What is the WORST AI in a fighting game?

Out of all the fighting games I’ve played, I don’t think I’ve ever seen AI worse than the AI in Jump Ultimate Stars for DS. Even the first game, Jump Super Stars has better AI (though not by much…). Let me give a few examples. Keep in mind that this is a SSB-esque game where you can jump around and it has platforms and such (though it’s a lot more combo-oriented than SSB).

  • The AI on Easy, Normal and Hard modes is virtually the same. The only difference is that on Normal, The AI sometimes blocks, on Easy the AI almost never blocks and on Hard the AI will automatically block as soon as you tap an attack button.

  • The AI has absolutely no sense of combos or tactics. It’s literally no different than if they were randomly mashing buttons. Even characters which carry the most basic B&B in the entire game (B > B+forward > Y > Y+Forward > X/X+up), and there are quite a few, will never use it. In fact it’s extremely rare to see any AI opponent use a combo at all, they’ll usually use one attack and then stop. The AI is also fond of using “Touch” attacks (where you touch your character’s portrait on the touch screen. It’s usually more or less an EX version of one of their attacks, but it can’t be comboed) over and over, despite having 12 other attacks that it could be using.

  • As I said, the AI has no sense of tactics. This also applies to basic things that any AI should be programmed with, like if you’ve been knocked off the stage, to use some sort of attack to prevent you from getting back on the stage, which the AI will almost never do. They could have an awesome anti-air attack and you can approach them as many times as you like from the air and they will never punish you for it. They’ll even go so far as to freeze or paralyze you, and then stand there while you’re vulnerable and do nothing.

  • The AI has no sense of blocking. JUS is a game where blocking is VERY powerful (you take no chip damage, but you cannot take too much pressure before your guard breaks and leaves you open to attack. Also, there are no conventional throws, only Guard Break attacks which have a startup time) and should be used every moment that you aren’t attacking, but they will very rarely block, even when the attack is obvious. You can even use a long-charging, obviously huge attack that could easily be stopped with a poke or just by blocking, and the AI will just stand there or walk towards you or something. Even the Hard mode AI, which, as stated above, blocks as soon as you press a button, will only block for a moment after you hit the button, leaving them wide open to your slow-starting, powerful attack.

  • The AI will randomly throw out Supports (assists) with absolutely no regard to their usefulness or situation. They will use close-range supports when you’re halfway across the stage. They’re drop healing supports (That you have to touch to get the heal from) in the middle of the fray, sometimes right on top of you. And even when given the most useful combo-breaking support in the entire game, they will never use it to break a combo.

  • The AI has no regard for your type or immunities. JUS has a sort of rock-paper-scissors type system - Power > Knowledge > Laughter > Power, and each character is one of such types. A stronger type deals a bit more damage to a weaker type (but there are some advantages to using a weaker type, such as equipping an ability that will increase your SP gain when attacking enemies of a stronger type), but the AI will never utilize this. You could have a deck comprised of all Knowledge characters and they could have two Powers and a Laughter and they’d end up choosing the Laughter type before the Powers. Also, some characters in JUS have natural immunities to certain status effects, and it’s possible to equip abilities that give these immunities to characters who don’t have them naturally. But, even if you have a character that is immune to Freeze, the AI may continually use Freeze-inducing attacks.

  • Speaking of status effects, the AI has absolutely no clue how to deal with them. Below is a list of how the AI deals with certain status effects (and what the effect does), if they are afflicted with one.
    – Confuse (Reverses Left/Right) - Turns around from the direction they were facing and walks forward, not attacking, not blocking, not even using Supports. Even if they hit a wall, they’ll just continue to run into the wall until the effect wears off. But you know what else this means? If they run into a pit… well, they kill themselves.
    – Auto-Run (Makes it impossible to stand still unless blocking) - Same as Confuse only they don’t turn around first.
    – Burn (Poison (small damage every second) + Auto-Run) - See Auto-Run.
    – Movement Seal (Impossible to walk/dash, jump, fast-fall or control drop angle if you’ve been knocked into the air) - Stand there and do absolutely nothing, not attacking, not blocking, nothing.
    – Guard Seal (Impossible to block) - See Movement Seal.
    – Blind (Screen turns black/white aside from your character) - See Movement Seal/Guard Seal.

  • Last, but most certainly not least, the AI is apparently blind at all times, that is to say, there could be a pit in the middle of the stage, and you could stand on the other side of it, and instead of jumping over the pit to get to you, they will simply walk straight into the pit. You can even use characters who can hover in the air with certain attacks, and jump off the edge of the stage and hover there, and the AI will continuously run straight for you, off the edge of the stage, killing themselves.

Thank god the game has Wi-Fi >_>

King of Fighters XII had pretty horrible AI. I remember Raiden once spamming command throws from full screen for pretty much the entire round.

BlazBlue CS. On max. The AI will beat any normal you throw out. Even seeming as if they can freely cancel anything on whiff into anything else. However since they’re so hellbent on stuffing ANYTHING you do, you can win by just spamming something that can beat strikes. Like DPs for instance. The AI has no gameplan to deal with Ragna’s Hells Fang. It’s even more effective than Inferno Divider spam. Even worse is that 5A/2A rapes them all day.

SFA3 Rose. Down+back=Death to Rose. You can just do that and when she jumps cr.Fierce her and she’s free.

SFIV has horrible AI all around. Charge characters love to spam FAs and Gen as well. Fei does non stop rekkas so free counters each time. Gouken gets raped by Demon flip>palm. Ryu does random Ultra all the time. You can easily bait GH from Gief and punish him each time. Honda’s command grab is nigh unbeatable when used vs the AI. And butt splash cross up always works. Sim will always teleport near you so you can easily punish him.

Marvel Vs Capcom 2’s AI is stupid.They usually taunt when they’re standing far away, or getting their ass whooped. They also like to perform snapbacks when they’re in no position to land them. And this is on Expert mode.

I also concur about the Street Fighter 4 AI. Unless Ryu has Metsu Shoryuken, he’ll randomly throw out his Metsu Hadouken right after gaining it. Abel also rolls alot and whiffs that throw more times than he should, tho sometimes he can be annoying and actually effective.

Characters without good reversals are free to wakeup focus until dead in SF4. Even the characters who can wakeup SRK to break armor usually don’t

Petshop’s AI in arcade Jojo’s is the worst AI cause there is none.

I can’t argue with sf4 blazblue and kof12

I guess they think with online now they dont need to bother, which is all well and good if the online part of your game is top draw, but still it’s just lazyness, really i’m surprised they have not gone down the vf route of creating AI’s from “top PLayers” and started selling them as DLC

I’m calling patents on that shit

Are you sure you are not talking about most of PSN?

^Lol. Now I can see where they get the habits from.

Tvc.

I remember Mortal Kombat Trilogy had some retardedly good AI complete with split millisecond reaction time. The AI is so good you gotta resort to monotonous tactics to defeat them that really takes away from the fun of the game. Otherwise, you’re gotta cower in the corner and not throw out anything or get wtfbbq countered

Think ST AI on PEDs

^ This is the ‘worst AI’ thread. We’re listing AI that are really bad.

KoF XII gets my vote. I don’t think I’ve ever played a fighting game where the computer’s AI would spam specials and normals that have no chance of landing while on the opposite side of the screen quite so often. Also can’t seem to even find any difference in AI difficulty setting, as they were all equally retarded.

Any Kof game, and this one 3-d fighter for N64. The name is lost to me, but it is still the only game to make me swing my controller around my head by the cord and smash it into the floor. The A button never worked again, but the rest of the controller stood up to the beating really well.

There is no worse AI than MK2 on Genesis. You can beat any difficulty of the AI by simply sweeping and then throwing. Seriously. The AI has no idea how to handle sweep/throw.

CVS1 has a pretty bad AI from what I remember. SSF2 on Genesis was bad. All you had to do is walk back to the corner, the AI would jump, AA them, and then followup with a fireball or low. Rinse/repeat until dizzy, finish them off with your most stylish combo.

Shaq Fu.

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the kind that just stands there until you press something

then it shoryus

other players aha

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Rise of the robots: kick > *

The GameBoy version was just as bad. Probably worse.