What is the justification on making games more "casual friendly?"

Unnatural is not the same as arbitrary. Qcf+p is arbitrary. Running across a tennis court is not.

why, if you took out the execution from tennis what would you have left? trick question, the answer is a game. without execution and ‘controllers’ literally every game would just be a different variation on a rock paper scissors decision-making process. why is this so hard for people

edit: i mean aside from various visual cues and stuff but please try to see what i am tryin to say here

You’re comparing two unlike things and expect to see the same result. It doesn’t work that way. If you took the “execution” out of tennis you wouldn’t have tennis. You’d have essentially virtual tennis. The fact that a video game is already virtual makes a pretty big difference.

why do you assume that a videogame has to be a virtual representation of some tangible real life game? i still dont get why the execution and performing of actions is not allowed to be an inherent part of a game played with a screen but it is for other “sports”. if you took away the execution in street fighter woudl you not have ‘virtual street fighter’? honestly just by admitting that taking away the execution away from tennis would make it ‘not tennis’ is pretty much agreeing with me

Because Capcom could have just as easily told us that a hadoken was :u::uf::r:+p and the game would have remained pretty much the same. Whereas you can’t tell a tennis player to run on his hands and expect tennis to not be seriously changed because of that.

what if he had a button that hit the ball and the function of the button was designed to be exactly the same as hitting the ball with a racket. the game would know how hard you wanted to hit it and all just through your brain waves but you’d just have to play a button. imagine playing tennis then imagine being beaten by stephen hawking at tennis. fucking wild

instead of playing SF, why don’t you go do MMA

edit: how ridiculous this has become

It’s just not the same thing, as hard as you try to make the analogy, it doesn’t fit. There is an enormous difference between sprinting across a 20-30 foot wide court and slamming a tennis ball that’s coming at you at 90+ mph back across and getting it to go where you want it to with the spin you want it to, etc., and inputting a QCF+P motion into a fucking joystick. Any buffoon can do the latter, it takes a massive amount of skill and practice to do the former.

If you think about it, the only difficult part of execution in fighting games is lengthy combos with tight execution rules (i.e. 1 frame links, which still don’t compare), and many if not all of those only make use of 2 specials AT MOST, they are mostly simply normal moves. Due to this, if FBs were simply forward and punch, and shoryukens were backward in punch, combos would only be modestly easier, seeing as once you’ve learned the QCF/SRK motions they are essentially second nature anyways, which takes all of a few weeks of practicing as opposed to the YEARS tennis would.

If Capcom had originally made those the inputs, and wanted to change them to 1 button, everyone would be making just as big of a stink as they are for the more lenient inputs that were put into SF4, yet the difference would be negligible, as it is for the most part in SF4.

It would be a good analogy if it took weeks to learn how to hold a racket consistently.

pretty freaking crazy, man

oh so it doesn’t take long time to learn to hit the ball consistently in a fashionj that will let you win the game? give me a break. as limp “fred durst” bizkit would say: i’m gonna cut the chit chat break off your kit-kat

But hitting the ball would be more like spacing/footsies. You need to be able to do the moves before you get to that point i.e. holding the racket.

what if the move was just one button though? would tennis magically become strategically bankrupt?

Tennis would not have any changes but the fighting game would. Specifically referring to an entry level barrier sort of thing.

So…

you don’t “run” in Tennis? …and you don’t use “spacing”?
You can hit the ball from anywhere by just randomly swinging the raquet?
:confused:

Shit, I’ve been playing for over 25 years, and I actually run to get the ball. “spacing” being pretty important when playing volley at the net too…

If you really want to make the analogy between tennis and FG, this is the best I can come up with:

1 - Holding the racket: holding the stick (doesn’t require training… or not much)
2 - Swings and strokes: moves (requires to learn them)
3 - Running up, positioning: footsies, spacing (requires training and playing a lot)
4 - Mind game: Mind game (requires good execution, so to train 2 and 3)
5 - Not being an idiot: not being an idiot (required for 2, 3 and 4)

P.S> Is it spelled “racket” or “Racquet”? :confused:

EDIT:

Why? …why should it be hard to learn tennis, but stupidly easy to learn to play FG?
It comes down again to the main issue: Most of Casuals are lazy tards who just want to be “best” in everything without moving their asses!

@Tony:
I like your posts, but I don’t agree with you here.
Fighting games are a genre were we have tournaments, ranckings, and competition.
Therefore, some rules need to be put in place, otherwise, there is not criteria to evaluate players’ skills.

Capcom decided hadouken was 236+P, and players need to deal with it.

You can’t suddenly change all the rules in place because a bunch of idiots new to the genre aren’t “happy” with them because they think it’s too “hard” (=they’re too fucking lazy to learn the damn game!).

theres just something about this post i dont know what it is but it is freaking my eyes out

LOL

That was random

Since when did I say they should be changed? I’ve been saying that SFIV’s input leniency is counterproductive.

All I said was that they’re arbitrary. We accept qcf+p because that’s what Capcom’s been feeding us for 20 years. If they fed us a different interface (like the punch pads) we probably would think that was the right way to do things.

Like I said, MK did things differently than Street Fighter when it decided on tap-tap motions instead of circular ones. It also uses “hold button for 2 seconds” moves instead of charge motions. It’s not necessarily “wrong” that it does that. There’s no rule that says every fighting game has to have an interface based on Street Fighter II. It just so happens most do because nobody was willing to fuck with a highly successful system.

What I have said is that things should be as simple as possible, but no simpler. Like Albert Einstein said. Hence why I think Geese’s pretzel is stupid. It’s arbitrarily more complicated than it needs to be.

I’ve also said that the “new players are too lazy” argument is bullshit. If SFIV were less lenient it wouldn’t be any less successful.

there is no right way to do things

The tennis/FG comparison is still a bit of weak one… since there are things in sports that happen to be there just because it’s a sport that aren’t really present in any sort of game. Besides it detracts from the main question, which is why those barriers are meaningful or why the game would be significantly worse off without them. Tennis is irrelevant because there’s no real equivalency between the things you’re trying to compare.