What is the justification on making games more "casual friendly?"

You can’t see clearly if you don’t open your eyes… wow I think you should read over that sentence again…

wake up sheeple

I’m not sure if there’s a language barrier or something but I seriously couldn’t state your argument if I tried. You haven’t made your position clear at all.

im not making an argument im just putting things out there for people to think about

doggy

I agree. People need to think hard about how Tennis is not fair to new players and how unbalanced it really is. Think about the community and how we can improve everything.

there’s a whole community of us out there who would play tennis if the inputs were easier. i would say our demographic is a lot bigger than the top-tier of pro tennis players, and they’ll still be on top once the game is made better anyway, so why would they complain?

yo imma let you finish but Mario Tennis was the best tennis of all time

OF ALL TIME

i don’t know man virtua tennis rocks pretty hard i should probably play both of them more tbh

you realize your argument’s dumb right

big rackets and huge balls

Where the fuck is Sirlin when you need him.

omfg

I get you’re playing devil’s advocate and just tossing out extreme examples to stretch the argument to absurdity (reductio ad absurdum) but I don’t think it’s remotely fair to associate fighting games with athletic events. The situation is just different. Mostly because the relationship between the participant and the game/event is completely different. In order to play tennis you have to have arms to hit the ball. But in Street Fighter the only reason Guile’s super is :db::d::df::d::db::uf: is because Capcom tells us it is.

You may as well argue that the best Street Fighter players logically should be able to actually beat up mid and low level players.

what how is the interaction between game and participant different? in street fighter my controller is a joystick and in tennis my controller is [my body] and [a racket]

would you argue that using either a wii remote or controller for the same game would be entirely different actions? the controller is just a frontend for the game to be palyed with imo

i mean i guess you could have like wii tennis or something with vitality sensor where it takes the stats of your out-of-game character and applies them to your real one but geez, some people would be excluded from the game based on their stats and not their, for example, knowledge or reactions or reflexes. why not give them the frontend it takes for them to compete

The controller may be just a front end but how it’s used is determined by the developers. We have legs but their use is as much or as little as our physiology allows. Legs aren’t a front end to running. Legs actually are for running. A button on a control panel can be pretty much anything. Like I said, the interface is probably the result of Capcom realizing the punch pads broke a lot. What would the fighting game landscape look like today if Street Fighter II used them instead of a six button layout?

so the controller and how it is used is only an inherent part of the design when the game is not one that is played on a screen? idgi…

I think you’re confusing what actually qualifies as an interface. A steering wheel is an interface. A brake pedal is an interface. We can modify these things to allow handicapped people to drive. An “interface” is a system that gives humans control over something separate from their own bodies. A person uses his body to interact with the interface itself.

But a sport that involves running doesn’t have an interface. Running is a natural ability. Thinking of our physical bodies an an interface into reality is a philosophical argument that I think goes well beyond what we’re talking about here.

oh so doing qcf+p is an unnatural ability hail satan