Well, when you get a stuck-up snobby rude… erm… rabbit… talking down to me like some 1337 basterd and she doesn’t have anything to show for it, you can bet I’ll be… perturbed.
Gotta give props to Valkenhayn though - at least he doesn’t go demonizing anyone and everyone he sees (that is, unless Rachel is nearby and commands him, but when is she not? That girl is anywhere and everywhere at the same time she’s somewhere - I’m surprised she isn’t taking over Kagutsuchi right now).
But that aside, her mannerisms reek of a… certain social status group in the real world, and that is what irritates me to no end.
The only exception to Valkenhayn’s insults is Ragna, Terumi/Hazama, and Relius, who’re already jerks. Rachel treats everyone like dirt because she can. Valkenhayn only does it when he’s ordered to - other than that, he pretty much treats everyone with respect.
And I’d go so far as to say he’s not outright insulting to Ragna, because at the very least the latter is capable of showing he has a heart - Hazama and Relius ripped theirs out for power, not to mention Hazama does it because he can.
EDIT - FYI, I was thinking about elitists. And the particular instance I was referencing was Tutorial Mode. The best way to encourage new players usually does not involve talking them down.
Getting air thrown when I’m not on the same level as my opponent, which seems odd unless the rules are “As long as they’re in throw range”. It especially gets to me when they’re able to throw me when I’m in the middle of an attack.
Oh, and Lambda’s swords, but that’s more of a personal thing.
Air throws have outrageously large hitboxes in BB (For example - the ‘hitbox’ is in red) and all it takes is that hitbox overlapping any part of your character’s hittable box (The blue boxes in something like this) and it’s a one-way ticket to air-throw city. It’s a pretty important part of the air game though.
Damn, that’s a pretty big hit box, but the range doesn’t seem as big as I previously thought. Explains a lot of my conceived issues with it and will probably help to improve my air game now that I know about that. Thanks.
For what it’s worth too, most characters air throws reach further above them than below them (Look at the Ragna example) - so they make a good way to attack characters that are in the air before you are (and are thus above you.)
One thing to remember about hit boxes is that when you do an attack you will almost always extend your own hurtbox in one or more directions making it look like the opponents move has longer reach than it really does. You are basically reaching into the opponents attack.
Well… I hate I can’t do Hiyoku Getsumei (Arrows of ice) and do my air combo after that anymore. I have to chase after the opponent. Other than that, I can’t think of much to complain about… there are things that are annoying but learning to get around them is part of the game.
I saw some other posts in here and have to agree with the changes to Hazama. I have played off an on again during the BlazBlue iterations. I remember first playing him and being able to 214 -> C after a cr. 3C, it was so nice. They took that away from him, had to figure out what else to do… 6C was great to follow combos, but got nerfed from scaling… 214 -> A does seem suspiciously clunky in its input now, I really have no idea why.
Basically, they make this game hard to come back to with all the patches. I used to LOVE Tager in Vanilla. By the time I played him again in CS, it was a totally different character. Too many weird tools made me feel unfamiliar with the character. (Not that this made the character worse, but made my experience more confusing) I like being able to come back to a fighting game and it feels familiar.