What is it about fighting games that set it apart from other games?

My cousin told me that he didn’t like fighting games because it was super repetitive and lack true strategy like league and other similar games. I wasn’t exactly sure how to describe how much fun I have playing fighters compared to other games. So what gravitates you guys towards fighters?

Your cousin is a fucking moron…

I’d stop listening to your cousin. He’s clearly full of extremely bad opinions on competitive gaming as a whole. I don’t know the dude, but clearly he himself doesn’t compete, or he has the logic and reasoning capabilities of small tiny children.

the hype
https://www.youtube.com/watch?v=XeM0rH_4ung

that’s obvious! haha but i was looking for ways to explain it too. I’m not very good at debating things.

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the hype

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I love the community and the hype. That’s one of my favorite videos!

I’m going to explain why I like fighting games. This is my own opinion and may not reflect everyone else’s sentiments here, because we have different reasons for liking these games.

[list]
[]The whole competitive element. Being competitive is hardwired into us from birth. We’re always competing in one form or another in everyday life. Fighting games just makes competing fun.
[
]Performing combos feels good. As silly as this may sound, a fighting game is like a more hardcore version of a rhythm game or Simon.
[]The community. Being able to enjoy games is one thing, but if you can enjoy them with others, your interest level lasts longer. Fighting games are unique in that good ones can and will be played for decades. I made tutorial vids for Street Fighter EX+ Alpha a couple of years ago, and I still get occasional comments from random people who play it. Someone even challenged me to some matches.
[
]The variety. Two players can choose the same character but use them completely differently. You don’t have to be locked down to one style, even if the character is designed to be played in a way intended by the designers.
[/list]

Slap your cousin for us, but before you do that, try getting him to elaborate on what he means by “super-repetitive” and how fighting games lack “true strategy.” I bet his answers will be weak at best. Whatever he tells you will be due to a lack of understanding the genre.

Rounds go by in a matter of seconds in many cases…

This means that 1 of the 2 players must completely re-evalutate their loss and learn to adapt… in seconds…
Only for a few seconds to pass and then guess what… You have to fucking do it again… and again…

If that isn’t strategy, then he must be reading the wrong dictionary.

1st, your cousin is an idiot and should be killed with fire.
2nd, it can be comprehensible that when someone is not well versed about something they can form a wrong opinion, sadly many people is very stupid to understand that their opinion is based on flawed information or lack of it.

Before trying to explain why FGs are great, you need to see if your cousin is not one of those people that once they have settled on something, is hard to move on no matter how wrong they are.

You will need to explain how the strategy works on fighting games, and how this varies from game to game, and from character to character.

How every type of character works, how their tools and their weakness are pondered on the strategy and gameplan, how those can change depending of the tools and weakness of the opponent, what is neutral game, what is the spacing game, what is a mixup, what is a wake up game, what are mind games.

You will also need to explain the different archetypes of characters (and variations) and in what class they can fall, you also will need to explain that something like runing away and zoning is not a bad thing (we don’t want him to form a scrubby opinion).

But more importantly, you need to explain him that he can’t dismiss something without understanding it, he is in his right of not liking them, but unless he is a top level player on both type of games, or at least understand the nuisances of both genres, he can’t know that one has more depth than the other.

Also tell him that the stupidity of FG’s lacking true strategy and being super repetitive can be said about any genre and game, i am pretty sure that many people believe that League is super repetitive and lacks strategy, which makes it boring for them.

Been listening to this…

This is actually well-done and explains it thoroughly.

http://www.youtube.com/watch?feature=player_embedded&v=XOEzb6EEL1Q

That’s a great explanation and i wish I had read that when I had the conversation. I absolute love playing and the sec to sec outcomes of each match i have.
I actually watched that after I posted the question and it’s a really good interview. I like Daigo more and more after I watch his plays and his interviews. I’m going to bring this back up with my cousin but this time i’ll be loaded with answers.

Thanks for all the detail. I’m not really good with debating things so this really helps. You’re right though. The same thing can be said about any genre and game, it’s just how you look at it and what makes it different to you. All I could really say was that the excitement and thrills I get from FGs are way more fun than anything I’ve ever played. I love watching EVO like the super bowl of FG and it’s insane to see that level of play.

That was a real productive way to start the thread. Good fucking job. You wonder why I avoid getting into conversations here.

Great insight random srk poster # 12369872389407980234 :tup:, tell us more

Saying fighting games don’t have strategy? That’s silly, every aspect of their design is made so as to encourage a rock/paper/scissors style of reading, analyzing, and countering your foe. I can understand the misconception though, when I was younger and saw Street Fighter 2, I thought it was just “get close and mash different buttons so that your opponents hp will drop faster”, you kinda need to play them a bit to understand the flow of games and the play style.

I mostly enjoy them because it’s something to play with friends, and it can be really exciting when you have a good match, whether you win or lose. And of course, the enormous skill ceiling so that you’re always getting better and learning whenever you play (hopefully).

no we dont

Not really…but that’s probably because you are bitchmade.

Because when it comes down to it, it’s just you against the other guy. Everything revolves around that moment when you and your opponent exchange blows. There’s no grinding, no leveling, no nothing. It all comes down to how good you are at reading (and controlling) the other guy, using whatever tools you have at your disposal.

Tell your cousin the games don’t drag for 40 minutes, the fighting is not simplified and carried by a race of logistics, no F2P bullshit to get access to all the tools, no one to blame but yourself when you lose, and less little kids with mics.

I’ll give this a serious answer because I was just thinking about how I got into fighters.

Any good competitive game can be played indefinitely. So fighters are not special in that regard. However, depending on the complexity of the game, the meta game can be so much more deeper than a majority of other games and it’s a mix of a lot of different things that you notice in other competitive games. It’s using strategy, making a read, using your strongest tools, knowing your opponent, knowing the properties and limitations of your character and his character. You see this kind of shit in FPS with twitch reaction and using the environment and best weapons. You see this in RTS with resource management and planning. You see this in MMA. Etcetera. Fighters (again, depending on the complexity of the game) brings all of these things and more together.

The one down side to fighters is that the only way to learn is by being shown what to do. You could play in training mode and against the CPU till the cows come home but until you play another human being and see how they play and what they do can you begin to understand how the game is really played.