuate itself and is, as Grimm mentioned more “Japanese” than in the past. This is because the medium has developed to incorporate local taste/fashion/opinion at a much faster rate than in the past.

back then the term “anime” was not in the lingo of anyone.
those cartoons and games were simply part of your gaming and cartoon culture.
Even games with distinct Japanese traits, like the original Samurai Spirits in the arcades
it wasnt necessary if you didnt know Japanese culture or didnt watch anime or vice versa. you played and watched those things for the heck of it,
because they were fun and entertaining. even if some of them were censored a lot.

This lasted throughout the 90s. But both the arcade and anime crisis, made the genre more segregated.
Regarding promotion abroad, better cater to few consumers that are willing to spend a lot rather than waste a lot in marketing to a broader audience, with little chance of success.
this allowed to insert elements that would be risky during the 70s-90s, due to censorship

this was the main reason I was surprised to see a game like Guilty Gear in the arcades in early 2000. It looked like nothing I had seen before. Compared to Samurai Spirits 10 years earlier, this had nothing of the appeal and design that would have been deemed successful at that time. this game was for a new generation of gamers. Blazblue few years later even more so. this time it was evident that it was different. not just regarding the gameplay. the mediator, the one who would promote the game to your culture, was missing. this time you watched the series raw, as it was intended by the creators. hence it was essential this time to know about the culture.

this coincided also with the new anime aesthetic and narrative, that seemed to push behind everything of the previous decades. Series like Cowboy Bebop, Evangelion, Blood the Last Vampire etc